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Need help here (Read 112 times)
Oct 23rd, 2005 at 6:02am

Alphajet_Enthusiast   Offline
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Hey people since its my half-term im continuing my U-2S Project. However, an hour back into it ive encountered a familiar problem. I get this message about the viewports going to occupy loads of memory and the viewport backgrounds just totally mess up. Last time I put a stop to my Gmax Lightening because of that after my first FS2004 test flight, this time I want to work around it and actually go on to texturing, panels and so on.
     I need to solve this problem, help would be thoroughly appreciated.

Kobe
 

...
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #1 - Oct 23rd, 2005 at 1:26pm

Katahu   Offline
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Don't use the viewports to display any background, as well as 3-view images. Your best bet is to crop the images into separate parts and apply each part as a texture to a plane [primitive object]. Example: one plane has a left view of the aircraft image applied to it as a texture and vise versa.

There is also a way to reduce the ratty effects of the textures within Gmax [took me a while to figure it out]. Go to Customize > Preferences > Viewports > Configure Drivers > Select 512 > Check "Match bitmap size as close as possible". From there, the applied textures will appear more clearly than before. Believe me, it helps a lot. Especially if you want to keep an eye on tiny details within the interior.
 
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