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› 3ds Max 7.1 - Boeing 767-200 High Res
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3ds Max 7.1 - Boeing 767-200 High Res (Read 1032 times)
Oct 11
th
, 2005 at 1:59am
Justin_Dixon
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Colonel
I love YaBB 1G - SP1!
Posts: 13
Hey guys.
Here's a model I'm doing as a quickish project to tone my NURBS skills. It's the Boeing 767(ish) Jet Airliner. This is my first project here, brand new member
I have roughly 8 years worth of 3d Experiance. I have a small productions studio I run out of my home and love 3d. Always wanted to find a Aviation oriented site for 3d design. Being built in 3ds max r7, rendered with Brazil R/S. Anyway, now for the model:
First image
Second Image
(viewport before disconnection of tail fins)
Thank you much!
Justin
«
Last Edit: Oct 12
th
, 2005 at 9:25pm by Felix/FFDS
»
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Reply #1 -
Oct 11
th
, 2005 at 8:35am
supersabre79
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looks good!!
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #2 -
Oct 11
th
, 2005 at 9:25am
Ecko
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Looks smashing!!!
But, you have to resize the images to maximum 800 pixels wide.
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Reply #3 -
Oct 11
th
, 2005 at 9:46am
Lionel_Goh
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I love YaBB 1G - SP1!
Posts: 67
looks good so far
let's see you cut the cockpit windows and stuff
you need to rely more on the photos instead of the drawings to make it look accurate
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Reply #4 -
Oct 12
th
, 2005 at 5:35am
Justin_Dixon
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I love YaBB 1G - SP1!
Posts: 13
Hey guys, the fins are fully detailed now, so are the engines
The engines are sort of my own design but they heavily follow the real thing's design. I am going to make rough wings and the cocpit windows. So Expect an update this afternoon
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Reply #5 -
Oct 12
th
, 2005 at 1:23pm
Ecko
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I guess you didnt care for the resizing.. ???
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Reply #6 -
Oct 12
th
, 2005 at 8:42pm
Justin_Dixon
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I love YaBB 1G - SP1!
Posts: 13
yeah, sorry about that. You can remove them if you must. I havent the time to go back and fix that
Hope this works:
That's a BIG engine!
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Reply #7 -
Oct 12
th
, 2005 at 9:27pm
Felix/FFDS
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(Editor's note - images are still there, just referenced...)
Felix/
FFDS
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Reply #8 -
Oct 12
th
, 2005 at 9:34pm
Katahu
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Nice plane you got there. However, I can't imagine the poly count of the visual model.
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Reply #9 -
Oct 12
th
, 2005 at 10:19pm
Justin_Dixon
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I love YaBB 1G - SP1!
Posts: 13
I have capped the polycount (maximum I'll allow) at 2.5million
Thanks for the referencing!
btw: larger image
http://img409.imageshack.us/img409/1551/enginebig7cj.jpg
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Reply #10 -
Oct 13
th
, 2005 at 12:52pm
Ecko
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Quote:
I have capped the polycount (maximum I'll allow) at 2.5million
Thanks for the referencing!
btw: larger image
http://img409.imageshack.us/img409/1551/enginebig7cj.jpg
Whaaaaaat... 2.5 MILLION Polys...
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Reply #11 -
Oct 13
th
, 2005 at 2:28pm
-sam-
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Quote:
I have capped the polycount (maximum I'll allow) at 2.5million
Thanks for the referencing!
btw: larger image
http://img409.imageshack.us/img409/1551/enginebig7cj.jpg
That model looks great but with 2.5 Million polys your not
going to make realtime model ?
For a highres model just for rendering 2.5 million are ok
. Btw.. are you refering to 2.5 million shown
in the "Poly Count" utility or 2.5 million during rendering ?
NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #12 -
Oct 13
th
, 2005 at 9:46pm
Justin_Dixon
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I love YaBB 1G - SP1!
Posts: 13
Well it's realtime atm hehe, sitting at around 280k atm. I can easily render that in near realtime. (21.4fps) I'm speaking of the Utility where you can set max. Unforntunently it only goes up to 1,000,000 but that's alright.
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Reply #13 -
Oct 13
th
, 2005 at 10:25pm
Katahu
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Are you aware that the most polys per user model that FS can render is about 69,000 polys?
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Reply #14 -
Oct 14
th
, 2005 at 12:51am
Justin_Dixon
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I love YaBB 1G - SP1!
Posts: 13
Who ever said this was for FS?
To be honest, this model is for a TV spot on one of British Airway's new Commercials to air in England next year.
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