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how to make this? (Read 248 times)
Feb 2
nd
, 2006 at 6:02pm
papillon
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Major
I love YaBB 1G - SP1!
Posts: 4
hi everybody, im new here
i want to modify an existing airport, i have downloaded and installed AFCAD, and im going to use it for defining the taxiways etc, but how can i texture the taxiways, tarmac etc with my own textures? and how can i put signs in the floor? like in these pictures... can this be done with AFCAD? and if not, how did they did it?
thanks in advance
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Last Edit: Feb 3
rd
, 2006 at 5:35pm by papillon
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Reply #1 -
Feb 2
nd
, 2006 at 8:42pm
Katahu
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Nice shots. I love the detail.
However, I have to be a critic for a moment.
1. All images must be NO WIDER than 800 pixels.
2. All images must be NO HEAVIER than 100kb.
3. Linking of images from sites other than SimViation is PROHIBITED.
Your images are too wide and too heavy and they must be directly uploaded to SimViation before posting.
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Feb 2
nd
, 2006 at 10:21pm
SkyNoz
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What first comes to mind, is you would create a flat ploygon or "plane" as the shape of the layout of the airport make a texture then apply. So what your seeing is something thats made in G-max or FSDS, sure it's Gmax. Like how you make taxi ways in AFCAD is what you would do in G-max, simular senareo.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 -
Feb 3
rd
, 2006 at 5:44pm
papillon
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I love YaBB 1G - SP1!
Posts: 4
katahu: ops, sorry i didnt knew it. now i think its all ok
skynoz: thanks, so then its done in gmax and exported to the game as if it was a building or anything like this? great, im new to fs editing but i have experience in 3dsmax, so it will be easier
but, correct me if im wrong, with gmax i make all the "visual" part, but I still need to make the taxiways, parkings, etc in afcad (the "logical" part of it, i mean, to let fs know where is everything)?
sorry im completely newbie to all this
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Reply #4 -
Feb 4
th
, 2006 at 11:22am
SkyNoz
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Project Kfir!
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Quote:
katahu: ops, sorry i didnt knew it. now i think its all ok
skynoz: thanks, so then its done in gmax and exported to the game as if it was a building or anything like this? great, im new to fs editing but i have experience in 3dsmax, so it will be easier
but, correct me if im wrong, with gmax i make all the "visual" part, but I still need to make the taxiways, parkings, etc in afcad (the "logical" part of it, i mean, to let fs know where is everything)?
sorry im completely newbie to all this
yah, you can build all the building that you want for scenery, then what most companys use like Fly Tampa, they would put a plane togther shape it to the runway shap and parking layout etc. Then when they make a AFCAD, that file wont consits of any taxi ways or parking or "Tarmac".
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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