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my repaints crash FS2004 (Read 690 times)
Nov 3rd, 2005 at 5:23pm

pac_alex   Offline
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Well I recently repainted a Cherokee 6, and I can't load it in  FS2004, and when I select it, it will not show up in the menu,
 
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Reply #1 - Nov 3rd, 2005 at 5:45pm

Travis   Offline
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Cannot find REALITY.SYS.
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There could be many different things wrong here.  You could have saved the files in the wrong format, the alpha may be missing, the CFG file may be miswritten.  There is a lot that could be wrong, but until you post a little more info we won't know . . .

Try posting the entry you put into the CFG file for starters.

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Reply #2 - Nov 3rd, 2005 at 6:27pm

pac_alex   Offline
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I didnt modify the file, I just repainted all the files in the default texture folder of the aircraft (I backed up the old files of course)..
I saved in 24 bitmap I believe.
 
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Reply #3 - Nov 4th, 2005 at 4:33pm

Travis   Offline
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Cannot find REALITY.SYS.
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Well, the important thing is to know whether they were saved that way ORIGINALLY.  If not, then you need to figure out exactly what they were saved as, and resave them.  If you did save them correctly, then FS is having trouble finding them.  That means something is wonky with your naming system.

What did you name the folder you put the textures in?
 

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Reply #4 - Nov 4th, 2005 at 5:50pm

pac_alex   Offline
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the same one that they were in, "texture"
 
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Reply #5 - Nov 4th, 2005 at 5:53pm

pac_alex   Offline
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How do I save as 8 bit BMP in photoshop?  It won't let me select it as an option.
 
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Reply #6 - Nov 7th, 2005 at 6:53pm

pac_alex   Offline
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help!
or
up^^^
 
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Reply #7 - Nov 7th, 2005 at 7:34pm

Sytse   Offline
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Go to Image - Mode - Indexed colour.
 
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Reply #8 - Nov 8th, 2005 at 8:29pm

pac_alex   Offline
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thank you
 
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Reply #9 - Nov 8th, 2005 at 8:34pm

pac_alex   Offline
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Alright, so im there and i am confused.

btw nice icon, airplane is pretty funny.
 
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Reply #10 - Nov 9th, 2005 at 4:23am

Hagar   Offline
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Quote:
I didnt modify the file, I just repainted all the files in the default texture folder of the aircraft (I backed up the old files of course)..
I saved in 24 bitmap I believe.

This is the problem. You need to convert the 24 bit images to an FS texture format. I would recommend DXTBmp for this job. It might help if you read Cspyro's recent topic here. http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=repnt;action=display;num=1...
 

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Reply #11 - Nov 9th, 2005 at 1:25pm

Sytse   Offline
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Quote:
Alright, so im there and i am confused.

btw nice icon, airplane is pretty funny.

LOL ye...
DXTBMP is a very handy program and I certainly recommend you to download it. However, you don't need it.
When you select the indexed colour mode, photoshop wil usually select the best "sub-type" for you. If you don't like what happens to your textures you can try playing around with the different types of indexed colour a bit. Just make sure you don't use more colours than 256.
When you are happy with the result just select "save as" (from the file menu) and then select 8 bit BMP.
 
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Reply #12 - Nov 9th, 2005 at 8:26pm

pac_alex   Offline
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Ok thanks all!  I'll see if it works, thanks up ahead.
 
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Reply #13 - Nov 9th, 2005 at 8:40pm

pac_alex   Offline
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Dang, so does it have to be 8 bit or 32 bit?
 
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Reply #14 - Nov 9th, 2005 at 8:49pm

pac_alex   Offline
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DANG
8 bit no work
32 bit, everything works except body, then the game crashes after about 30 seconds
 
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Reply #15 - Nov 10th, 2005 at 4:36am

Hagar   Offline
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Make sure you converted all the textures properly & saved them with the correct flie names. Try DXT3 or DXT1 Extended BMP format.
 

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Reply #16 - Nov 10th, 2005 at 5:06am

Sytse   Offline
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I think the problem is not in the way you save your textures, but in your FS. Repaints either work or don't work, but they don't crash the game after 30 seconds.
I suggest you reinstall, but maybe that's not your best option...
Any other suggestions?
 
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Reply #17 - Nov 10th, 2005 at 6:11am

Hagar   Offline
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Might depend on the aircraft but if the original works I see no reason why a repaint wouldn't. That's providing it's done properly & using the correct texture formats. When in doubt use the same format as the original textures whatever that might be, Note that not all the textures on one aircraft are necessarily in the same format.
 

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Reply #18 - Nov 10th, 2005 at 12:35pm

Hagar   Offline
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Quote:
DANG
8 bit no work
32 bit, everything works except body, then the game crashes after about 30 seconds

I obviously don't know which Cherokee 6 we're talking about so I did a quick search & found this one here. http://www.simviation.com/fs2004props63.htm

It might not be the same one but on this one the original fuselage texture (cherokee6_fuse.bmp) is in 256 colors (8 bit). You can find out the format by opening it in DXTBmp. You should be able to save out in this format direct from Photoshop after repainting. If not you can save in 24 bit & use the 'Extended 256 colour' option from DXTBmp to convert it. I tried & it works fine for me. I think all the other main textures are in the same format.  Make sure you don't paint the transparent prop disk textures.
 

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