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CFS repainting (Read 379 times)
Sep 10th, 2005 at 7:58am

Sytse   Offline
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Virtual Red Arrows
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So I figured out how to do repaints for CFS the other day, but I found it very hard to actually get my repainted textures in the game. I repainted the stock P-51 and I copied the P-51 file, gave it another name and put in the modified textures. Then I had to change the name of the plane in one of the .cfg files (I forgot which one...) After that it worked, but now the new textures were also showing on a different P-51 repaint I have.

Can someone tell me how to get my repaints up and flying properly? And is it possible to add repainted textures to an already existing plane file, so you have two skins in one file?
 
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Reply #1 - Sep 10th, 2005 at 5:11pm

Sytse   Offline
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Please! Anybody?!  Cry  Sad  Tongue
 
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Reply #2 - Sep 12th, 2005 at 5:14am

Sytse   Offline
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Cry
 
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Reply #3 - Sep 12th, 2005 at 7:02pm

Zoren   Offline
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I haven't used CFS in awhile, but if you could post the first sections of the .cfg file, I might be able to help out, if they use the same format as CFS2 and FS2002/2004.

Zoren
 
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Reply #4 - Sep 13th, 2005 at 6:34am

Sytse   Offline
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Virtual Red Arrows
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Here's the first section of the default p-51:

[fltsim.0]
title=North American P-51D
sim=P51d
model=
panel=
sound=
texture=
checklists=P51d_CHECK

Thanks for looking.
 
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Reply #5 - Sep 13th, 2005 at 6:23pm

Zoren   Offline
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If it follows FS, then you can do the following,

- place your new textures in a new sub-folder of the plane...

P-51D\texture.new1
P-51D\texture.new2
etc...

- modify the aircraft.cfg file with the following to see the 2 new paint schemes

[fltsim.0]
title=North American P-51D
sim=P51d
model=
panel=
sound=
texture=
checklists=P51d_CHECK

[fltsim.1]
title=North American P-51D - New Paint 1 \\ must be unique
sim=P51d
model=
panel=
sound=
texture= new1   \\ <-- points to your new paint
checklists=P51d_CHECK

[fltsim.2]
title=North American P-51D - New 2
sim=P51d
model=
panel=
sound=
texture= new2
checklists=P51d_CHECK

This aircraft.cfg would give you 3 different paint schemes using one set of CFS model.

Hope this helps....

Zoren
 
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Reply #6 - Sep 14th, 2005 at 6:12am

Sytse   Offline
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Virtual Red Arrows
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Aaah! That was just what I was looking for! Thank you very much!  Kiss
Yuk!  Tongue  Wink
 
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Reply #7 - Sep 14th, 2005 at 7:19pm

Zoren   Offline
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No problem.  I hope it works out for you.  Been a long time since I played CFS.

Zoren
 
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Reply #8 - Sep 15th, 2005 at 7:27am

Sytse   Offline
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Virtual Red Arrows
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Oops! Now the virtual cockpit doesn't work in the new textured plane.  Embarrassed
 
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Reply #9 - Sep 15th, 2005 at 7:33am

Hagar   Offline
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I assume this is CFS1 we're talking about. The virtual cockpit is part of the visual model. These textures (P51Tex1.bmp & P51Tex2.bmp) are not usually repainted. Providing the repaint is aliased to the default panel the DVC gauges should work.
 

...

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Reply #10 - Sep 15th, 2005 at 10:32am

Sytse   Offline
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Virtual Red Arrows
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But they don't...  Cry (And I didn't paint them)
 
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Reply #11 - Sep 15th, 2005 at 10:49am

Hagar   Offline
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My Spitfire Girl
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Is this a repaint of the default P51d? If so, are you using the default panel?

You can use a 3rd party panel if you wish providing you add the virtual cockpit entry to Panel.cfg. Copy this entry from here or direct from the default Panel.cfg. It will only work on the default P51d (or a repaint of it).

[VCockpit01]
file=
position=7
size_mm=256,256
window_pos=0.306,0.468
window_size=0.401,0.533
pixel_size=256,256
texture=$P51d
background_color=1,1,1
visible=0

gauge00=P51d!Airspeed,184,343,67,67
gauge01=P51d!Turn_Indicator,124,56,66,67
gauge02=P51d!Starter,124,13,16,41
gauge03=P51d!Magneto,141,9,47,46
gauge04=P51d!Gear,37,216,63,22
gauge05=P51d!Fuel,205,142,49,52
gauge06=P51d!Engine_Temperature,8,86,52,57
gauge07=P51d!Boost_Pressure,63,138,64,63
gauge08=P51d!Altimeter,189,76,67,67
gauge09=P51d!Vertical_Speed,61,74,63,63
gauge10=P51d!Tachometer,59,11,61,61
gauge11=P51d!Oil_Pressure,200,193,54,55
gauge12=P51d!Heading_Indicator,128,123,63,81
gauge13=P51d!Fuel_Selector,156,204,42,38
gauge14=P51d!Flaps,21,11,36,75
gauge15=P51d!Clock,101,201,46,47
gauge16=P51d!Attitude,0,145,66,70,FORCE_TRANS
gauge17=P51d!Airspeed,189,9,67,67

PS. Also make sure the texture folders of your repaints contain copies of those 2 VC textures.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

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Reply #12 - Sep 15th, 2005 at 11:05am

Sytse   Offline
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Virtual Red Arrows
The Netherlands

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Posts: 3590
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Many thanks, I'll have a look.
 
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