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New member need help! (Read 314 times)
Oct 2nd, 2005 at 1:17am

james007   Offline
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Maybe some of our Forum members can help this CFS2 member at Netwings Forum to be a designer for the community.

I just think any one who is willing to spend time in improving our experience though this program should be help.

1.http://forums.netwings.org/forums/showthread.php?t=1953

James007
 
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Reply #1 - Oct 5th, 2005 at 7:00am

Bombardier101   Offline
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Ok very soon I will post my looooonnnggg reply! Smiley
 

Need a DP for your new aircraft? PM me for one!&&&&My CFS2 Addons&&&&Schleswig WW2 Base Scenery: http://www.simviation.com/cfs2scenery16.htm&&IJN Bomber Force Campaign http://www.simviation.com/cfs2missions22.htm&&WW&C France WW1 Scenery WORKING ON&&Nachtjaeger! Campaign WORKING ON&&British Nightfighter Campaign LATER&&Atlantic Martlet Campaign LATER&&Iwo-jima scenery RESUME LATER&&&&UPLOADS COMING TO SOH SOON
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Reply #2 - Oct 6th, 2005 at 1:11am

james007   Offline
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Bombardier that was a Great post on the Netwing web. I hope you do not mind if I use your post in the Future for a list on ways to understand and to help developers improve and increased the development of this program.

BY THE WAY I ALSO CONSIDER YOU A FRIEND.

James007
 
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Reply #3 - Oct 6th, 2005 at 1:16am

james007   Offline
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Bombardiers guide and tips on how to become a developer with CFS2.

Here it is:

Part One

Welcome to the CFS2 development world!

This post is very long so I've divided it into multiple posts 

A friend posted in the Simviation Forums that a new member in Netwings needs help. So I came here and you want to get CFS2 modding eh?

Well, read on.....

I'm a member of the Wires Wings and Canvas design group and another design group (which currently is making the Nachtjäger! campaign, PM me if you want details  ) and I create scenery, missions, DPs, campaigns and miscellaneous stuff for CFS2.

As for CFS2 modding and/or developing, look at all the stuff below....! 

Good parts to get started in: DPs, mission building and scenery designing.

DPs are where the crash areas, guns, parts, weaponry etc are in aircraft. Other parts include adding an [EXTRA]. Extras are basicly a place to add a custom effect. In the extra you choose the location of it and which effect to show. You could maybe ask Corsair Freak about it, mark my words, after that VB Lancaster came he had done a lot of extras in his time Lol! Btw, they are mostly used in aircraft DPs for exhaust effects. A great DP editing program called DPEd can be found at http://www.simviation.com/cfs2utilities1.htm and can create and modify DPs and do a bit of experimenting and you'll see how you can get locations for [EXTRA]s. But remember, saving a DP in DPEd will erase any extras, so make a copy of the extra or extras from a DP somewhere else before saving the DP in DPEd. Btw, you don't have to have extras and you might be able to find an extra in the DPs of the ships  Here is a tutorial for DP editing in Notepad: http://www.simviation.com/weapons.htm

Mission building, well if you installed CFS2 with Typical or Complete installation you get a Mission Builder with it. But to start you off with learning to use it, Cody Coyote's Mission Building tutorial is at http://www.simviation.com/cfs2misc2.htm.

Scenery creating can make areas look really good! You can place 3d objects (macros), make runways, add navigational aids and much more. Two good programs for scenery creating are available. Airport can be downloaded at http://www.airportforwindows.com/downloads.html or http://www.simviation.com/fsdesign_scenery1.htm. Flight Simulator Scenery Creator (FSSC) is great for CFS2 as well. You can get it at http://www.fssc.avsim.net/downloads.html or http://www.simviation.com/fsdesign_scenery1.htm
__________________
Aka Bombardier(101)

CFS2 Addons by me & team members:

Schleswig WW2 Base Scenery and fix:
http://www.simviation.com/cfs2scenery16.htm
IJN Bomber Force Campaign:
http://www.simviation.com/cfs2missions22.htm
Nachtjager Campaign WORKING ON!   to become a developer.
 
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Reply #4 - Oct 6th, 2005 at 1:18am

james007   Offline
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                             Part Two

Slightly more complicated stuff: Campaigns, repaints, air files.

A campaign is a bunch of missions and a .cmg file. The .cmg file contains code that strings the missions together into a campaign. To understand and write the code, you should get Cody Coyote's Campaign Tutorial. It's very good  You can get it at http://www.simviation.com/cfs2utilities1.htm.

Repaints are basicly modified versions of the textures of an aircraft. In a part of the Simviation Forums you can ask people about where to get tutorials for repainting aircraft. That part of the Simviation Forums is at http://www.simviation.com/cgi-bin/y...cgi?board=repnt.

Air files have the suffix .air and contain the flight dynamics data, engine data, landing gear data, flaps data, avionics data and more. You can get a simple air file editor called AirEd at http://www.simviation.com/cfs2utilities1.htm.

Quite complex stuff  : 3D visual models, carrier decks, buildings & macros and FX files.

3D visual models take lots of work and in my opinion are h-a-r-d  . But if you want to give it a shot some aircraft creating stuff can be found at http://www.simviation.com/fsdesign_aircraft1.htm. G-Max models can be converted to CFS2 models with some utility, but I don't know where to get it  . Btw, visual models are the shape of the plane that you see in the box that shows an interactive 3D veiw in the Select Aircraft box in CFS2. The paint job comes from files in the textures folder of the aircraft and the name of the files is dictated by the part in the model file that says what the bitmap filenames are and which part they're over yadda yadda yadda  .

A carrier deck is the part of the ship.cfg file that states where all the points are in the deck so CFS2 mission builder will enable you to put a take off waypoint on the ship with the ship.cfg file that has the carrier deck section. I don't know how to make these and no tutorials are on the internet  .

I think some people might use G-max or something to create models for destroyable CFS2 objects but for FS-type 3D objects (still can be used in CFS2 usually) you can use simpler things. DDay v1.0 can be used for CFS1 (and probably CFS2 because I think I've used something made with DDay 1 and it worked in CFS2  ) and it can be found at http://www.simviation.com/cfs1utilitites2.htm. There might be other utilities on the internet so just Google it!
__________________
Aka Bombardier(101)

CFS2 Addons by me & team members:

Schleswig WW2 Base Scenery and fix:
http://www.simviation.com/cfs2scenery16.htm
IJN Bomber Force Campaign:
http://www.simviation.com/cfs2missions22.htm
Nachtjager Campaign WORKING ON!
 
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Reply #5 - Oct 6th, 2005 at 1:19am

james007   Offline
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I love YaBB 1G - SP1!

Posts: 1514
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                             Part Three

Effects (.FX) files eh? Well all I can do is change how long the effect goes before it dies but you might want to e-mail two of the most memorable CFS2 effects & mods designers. Giovanni "Nanni" Cignoni and Nibbio, two Italian fellows can be e-mailed at the following adresses: Nibbio's is jobim@tiscalinet.it and Nanni's is gcignoni@tiscalinet.it.

Martin Wright has made some great tools, a lot for CFS2!

His website: http://www.mnwright.btinternet.co.uk/

Simviation Designing Utilities Library:
http://www.simviation.com/fsdutilsdesn.htm

Aircraft Design : http://www.simviation.com/fsdesign_aircraft1.htm
Panel Design : http://www.simviation.com/fsdesign_panels1.htm
Scenery Design : http://www.simviation.com/fsdesign_scenery1.htm
Already-built 3D objects : http://www.simviation.com/fsdesign_macros1.htm
All kinds of good tutorials : http://www.simviation.com/fsdutilsdesntute1.htm
Designing real-world rsrce : http://www.simviation.com/designresources.htm
Adopt an unfinished design: http://www.simviation.com/adoptfsc.htm
Repaint Kits : http://www.simviation.com/fs_paintkits1.htm

Simviation CFS1/2/3 Addons http://www.simviation.com/fsdcfs%5B1%5D.htm

Simviation CFS2 Forums: http://www.simviation.com/cgi-bin/y....cgi?board=cfs2

Lots of CFS2 addons here at Netwings as well!   

Well, I think that's pretty good info to get you started, I guess now you'll have to look up some Help files and do some experimenting, eh?

If you ever get right into CFS2 development and want to join a design team please PM me, we still need more developers 



I hope this all helps and good luck with your CFS2 modding!



Gute Jagd,
Nachtjäger
__________________
Aka Bombardier(101)

CFS2 Addons by me & team members:

Schleswig WW2 Base Scenery and fix:
http://www.simviation.com/cfs2scenery16.htm
IJN Bomber Force Campaign:
http://www.simviation.com/cfs2missions22.htm
Nachtjager Campaign WORKING ON! 

--------------------------------------------------------------------------------

Last edited by Nachtjäger : Yesterday at 14:29.
 
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Reply #6 - Oct 8th, 2005 at 3:36am

Bombardier101   Offline
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needs a break

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Quote:
Bombardier that was a Great post on the Netwing web. I hope you do not mind if I use your post in the Future for a list on ways to understand and to help developers improve and increased the development of this program.


Thanks Smiley That's fine if you want to post that.

I consider you a friend too! Wink Smiley

Happy flying,



Bombardier
 

Need a DP for your new aircraft? PM me for one!&&&&My CFS2 Addons&&&&Schleswig WW2 Base Scenery: http://www.simviation.com/cfs2scenery16.htm&&IJN Bomber Force Campaign http://www.simviation.com/cfs2missions22.htm&&WW&C France WW1 Scenery WORKING ON&&Nachtjaeger! Campaign WORKING ON&&British Nightfighter Campaign LATER&&Atlantic Martlet Campaign LATER&&Iwo-jima scenery RESUME LATER&&&&UPLOADS COMING TO SOH SOON
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