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gmax to bgl... (Read 194 times)
Oct 24th, 2005 at 2:49pm

supersabre79   Offline
Colonel
"Spatium Superanus Palatinus"
VENEZUELA

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Posts: 211
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simple? no hehehe.. im tryin to export a gmax model to BGL ( it's a simple lifeboat with a person shaking hands aboard )  but im doing something wrong its kinda frustrating cause the model even have its LOD's and texture, i export to .MDL ( scenery mode) , and a .xml appears i know that its simple as dropping the XML file over the compiler and voilá, but i dont see my scenery and i cant see any BGL appearing nowhere... need some help about it Sad
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #1 - Oct 25th, 2005 at 3:06am

Firestriker   Offline
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Gearhart, Oregon

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You should have two files when the export has finished. A mymodel.xml file and a mymodel.mdl file. Post the contents of the xml file so we can see just what you are trying to compile.

Also, using drag and drop is a poor way of doing things as you won't see if there are any errors. Put bglcomp.exe in your C:\Windows or C:\WINNT directory so you can call it from anywhere. Then open a command prompt window in the directory where your xml and mdl files are and compile with the command

bglcomp.exe mymodel.xml

Lou
 
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Reply #2 - Nov 8th, 2005 at 9:27am

supersabre79   Offline
Colonel
"Spatium Superanus Palatinus"
VENEZUELA

Gender: male
Posts: 211
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finally i got mi bglcomp working and it compiles the bgl!!! , y add it to the add scenery folder, but curiosly objecs doesnt appear where they where supposed to be ( lat. long...) even with the default tacoma location Sad what im doing wrong?
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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