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Fuel pumps..... (Read 223 times)
Dec 23rd, 2005 at 9:19am

cspyro21   Offline
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Hey all,
I'm creating a small airfield using AFCAD, and placing default buildings etc. using Roger Mole's "04ScenPk.zip". One of the buildings to place is a Fuel pump, but, when I taxi up to it, my fuel doesn't increase. Does anybody know how I can create a working fuel pump (using AFCAD or otherwise) ?

Help would be highly appreciated

Cheers  Wink
 

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Reply #1 - Dec 23rd, 2005 at 9:46am
Jakemaster   Ex Member

 
Try shutting off your engine by the pump, thats how I get fuel
 
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Reply #2 - Dec 23rd, 2005 at 9:51am

cspyro21   Offline
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Quote:
Try shutting off your engine by the pump, thats how I get fuel


Thanks Jake, trying now.  Smiley
 

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Reply #3 - Dec 23rd, 2005 at 10:24am

cspyro21   Offline
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Nope, didn't work. Thanks for saying, though.  Wink
 

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Reply #4 - Dec 23rd, 2005 at 10:30am

Ecko   Offline
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Try applying the parking brake.
 

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Reply #5 - Dec 23rd, 2005 at 10:55am

dave3cu   Offline
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Adding a fuel trigger.

------------------------------------------------------------------------

<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
 <SceneryObject
   lat="N43 02.59"
   lon="W89 20.54"
   alt="0"
   pitch="0"
   bank="0"
   heading="94"
   altitudeIsAgl="TRUE"
   imageComplexity="SPARSE">

       <Trigger type="REFUEL_REPAIR" triggerHeight="0.0">
           <Fuel type="100" availability="PRIOR_REQUEST"/>
           <Vertex biasX = "-10.0" biasZ="-10.0"/>
           <Vertex biasX = "-10.0" biasZ="10.0"/>
           <Vertex biasX = "10.0"  biasZ="10.0"/>
           <Vertex biasX = "10.0"  biasZ="-10.0"/>
       </Trigger>
 </SceneryObject>
</FSData>

------------------------------------------------------------------------

Paste the above xml code into notepad. Edit the Lat= and Lon= to the position you wish.  Make sure you dont change the format in any way.

Save the file with the .xml extension (ex.---- MyFuelTrigger.xml)

Locate the folder containing 'bglcomp.exe'. If you dont have the file (often included with scenery design programs) you can download the 'BGLCOMP.SDK' from Microsoft. There must also be a companion file named 'bglcomp.xsd' in the folder.

Drag the .xml file you saved and drop it on top of the bglcomp.exe file. The new .bgl file will be created. Move the .bgl to your 'scenery' subfolder for the scenery your creating.

Note: To view 'triggers' in FS you can add 'showtriggers=1' to the [scenery] section of your FS9.cfg file. Triggers, fuel/repair and thermal areas, will now show in FS as transparent green cubes.

Dave



 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

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Reply #6 - Dec 23rd, 2005 at 11:11am

cspyro21   Offline
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Thanks Dave, you work wonders!! Grin

Doing so now!
Cheers  Wink
 

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