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building own airstrip on Fs (Read 1337 times)
Jan 30
th
, 2006 at 2:08pm
FsNovice
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as the title suggests. any ways to do this if its possible at all. the reason i am interested is because i want my own private airstrip to use for my cessna. Thanks for any help recieved
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Reply #1 -
Jan 30
th
, 2006 at 2:32pm
BFMF
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This should be in the scenery design board...
I've used FSSC, but I think you can use Afcad to do it
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Reply #2 -
Jan 30
th
, 2006 at 4:20pm
Gypsy_Baron
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Quote:
as the title suggests. any ways to do this if its possible at all. the reason i am interested is because i want my own private airstrip to use for my cessna. Thanks for any help recieved
You can use AFCAD2 to create your runway, COMMs and
NAVAIDS.
If you want any buildings or other objects you will also need
to use something like RWY12 or SceneGenX to /create/place
them.
WARNING: It can be addictive....once you start you may not
be able to stop
Paul
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Reply #3 -
Jan 30
th
, 2006 at 4:26pm
garymbuska
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AFCAD will make all of the runways,taxiways,parking spaces all of the nav aids and the control tower. But it will not make any buildings. 8)
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Reply #4 -
Jan 30
th
, 2006 at 5:54pm
Saitek
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Fozzer had a thread on this a while back.
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Reply #5 -
Jan 30
th
, 2006 at 7:31pm
flyboy 28
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Jacksonville, FL
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There's also a tutorial downloadable somewhere here on SimV.
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Reply #6 -
Jan 30
th
, 2006 at 7:56pm
Fozzer
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An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
Quote:
Fozzer had a thread on this a while back.
You have no idea how much trouble I had locating this again...
...!
Runway Generator Utility:
http://www.simviation.com/fsdesign_scenery4.htm
An excellent, simple little program enabling you to place a tarmac/concrete/dirt/grass airstrip of your choice anywhere, with just a couple of entries in a box....
...!
By Chuck Dome for FS 2000/CFS/'98/'95....but also works for FS 2002 and FS 2004...
...!
File size a measly 436k....
...!
I use it for all my private airstrips...
Well worth a try....
Paul...
8)...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
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Reply #7 -
Jan 30
th
, 2006 at 8:19pm
BFMF
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Quote:
You have no idea how much trouble I had locating this again...
...!
Isn't it almost 0130 where you are? Maybe it's because you're tired
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Reply #8 -
Jan 30
th
, 2006 at 8:59pm
Fozzer
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Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
Quote:
Isn't it almost 0130 where you are? Maybe it's because you're tired
You are right, Andrew...
It's very dark outside at the moment in my part of the world...
...!
Cheers Mate...
...!
Paul....time for beddy-byes now... 8)...!
...more searching tomorrow...
...!
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Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #9 -
Jan 30
th
, 2006 at 10:24pm
flyboy 28
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Colonel
Jacksonville, FL
Posts: 13323
Quote:
You have no idea how much trouble I had locating this again...
...!
Runway Generator Utility:
http://www.simviation.com/fsdesign_scenery4.htm
An excellent, simple little program enabling you to place a tarmac/concrete/dirt/grass airstrip of your choice anywhere, with just a couple of entries in a box....
...!
By Chuck Dome for FS 2000/CFS/'98/'95....but also works for FS 2002 and FS 2004...
...!
File size a measly 436k....
...!
I use it for all my private airstrips...
Well worth a try....
Paul...
8)...!
So.. Basically a prehistoric form of AFCAD..
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Reply #10 -
Jan 31
st
, 2006 at 3:11am
Fozzer
Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
Quote:
There's also a tutorial down-loadable somewhere here on SimV.
...for AFCAD...
Quote:
So.. Basically a prehistoric form of AFCAD..
The difference is, with Chuck Domes's version, you don't need an
instruction manual
to carry out the very simple function such as generating a simple landing strip with a couple of clicks of the mouse....
...!
Paul...I LOVE simplicity... 8)...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #11 -
Jan 31
st
, 2006 at 4:11am
H
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2003: the year NH couldn't
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I make up my missions in notepad or wordpad so I keep a seperate copy of what I make for runway settings (buildings, etc.). However, I've been restricted to repainting the texture programmed at the coordinates for the particular (WW1) runway. Is there a means to use Chuck's old runway generator without the markers/lights for these dirt, mud and grass airfields (and some of these planes seem to need a wider than normal runway when taking off in a formation)?
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Reply #12 -
Jan 31
st
, 2006 at 6:47am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
Is there a means to use Chuck's old runway generator without the markers/lights for these dirt, mud and grass airfields (and some of these planes seem to need a wider than normal runway when taking off in a formation)?
You might find Chuck's STACFS utility more useful for CFS.
http://www.simviation.com/cfs1utilitites2.htm
It works with the default static objects, runways etc.
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Reply #13 -
Jan 31
st
, 2006 at 6:55am
H
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2003: the year NH couldn't
save face...
NH, USA
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Posts: 6837
Quote:
You might find Chuck's STACFS utility more useful for CFS. It works with the default static objects, runways etc.
Placing objects isn't so much the issue as runway placements (so the aerial view doesn't look like everyone's running over buildings, trees, etc.)
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Reply #14 -
Jan 31
st
, 2006 at 12:15pm
FsNovice
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I love YaBB 1G - SP1!
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thanks guys i'll look at that utility
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #15 -
Jan 31
st
, 2006 at 12:57pm
FsNovice
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i worked through the program and it sayed it created the file ok but when i go and fly it doesnt apear as an airport. have i missed something
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #16 -
Jan 31
st
, 2006 at 1:41pm
FsNovice
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i have found the file but where do i need to put it for it to work with Fs2004
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #17 -
Jan 31
st
, 2006 at 1:49pm
BFMF
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Pacific Northwest
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install the scenery like you would install any other scenery into FS
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My Reality Check Bounced
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Reply #18 -
Feb 1
st
, 2006 at 10:46am
FsNovice
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I love YaBB 1G - SP1!
Portishead
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i havent installed scenery before. how do i do this. sorry if i sound a bit dumb
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #19 -
Feb 1
st
, 2006 at 1:44pm
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
It might be an idea to try a few existing files before creating your own. It's not difficult but don't try to run before you can walk. My little walkthrough might help.
FS2004 Scenery Clinic
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Reply #20 -
Feb 2
nd
, 2006 at 12:04pm
FsNovice
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i tried what you said but it didnt work. i create my file using that utility some one posted and then i found the .bgl file it created and put i n the following directory flight simulator9/addonscenery/scenery but it still didnt appear on the airport list and i couldnt see it. anyon e know why
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #21 -
Feb 2
nd
, 2006 at 12:17pm
FsNovice
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i'm going to try AFCAD and see what is like and see if it works. it has created the file and i put it in the addon scenery folder in Fs9 but what do i need to do now. sorry i'm confused by this!!!!!!!
«
Last Edit: Feb 2
nd
, 2006 at 2:46pm by FsNovice
»
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #22 -
Feb 4
th
, 2006 at 12:48pm
FsNovice
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i have created an addon to Filton Airport in England just to see it working and to get something working easily. but how can i remove the annoying building and trees on my new extension runway. Thanks.
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #23 -
Feb 4
th
, 2006 at 7:58pm
avp_bluearmy
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Memphis
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Hi, well i am really new at this, I use AFCAD for my airports and EOD for my objects, but i got trouble with this:
a) Airport doesnt appear on the game (It is on the list, but when i "spawn" in it i am not able to see it)
b)How do i put my EOD buildings in my new airports?
c)I cant convert my EOD buildings into .api formats, why? (It says [insert name of building here] .api path doesnt exist)
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Reply #24 -
Feb 5
th
, 2006 at 2:10am
Hagar
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My Spitfire Girl
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Posts: 33159
It's a while since I did any of this but here's a few basics. First check what Gypsy_Baron said early on in this thread.
Quote:
You can use AFCAD2 to create your runway, COMMs and NAVAIDS.
If you want any buildings or other objects you will also need to use something like RWY12 or SceneGenX to /create/place them.
AFCAD2 can create visual runways in FS9 only but otherwise it's for laying out the invisible "virtual airport" with parking spaces, taxi tracks etc. for the AI traffic. I haven't used either but I think RWY12 & SceneGenx are used to place the default scenery objects.
If you use EOD to create your own API scenery objects these will have to be imported into a conventional scenery design program like Airport for Windows or FS Scenery Creator. I haven't used EOD for a long time but you might have to save the project in a different format before it automatically creates the API. Read the instructions carefully.*
*PS.
http://www.echos.ch/eod/help/das_erste_objekt.htm
Quote:
Save the tree as an EOD file with the filename 'mytree.eod' and then in the file menu, click on 'Create API'. Eod should have created an api file in the EOD directory (if you didn't change it in the options) called 'mytree.api'. You can now use this file in Airport 2.6. (or another scenery design program which supports API files.)
«
Last Edit: Feb 5
th
, 2006 at 3:51am by Hagar
»
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Reply #25 -
Feb 5
th
, 2006 at 12:49pm
avp_bluearmy
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ok, that's cool. I am installing RWY12 right now.
And by the way, each time i do click on "create api" it says that it doesnt have a path
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Reply #26 -
Feb 7
th
, 2006 at 6:19am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
And by the way, each time i do click on "create api" it says that it doesnt have a path
You might need to set the paths from EOD options before you can use it.
http://www.echos.ch/eod/help/konfigurieren.htm
EOD is no use to you if you don't know how to use Airport or FS Scenery Creator. API macros cannot be used with the later scenery design applications like RWY12. There are plenty of existing API macros posted in the Design section here at Simv that you can try before creating your own.
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Reply #27 -
Feb 7
th
, 2006 at 7:00am
Fozzer
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An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
When using Chuck Domes Runway Generator Utility Program....
http://www.simviation.com/fsdesign_scenery4.htm
After saving the .bgl file it will appear in the FS 2004 main folder.
Give it a name of your choice, eg; "Manston airstrip".
It will now be: "Manston airstrip.bgl".
Generate a new folder. Call it "Manston airstrip".
Generate a new Folder. Call it "scenery". Put it into the "Manston airstrip" Folder.
Into the "scenery" folder you have just made put your "Manston airstrip.bgl" file.
...sorted....
Now in the opening menu in FS 2004 go to Settings > Scenery. Click on "Add new scenery".
Browse to the Main FS 2004 Scenery File. Locate your "Manston airstrip" folder. Click on it.
It will now be added to the list of scenery under the name "Manston airstrip"...
...!
It will now appear when you start FS 2004, (and if you have FS Navigator it will also appear on the GPS Map)...
...!
Give that a try...
...!
Paul... 8)...!
The same principle applies whenever adding new scenery.
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #28 -
Feb 19
th
, 2006 at 10:48pm
avp_bluearmy
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Memphis
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Well i need a sumary here, can some one tell me why:
a) One airport I made seems to be surrounded by watter
b) How do i put buildings on my airport?
c) How come i got no idea of how to use Rwy12? is there a tutorial for FS9? all the ones i find are for FS98, or 2002
d) Help !!!!
* I will post that malfunctioning airport soon.
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Reply #29 -
Feb 21
st
, 2006 at 7:26am
dave3cu
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Procrastinate now, don't
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a) Check the coordinates. Maybe you placed it in an ocean.
b) Rwy12
c) Documentation for Rwy12, includes a tutorial and FAQ. From the Rwy12 Team.
http://www.simviation.com/fsdesign_scenery8.htm
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #30 -
Feb 21
st
, 2006 at 1:15pm
avp_bluearmy
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!!!Viva Mexico!!!
Memphis
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ok thanks dude.
Also, i am having trouble with the auto gen scenery and already there scenery, do i use Rwy12 for this?
(trees in the middle of the airport, buildings were i dont want them to be, etc...)
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Reply #31 -
Feb 21
st
, 2006 at 1:39pm
dave3cu
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Procrastinate now, don't
put it off.
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If you want to remove the buildings and other default scenery objects you'll need to create an 'exclude'. One of the simpler utilitites to do this is 'Excbuilder V2.0', available here:
http://www.scenery.org/design_utilities_b.htm
It uses an add-on module (.dll) called FSConnect to get the needed coordinates from the Sim. Available here:
http://www.dirks-software.ca/
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #32 -
Feb 21
st
, 2006 at 1:51pm
avp_bluearmy
Offline
Colonel
!!!Viva Mexico!!!
Memphis
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Posts: 237
ok thanks for that, i will download it as soon as i get home.
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