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building own airstrip on Fs (Read 1335 times)
Reply #15 -
Jan 31
st
, 2006 at 12:57pm
FsNovice
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i worked through the program and it sayed it created the file ok but when i go and fly it doesnt apear as an airport. have i missed something
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #16 -
Jan 31
st
, 2006 at 1:41pm
FsNovice
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i have found the file but where do i need to put it for it to work with Fs2004
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #17 -
Jan 31
st
, 2006 at 1:49pm
BFMF
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install the scenery like you would install any other scenery into FS
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Reply #18 -
Feb 1
st
, 2006 at 10:46am
FsNovice
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i havent installed scenery before. how do i do this. sorry if i sound a bit dumb
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #19 -
Feb 1
st
, 2006 at 1:44pm
Hagar
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It might be an idea to try a few existing files before creating your own. It's not difficult but don't try to run before you can walk. My little walkthrough might help.
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Reply #20 -
Feb 2
nd
, 2006 at 12:04pm
FsNovice
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i tried what you said but it didnt work. i create my file using that utility some one posted and then i found the .bgl file it created and put i n the following directory flight simulator9/addonscenery/scenery but it still didnt appear on the airport list and i couldnt see it. anyon e know why
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #21 -
Feb 2
nd
, 2006 at 12:17pm
FsNovice
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i'm going to try AFCAD and see what is like and see if it works. it has created the file and i put it in the addon scenery folder in Fs9 but what do i need to do now. sorry i'm confused by this!!!!!!!
«
Last Edit: Feb 2
nd
, 2006 at 2:46pm by FsNovice
»
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #22 -
Feb 4
th
, 2006 at 12:48pm
FsNovice
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i have created an addon to Filton Airport in England just to see it working and to get something working easily. but how can i remove the annoying building and trees on my new extension runway. Thanks.
When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #23 -
Feb 4
th
, 2006 at 7:58pm
avp_bluearmy
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Hi, well i am really new at this, I use AFCAD for my airports and EOD for my objects, but i got trouble with this:
a) Airport doesnt appear on the game (It is on the list, but when i "spawn" in it i am not able to see it)
b)How do i put my EOD buildings in my new airports?
c)I cant convert my EOD buildings into .api formats, why? (It says [insert name of building here] .api path doesnt exist)
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Reply #24 -
Feb 5
th
, 2006 at 2:10am
Hagar
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It's a while since I did any of this but here's a few basics. First check what Gypsy_Baron said early on in this thread.
Quote:
You can use AFCAD2 to create your runway, COMMs and NAVAIDS.
If you want any buildings or other objects you will also need to use something like RWY12 or SceneGenX to /create/place them.
AFCAD2 can create visual runways in FS9 only but otherwise it's for laying out the invisible "virtual airport" with parking spaces, taxi tracks etc. for the AI traffic. I haven't used either but I think RWY12 & SceneGenx are used to place the default scenery objects.
If you use EOD to create your own API scenery objects these will have to be imported into a conventional scenery design program like Airport for Windows or FS Scenery Creator. I haven't used EOD for a long time but you might have to save the project in a different format before it automatically creates the API. Read the instructions carefully.*
*PS.
http://www.echos.ch/eod/help/das_erste_objekt.htm
Quote:
Save the tree as an EOD file with the filename 'mytree.eod' and then in the file menu, click on 'Create API'. Eod should have created an api file in the EOD directory (if you didn't change it in the options) called 'mytree.api'. You can now use this file in Airport 2.6. (or another scenery design program which supports API files.)
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Last Edit: Feb 5
th
, 2006 at 3:51am by Hagar
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Reply #25 -
Feb 5
th
, 2006 at 12:49pm
avp_bluearmy
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ok, that's cool. I am installing RWY12 right now.
And by the way, each time i do click on "create api" it says that it doesnt have a path
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Reply #26 -
Feb 7
th
, 2006 at 6:19am
Hagar
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Quote:
And by the way, each time i do click on "create api" it says that it doesnt have a path
You might need to set the paths from EOD options before you can use it.
http://www.echos.ch/eod/help/konfigurieren.htm
EOD is no use to you if you don't know how to use Airport or FS Scenery Creator. API macros cannot be used with the later scenery design applications like RWY12. There are plenty of existing API macros posted in the Design section here at Simv that you can try before creating your own.
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Reply #27 -
Feb 7
th
, 2006 at 7:00am
Fozzer
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When using Chuck Domes Runway Generator Utility Program....
http://www.simviation.com/fsdesign_scenery4.htm
After saving the .bgl file it will appear in the FS 2004 main folder.
Give it a name of your choice, eg; "Manston airstrip".
It will now be: "Manston airstrip.bgl".
Generate a new folder. Call it "Manston airstrip".
Generate a new Folder. Call it "scenery". Put it into the "Manston airstrip" Folder.
Into the "scenery" folder you have just made put your "Manston airstrip.bgl" file.
...sorted....
Now in the opening menu in FS 2004 go to Settings > Scenery. Click on "Add new scenery".
Browse to the Main FS 2004 Scenery File. Locate your "Manston airstrip" folder. Click on it.
It will now be added to the list of scenery under the name "Manston airstrip"...
...!
It will now appear when you start FS 2004, (and if you have FS Navigator it will also appear on the GPS Map)...
...!
Give that a try...
...!
Paul... 8)...!
The same principle applies whenever adding new scenery.
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Reply #28 -
Feb 19
th
, 2006 at 10:48pm
avp_bluearmy
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Well i need a sumary here, can some one tell me why:
a) One airport I made seems to be surrounded by watter
b) How do i put buildings on my airport?
c) How come i got no idea of how to use Rwy12? is there a tutorial for FS9? all the ones i find are for FS98, or 2002
d) Help !!!!
* I will post that malfunctioning airport soon.
Dell XPS 410&&&&22 In Widescreen LCD, 2GB RAM, Nvidia GEForce 8600 256MB, Intel VIIV (DUO) @ 1.3 each, and windows vista. Heck yesh!
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Reply #29 -
Feb 21
st
, 2006 at 7:26am
dave3cu
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a) Check the coordinates. Maybe you placed it in an ocean.
b) Rwy12
c) Documentation for Rwy12, includes a tutorial and FAQ. From the Rwy12 Team.
http://www.simviation.com/fsdesign_scenery8.htm
Dave
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You know....you can just rip up a to-do list.
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