Adding a fuel trigger.
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<FSData version="9.0" xmlns:xsi='
http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<SceneryObject
lat="N43 02.59"
lon="W89 20.54"
alt="0"
pitch="0"
bank="0"
heading="94"
altitudeIsAgl="TRUE"
imageComplexity="SPARSE">
<Trigger type="REFUEL_REPAIR" triggerHeight="0.0">
<Fuel type="100" availability="PRIOR_REQUEST"/>
<Vertex biasX = "-10.0" biasZ="-10.0"/>
<Vertex biasX = "-10.0" biasZ="10.0"/>
<Vertex biasX = "10.0" biasZ="10.0"/>
<Vertex biasX = "10.0" biasZ="-10.0"/>
</Trigger>
</SceneryObject>
</FSData>
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Paste the above xml code into notepad. Edit the Lat= and Lon= to the position you wish. Make sure you dont change the format in any way.
Save the file with the .xml extension (ex.---- MyFuelTrigger.xml)
Locate the folder containing 'bglcomp.exe'. If you dont have the file (often included with scenery design programs) you can download the 'BGLCOMP.SDK' from Microsoft. There must also be a companion file named 'bglcomp.xsd' in the folder.
Drag the .xml file you saved and drop it on top of the bglcomp.exe file. The new .bgl file will be created. Move the .bgl to your 'scenery' subfolder for the scenery your creating.
Note: To view 'triggers' in FS you can add 'showtriggers=1' to the [scenery] section of your FS9.cfg file. Triggers, fuel/repair and thermal areas, will now show in FS as transparent green cubes.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.