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› gmax to bgl...
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gmax to bgl... (Read 194 times)
Oct 24
th
, 2005 at 2:49pm
supersabre79
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Colonel
"Spatium Superanus Palatinus"
VENEZUELA
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Posts: 211
simple? no hehehe.. im tryin to export a gmax model to BGL ( it's a simple lifeboat with a person shaking hands aboard ) but im doing something wrong its kinda frustrating cause the model even have its LOD's and texture, i export to .MDL ( scenery mode) , and a .xml appears i know that its simple as dropping the XML file over the compiler and voilá, but i dont see my scenery and i cant see any BGL appearing nowhere... need some help about it
CLAUDIO SANCHEZ / HANGARCEROUNO
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Oct 25
th
, 2005 at 3:06am
Firestriker
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Gearhart, Oregon
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You should have two files when the export has finished. A mymodel.xml file and a mymodel.mdl file. Post the contents of the xml file so we can see just what you are trying to compile.
Also, using drag and drop is a poor way of doing things as you won't see if there are any errors. Put bglcomp.exe in your C:\Windows or C:\WINNT directory so you can call it from anywhere. Then open a command prompt window in the directory where your xml and mdl files are and compile with the command
bglcomp.exe mymodel.xml
Lou
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Nov 8
th
, 2005 at 9:27am
supersabre79
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"Spatium Superanus Palatinus"
VENEZUELA
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Posts: 211
finally i got mi bglcomp working and it compiles the bgl!!! , y add it to the add scenery folder, but curiosly objecs doesnt appear where they where supposed to be ( lat. long...) even with the default tacoma location
what im doing wrong?
CLAUDIO SANCHEZ / HANGARCEROUNO
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