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KAC90 B-90 AMF (Read 432 times)
Oct 30th, 2005 at 7:05pm

wji   Offline
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Something I've been working on . . .

http://www.simviation.com/yabbuploads/b90kac-amf-03

Recovered the grey bottom with one of my favorite textures
 

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Reply #1 - Oct 30th, 2005 at 7:10pm

Sytse   Offline
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That looks awesome!
Try getting some dark alpha on the prop cones.
 
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Reply #2 - Oct 31st, 2005 at 11:14am

wji   Offline
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Cool . . . thanks for the tip, Pigeon.
 

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Reply #3 - Oct 31st, 2005 at 11:59am

Sytse   Offline
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At least...
I assume you want them to look likebare metal?
 
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Reply #4 - Oct 31st, 2005 at 12:49pm

wji   Offline
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Roger that. Thanks again for the push (or was it a gentle nudge?)

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EDIT
whoops!

...
 

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Reply #5 - Oct 31st, 2005 at 1:38pm

Sytse   Offline
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Now that's a lot better! Aint it?  Grin
 
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Reply #6 - Oct 31st, 2005 at 2:00pm

Mehdi   Offline
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Nice one, Bill.  Smiley
 

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Reply #7 - Nov 7th, 2005 at 4:45pm

cspyro21   Offline
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AAggh! How do you guys get SUCH COOL REPAINTS!!!

I mean, sure, I haven't been repainting for long (3 days, actually  Roll Eyes) but I must know how you get your repaints so bold, yet not blurry??

Thanks,
Charlie
 

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Reply #8 - Nov 7th, 2005 at 4:54pm

Sytse   Offline
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Check your mailbox, Cspyro! There's a really good tute in there wich tells you anything about making good repaints.
 
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Reply #9 - Nov 7th, 2005 at 6:23pm

ozzy72   Offline
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She looks good 8)
 

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Reply #10 - Nov 8th, 2005 at 11:05am

wji   Offline
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If you are referring to mine it's NOT because they are 32bit; all my own repaints are exclusively DXT3.

Thank you for viewing and commenting.
 

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Reply #11 - Nov 8th, 2005 at 3:59pm

Sytse   Offline
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Ehm... I thought DXT3 was 32 bit?  ??? Tongue
 
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Reply #12 - Nov 8th, 2005 at 5:00pm

cspyro21   Offline
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Quote:
Ehm... I thought DXT3 was 32 bit?


Don't they all come under the title of '32-bit'? Else none of the textures would work  ???
 

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Reply #13 - Nov 8th, 2005 at 5:40pm

Sytse   Offline
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No
8 bit textures work, but then you can't use alpha.
 
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Reply #14 - Nov 8th, 2005 at 9:43pm

wji   Offline
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"Ehm... I thought DXT3 was 32 bit?"

"DXT3 - this is a 16 bit compressed format with a 4 bit alpha (16 levels). These are used for textures that need a varying level of alpha. Most of the Aircraft textures are in this format." -- Martin Wright.

Often repaints are offered in what are described as DXT3 and/or 32bit formats.

The former is a smaller file size than the 32bit. As mentioned, I only output to DXT3 16/32 files to keep the size smaller by a factor of (almost) eight (8 times).

Whether or not the others are 32bit 88-8 I do not know.

Here's what the author of DXTbmp.exe,Martin Wright, states:
"Things you probably need to know about editing FS textures. By default they are usually in DXT1 or DXT3 format. However both these compressed formats are "lossy" so repeated editing back and forth will soon result in a graphical mess. The first step is usually to convert to 32 bit. You can then edit as much as you like without degrading the image . You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (4 or 8 times the size of the equivalent DXT) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). The normal procedure recommended with my FS tools is to load in the original texture, save out as 32 bit Targa or 32 bit Extended and then do all your editing using this 32 bit version. When you want to try the texture in FS load in the 32 bit version and save out  an Extended DXT version. For any further editing load the 32 bit version again. Of course if you decide to work with 32 bit Extended then all the editing can be done directly on the FS texture itself."

References cited: Martin Wright author of DXTbmp.exe
Update to DXTbmp v.4.00.83
while you're there . . .
 

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