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Mission Buider Ships (Read 225 times)
Nov 6
th
, 2005 at 3:53pm
crazyeddie
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
Have recently installed Fox Four Hospital Ship. When I put it into a mission it charges off at about 30 knots in a left hand circle regardless of what I put in its profile, nothing I do seems to stop it - any solutions ?
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Reply #1 -
Nov 6
th
, 2005 at 4:29pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
To tell the truth i dont know how to fix it...
But i noticed my stock Landing Craft tend to have a mind of their own and either take a left or maybe a right, 90* off from their specified heading. Maybe they do make a big arc i dont know i usually exit the combat area before they move a lot.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #2 -
Nov 6
th
, 2005 at 4:32pm
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
It should work fine as it's been thoroughly tested like all Collin's ships. He's having a few problems with his PC at the moment but you could try mailing him. If you can't fix it or contact Collin I'll ask one of the others.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
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Reply #3 -
Nov 6
th
, 2005 at 4:48pm
crazyeddie
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
Cheers for your quick respone fellas - I have noticed the same problem with the stock Japanese Freighter, perhaps its a CFS 2 problem. Have e mailed Collin, he might be familiar with this.
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Reply #4 -
Nov 6
th
, 2005 at 9:30pm
Cody_Coyote
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Colonel
Posts: 92
There is a glitch in CFS2 that causes non-combat ships to not follow their waypoints. Instead they sail off headed north. Nanni has a fix for this at is web site:
http://web.tiscalinet.it/Nanni/CFS/
Basically it consists of adding a gun to each of the stock non-combat ships. If the hospital ship is unarmed it will behave the same way. You can follow the format Nanni uses to add a gun to the hospital ship. You can further reduce the ammo count to zero to keep it from firing on anyone.
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Reply #5 -
Nov 7
th
, 2005 at 8:13am
crazyeddie
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
Many thanks Cody_Cayote, problem solved, another good experience at CFS 2.
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Reply #6 -
Nov 7
th
, 2005 at 9:05am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Thanks Cody. I'll pass this onto Collin & Tom.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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