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building own airstrip on Fs (Read 1337 times)
Jan 30th, 2006 at 2:08pm

FsNovice   Offline
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as the title suggests. any ways to do this if its possible at all. the reason i am interested is because i want my own private airstrip to use for my cessna. Thanks for any help recieved
 

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Reply #1 - Jan 30th, 2006 at 2:32pm

BFMF   Offline
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This should be in the scenery design board... Wink

I've used FSSC, but I think you can use Afcad to do it
 
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Reply #2 - Jan 30th, 2006 at 4:20pm

Gypsy_Baron   Offline
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Quote:
as the title suggests. any ways to do this if its possible at all. the reason i am interested is because i want my own private airstrip to use for my cessna. Thanks for any help recieved


You can use AFCAD2 to create your runway, COMMs and
NAVAIDS.
If you want any buildings or other objects you will also need
to use something like RWY12 or SceneGenX to /create/place
them.

WARNING: It can be addictive....once you start you may not
                 be able to stop Smiley
    Paul
 

...
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Reply #3 - Jan 30th, 2006 at 4:26pm

garymbuska   Offline
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AFCAD will make all of the runways,taxiways,parking spaces all of the nav aids and the control tower. But it will not make any buildings. 8)
 
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Reply #4 - Jan 30th, 2006 at 5:54pm

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Fozzer had a thread on this a while back. Roll Eyes
 

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Reply #5 - Jan 30th, 2006 at 7:31pm

flyboy 28   Offline
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There's also a tutorial downloadable somewhere here on SimV.
 
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Reply #6 - Jan 30th, 2006 at 7:56pm

Fozzer   Offline
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Quote:
Fozzer had a thread on this a while back. Roll Eyes


You have no idea how much trouble I had locating this again... Shocked...!

Runway Generator Utility:

http://www.simviation.com/fsdesign_scenery4.htm

An excellent, simple little program enabling you to place a tarmac/concrete/dirt/grass airstrip of your choice anywhere, with just a couple of entries in a box.... Grin...!

By Chuck Dome for FS 2000/CFS/'98/'95....but also works for FS 2002 and FS 2004... Grin...!

File size a measly 436k.... Wink...!

I use it for all my private airstrips...
Well worth a try....

Paul...
8)...!
 

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Reply #7 - Jan 30th, 2006 at 8:19pm

BFMF   Offline
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Quote:
You have no idea how much trouble I had locating this again... Shocked...!


Isn't it almost 0130 where you are? Maybe it's because you're tired Grin
 
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Reply #8 - Jan 30th, 2006 at 8:59pm

Fozzer   Offline
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Quote:
Isn't it almost 0130 where you are? Maybe it's because you're tired Grin


You are right, Andrew...
It's very dark outside at the moment in my part of the world... Grin...!

Cheers Mate... Wink...!

Paul....time for beddy-byes now... 8)...!

...more searching tomorrow... Wink...!
 

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Reply #9 - Jan 30th, 2006 at 10:24pm

flyboy 28   Offline
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Quote:
You have no idea how much trouble I had locating this again... Shocked...!

Runway Generator Utility:

http://www.simviation.com/fsdesign_scenery4.htm

An excellent, simple little program enabling you to place a tarmac/concrete/dirt/grass airstrip of your choice anywhere, with just a couple of entries in a box.... Grin...!

By Chuck Dome for FS 2000/CFS/'98/'95....but also works for FS 2002 and FS 2004... Grin...!

File size a measly 436k.... Wink...!

I use it for all my private airstrips...
Well worth a try....

Paul...
8)...!



So.. Basically a prehistoric form of AFCAD.. Smiley
 
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Reply #10 - Jan 31st, 2006 at 3:11am

Fozzer   Offline
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Quote:
There's also a tutorial down-loadable somewhere here on SimV.



...for AFCAD...


Quote:
So.. Basically a prehistoric form of AFCAD.. Smiley


The difference is, with Chuck Domes's version, you don't need an instruction manual to carry out the very simple function such as generating a simple landing strip with a couple of clicks of the mouse....Wink...!

Paul...I LOVE simplicity... 8)...!
 

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Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #11 - Jan 31st, 2006 at 4:11am

H   Offline
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I make up my missions in notepad or wordpad so I keep a seperate copy of what I make for runway settings (buildings, etc.). However, I've been restricted to repainting the texture programmed at the coordinates for the particular (WW1) runway. Is there a means to use Chuck's old runway generator without the markers/lights for these dirt, mud and grass airfields (and some of these planes seem to need a wider than normal runway when taking off in a formation)?
 
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Reply #12 - Jan 31st, 2006 at 6:47am

Hagar   Offline
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Quote:
Is there a means to use Chuck's old runway generator without the markers/lights for these dirt, mud and grass airfields (and some of these planes seem to need a wider than normal runway when taking off in a formation)?

You might find Chuck's STACFS utility more useful for CFS. http://www.simviation.com/cfs1utilitites2.htm It works with the default static objects, runways etc.
 

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Reply #13 - Jan 31st, 2006 at 6:55am

H   Offline
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Quote:
You might find Chuck's STACFS utility more useful for CFS. It works with the default static objects, runways etc.
Placing objects isn't so much the issue as runway placements (so the aerial view doesn't look like everyone's running over buildings, trees, etc.)
 
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Reply #14 - Jan 31st, 2006 at 12:15pm

FsNovice   Offline
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thanks guys i'll look at that utility
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #15 - Jan 31st, 2006 at 12:57pm

FsNovice   Offline
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i worked through the program and it sayed it created the file ok but when i go and fly it doesnt apear as an airport. have i missed something
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #16 - Jan 31st, 2006 at 1:41pm

FsNovice   Offline
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i have found the file but where do i need to put it for it to work with Fs2004
 

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Reply #17 - Jan 31st, 2006 at 1:49pm

BFMF   Offline
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install the scenery like you would install any other scenery into FS Wink
 
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Reply #18 - Feb 1st, 2006 at 10:46am

FsNovice   Offline
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i havent installed scenery before. how do i do this. sorry if i sound a bit dumb
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #19 - Feb 1st, 2006 at 1:44pm

Hagar   Offline
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It might be an idea to try a few existing files before creating your own. It's not difficult but don't try to run before you can walk. My little walkthrough might help. FS2004 Scenery Clinic
 

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Reply #20 - Feb 2nd, 2006 at 12:04pm

FsNovice   Offline
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i tried what you said but it didnt work. i create my file using that utility some one posted and then i found the .bgl file it created and put i n the following directory flight simulator9/addonscenery/scenery but it still didnt appear on the airport list and i couldnt see it. anyon e know why
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #21 - Feb 2nd, 2006 at 12:17pm

FsNovice   Offline
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i'm going to try AFCAD and see what is like and see if it works. it has created the file and i put it in the addon scenery folder in Fs9 but what do i need to do now. sorry i'm confused by this!!!!!!!
« Last Edit: Feb 2nd, 2006 at 2:46pm by FsNovice »  

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #22 - Feb 4th, 2006 at 12:48pm

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i have created an addon to Filton Airport in England just to see it working and to get something working easily. but how can i remove the annoying building and trees on my new extension runway. Thanks.
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #23 - Feb 4th, 2006 at 7:58pm

avp_bluearmy   Offline
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Hi, well i am really new at this, I use AFCAD for my airports and EOD for my objects, but i got trouble with this:
a) Airport doesnt appear on the game (It is on the list, but when i "spawn" in it i am not able to see it)
b)How do i put my EOD buildings in my new airports?
c)I cant convert my EOD buildings into .api formats, why? (It says [insert name of building here] .api path doesnt exist)
 

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Reply #24 - Feb 5th, 2006 at 2:10am

Hagar   Offline
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It's a while since I did any of this but here's a few basics. First check what Gypsy_Baron said early on in this thread. Quote:
You can use AFCAD2 to create your runway, COMMs and NAVAIDS.
If you want any buildings or other objects you will also need to use something like RWY12 or SceneGenX to /create/place them.

AFCAD2 can create visual runways in FS9 only but otherwise it's for laying out the invisible "virtual airport" with parking spaces, taxi tracks etc. for the AI traffic. I haven't used either but I think RWY12 & SceneGenx are used to place the default scenery objects.

If you use EOD to create your own API scenery objects these will have to be imported into a conventional scenery design program like Airport for Windows or FS Scenery Creator. I haven't used EOD for a long time but you might have to save the project in a different format before it automatically creates the API. Read the instructions carefully.*

*PS. http://www.echos.ch/eod/help/das_erste_objekt.htm
Quote:
Save the tree as an EOD file with the filename 'mytree.eod' and then in the file menu, click on 'Create API'. Eod should have created an api file in the EOD directory (if you didn't change it in the options) called 'mytree.api'. You can now use this file in Airport 2.6. (or another scenery design program which supports API files.)
« Last Edit: Feb 5th, 2006 at 3:51am by Hagar »  

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Reply #25 - Feb 5th, 2006 at 12:49pm

avp_bluearmy   Offline
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ok, that's cool. I am installing RWY12 right now.

And by the way, each time i do click on "create api" it says that it doesnt have a path Sad
 

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Reply #26 - Feb 7th, 2006 at 6:19am

Hagar   Offline
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Quote:
And by the way, each time i do click on "create api" it says that it doesnt have a path Sad

You might need to set the paths from EOD options before you can use it. http://www.echos.ch/eod/help/konfigurieren.htm
EOD is no use to you if you don't know how to use Airport or FS Scenery Creator. API macros cannot be used with the later scenery design applications like RWY12. There are plenty of existing API macros posted in the Design section here at Simv that you can try before creating your own.
 

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Reply #27 - Feb 7th, 2006 at 7:00am

Fozzer   Offline
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When using Chuck Domes Runway Generator Utility Program....

http://www.simviation.com/fsdesign_scenery4.htm

After saving the .bgl file it will appear in the FS 2004 main folder.
Give it a name of your choice, eg; "Manston airstrip".
It will now be: "Manston airstrip.bgl".

Generate a new folder. Call it "Manston airstrip".
Generate a new Folder. Call it "scenery". Put it into the "Manston airstrip" Folder.
Into the "scenery" folder you have just made put your "Manston airstrip.bgl" file.
...sorted....

Now in the opening menu in FS 2004 go to Settings > Scenery. Click on "Add new scenery".
Browse to the Main FS 2004 Scenery File. Locate your "Manston airstrip" folder. Click on it.
It will now be added to the list of scenery under the name "Manston airstrip"... Grin...!
It will now appear when you start FS 2004, (and if you have FS Navigator it will also appear on the GPS Map)... Wink...!

Give that a try... Grin...!

Paul... 8)...!

The same principle applies whenever adding new scenery.
 

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Reply #28 - Feb 19th, 2006 at 10:48pm

avp_bluearmy   Offline
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Well i need a sumary here, can some one tell me why:

a) One airport I made seems to be surrounded by watter
b) How do i put buildings on my airport?
c) How come i got no idea of how to use Rwy12? is there a tutorial for FS9? all the ones i find are for FS98, or 2002 Sad
d) Help !!!!

* I will post that malfunctioning airport soon.
 

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Reply #29 - Feb 21st, 2006 at 7:26am

dave3cu   Offline
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a) Check the coordinates. Maybe you placed it in an ocean.  Wink

b) Rwy12

c) Documentation for Rwy12, includes a tutorial and FAQ. From the Rwy12 Team.
http://www.simviation.com/fsdesign_scenery8.htm

Dave
 

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Reply #30 - Feb 21st, 2006 at 1:15pm

avp_bluearmy   Offline
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ok thanks dude.

Also, i am having trouble with the auto gen scenery and already there scenery, do i use Rwy12 for this?

(trees in the middle of the airport, buildings were i dont want them to be, etc...)
 

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Reply #31 - Feb 21st, 2006 at 1:39pm

dave3cu   Offline
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If you want to remove the buildings and other default scenery objects you'll need to create an 'exclude'. One of  the simpler utilitites to do this is 'Excbuilder V2.0', available here:http://www.scenery.org/design_utilities_b.htm

It uses an add-on module (.dll) called FSConnect to get the needed coordinates from the Sim. Available here:http://www.dirks-software.ca/

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #32 - Feb 21st, 2006 at 1:51pm

avp_bluearmy   Offline
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ok thanks for that, i will download it as soon as i get home.
 

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