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› The SimV Great Race: The Rules!
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The SimV Great Race: The Rules! (Read 759 times)
Reply #15 -
Dec 3
rd
, 2005 at 7:48am
TSC.
Offline
Colonel
The older I get, the better
I was...
Torquay, Devon, England.
Gender:
Posts: 5132
The race will only take about 40 mnis Theis.
TSC.
'Only two things are infinite.......The Universe and Human stupidity........and I'm not too sure about the Universe' - Einstein
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Reply #16 -
Dec 3
rd
, 2005 at 7:56am
Theis
Offline
Colonel
Always somewhere, sometime..
Rødovre, Denmark
Gender:
Posts: 6116
ok....
*crap, darn, f*ck and other swear words here*
Bar by Mees
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Reply #17 -
Dec 3
rd
, 2005 at 8:29am
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Too late to implement it now, but here's a suggestion for future races.
The race organisers pick a small handful of planes that would be competitive against each other, and do a series of repaints to be posted about a week before the event. Nothing complicated, just paint a large numeral on the side or make the fin red or something like that. Since they're all just minor variants of the same design, you could turn out 20 of them in an afternoon.
When people register for the race, the organisers assign one of the repaints to them EXCLUSIVELY. If they don't turn up for the race, no problem - that number simply doesn't fly.
If everybody has all the downloads, all the planes show up accurately on all the machines on race day.
How does that sound?
Gryshnak
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Reply #18 -
Dec 3
rd
, 2005 at 8:58am
Clipper
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Global Moderator
Clearly Canadian
Posts: 8861
Great idea! I'll file it and plan it for future races Thx..Clip
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