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WIP. Tucano and one question about vc FSDS (Read 1772 times)
Reply #30 - Sep 29th, 2005 at 1:52pm

Felix/FFDS   Offline
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güeb sait = website ...

Me acuerdo cuando llegué a Bogotá hace años pasando por la parte militar que tenía hasta un P-47, C-45, DC-6, etc (si mal no recuerdo) en "static display"   Desafortunadamente iba en tránsito a Cartagena y no pude alcanzar ver mucho mas.

 

Felix/FFDS...
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Reply #31 - Sep 29th, 2005 at 1:59pm

Berserk   Offline
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El museo tiene una "semi-pagina" en la principal de la FAC
la dir es http://www.fac.mil.co/?idcategoria=42
lo malo es q no hay buenas fotos, pero si quiere yo le puedo mandar unas que tengo. Wink
 

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Reply #32 - Sep 29th, 2005 at 4:11pm

Threadkiller   Offline
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Quote:
A new pc for x-mas  Roll Eyes you must be a REALLY good son it dont  Cry goodbye pc, u know no 3 gils at the same time, no more metal until midnight and things like that  Wink


-_- grrrr vea, no se ponga de payaso... -_- Tongue

but at the end, thats what it comes down to anyway.... boohoo no loud music etc etc....

Quote:
si quiere yo le puedo mandar unas que tengo. Wink


Yo me apunto a esa!!!
 

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Reply #33 - Sep 29th, 2005 at 4:17pm

Felix/FFDS   Offline
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Sería un proyectito divertido el recrear el Aeroparque ... pero con aviones que vuelan.  La verdad que la colección es interesantísima - aviones "clásicos" pero tambien algunas variantes no tan famosas.


 

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Reply #34 - Sep 29th, 2005 at 8:57pm

Berserk   Offline
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Roll Eyes seria hasta bacano hacer todo el material de museo pero  Roll Eyes como mucho trabajo  Roll Eyes sobre todo en aviones como el p-47d-30 y el f-86f que son aviones muy conocidos y de los que se espera mucho, pero = deprondo algun dia me de la locura y me anime a hacerle, cualquier ayuda es bien recibida Wink
 

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Reply #35 - Oct 3rd, 2005 at 2:57pm

Threadkiller   Offline
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Quote:
...que son aviones muy conocidos y de los que se espera mucho, pero = deprondo algun dia me de la locura y me anime a hacerle...


esa cancion ya la he escuchado antes.... *cough*MiG29*cough* Roll Eyes eso cuando oscio, paciencia y tiempo estan en abundancia, buenos projectos de FS se logran Grin jijiji

como va el Tuqui?
 

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Reply #36 - Oct 4th, 2005 at 12:50am

AuMaV   Offline
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I have no idea what ya talking about Smiley
but  Berserk did ya get that eject/fuss problem sorted?
wozza
 
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Reply #37 - Oct 4th, 2005 at 10:49am

Felix/FFDS   Offline
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Quote:
I have no idea what ya talking about Smiley


talk about hijacking a thread... I guess we got carried away as if this thread were the "Latin American Design Group Forum"
Quote:
but  Berserk did ya get that eject/fuss problem sorted?
wozza

 

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Reply #38 - Oct 4th, 2005 at 6:59pm

Berserk   Offline
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Quote:
I have no idea what ya talking about Smiley
but  Berserk did ya get that eject/fuss problem sorted?
wozza


Cry sadly no yet, i dont know how use the conditions and i cant find something like a tutorial,  however i'm looking if i can make the ejection with another sequence like rear cockpit, tailhook or concorde nose, moreover i would like make it with the main exit.

Is true that the fsds come with a book???? my uncle bought it for my but he dont toldme any about it. Embarrassed

Roll Eyes make the catam's museum planes  Roll Eyes that thing is in my head yet  Tongue i would like make the sabre, but now i'm trying to make the kfir / mirage 5m.

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Reply #39 - Oct 5th, 2005 at 12:01am

supersabre79   Offline
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but that looks good men !!! whats left? (se ve *chisimo!!) , what about the "wing fold" men? (i think you allready tried it maybe) but I think thats the key. cause as an example, look a the vans air 727 and objects come away from nothing ( ground support units) if you do wing fold....

a mi me puede dar mi tucano sin ejection seat hehehe
uishhh eso me pone el L-39 mas dificil  Grin

PD: *jummm "Latin American Design Group Forum" i like the idea...
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #40 - Oct 5th, 2005 at 1:18am

AuMaV   Offline
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Hi
Ok what I do is pretty much the same a Luka author of the sako galib.
Make a small box tag it lever_water_rudder
with a preprocess for
var ID lever_water_rudder
operation FInRange
value1 0
value2 10

Now any part that is child of this will show when the water rudder is in the up possie

you can use any animation Im just using the water rudder as an example

Now if you link the canopy to the water ruder via a hidden  xml gauge,so that when the canopy is at 90% open the water rudder drops the parts will disappear that are linked to it
Now this will off course happen on the ground as well  so you need to add a ground test flag in either the xml gauge or as a preprocess in fsds as Felix has explaned over at FFDS forum.I normally build 2 vers of anything that is effected by the ejection sequence and tag orig on ground and the copy off ground,like canopys seats ect so when the canopy is opened on ground I can animate  normally,in your case as it effect a majority of you aircraft to disappear I would use the rear canopy tag to model the ejection sequence make a little box call it r_canopy animate the box so it follows the path of the ejection
link the f_canopy to this and the seats pilots ect so when shft e 2 is pressed the ejection will happen when sfht e is used the canopy will open normally.Link the other parts to the water rudder and make the xml gauge drop the water rudder when r_canopy is opened then you will have a zero zero ejection seat Smiley .Oh yeah in order to get the water rudder to work you need to add
point.# = 5, 0.0, 0.0, 0.0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.00, 3.00, 0.05, 0, 0.0, 0.0
to the contact points where point.# is the next number
in your contact point listing
hope this helps have a play see what happens and ask questions Smiley (assign a water rudder key stroke in fs9 to test if the gauge is going to be a prob for the time being:) )
Wozza

 

 
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Reply #41 - Oct 5th, 2005 at 1:26am
Souichiro   Ex Member

 
Looks lovely Berserk! I love the idea of a Kfir too Grin
 
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Reply #42 - Oct 6th, 2005 at 1:26pm

Berserk   Offline
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grrrrrrrrrrr Embarrassed  a xml, i'm a fool, why i dont have think about it  Sad?? i'll try with the main and rear cockpit 'cause i dont know why the water rudder never works to my  Cry, man you save me again  Wink

Souichiro, in few you will be more latino that we  Grin
 

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Reply #43 - Oct 6th, 2005 at 2:48pm

AuMaV   Offline
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Hi
Shoot me an email if you have to many hassles Smiley
We should be able to work out a compromise somewhere
Also the main reason for the water rudder not working is the contact point needs to be in the aircraft.cfg just cut and paste the point info in the above message
cheers
Wozza
 
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Reply #44 - Oct 6th, 2005 at 4:47pm

supersabre79   Offline
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"eason for the water rudder not working is the contact point needs to be in the aircraft.cfg" <--- great data thnkx !!!

you guys are the mountain of wisdom !!! hehehe can anybody tell me about APU's?

XML??? goooshhh too much info for me
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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