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› Hey Felix!
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Hey Felix! (Read 431 times)
Aug 31
st
, 2005 at 11:12pm
Wing Nut
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Hoy-Hoy!
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Posts: 14173
Thanks for the help!
Time for a bunch of practice...
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Reply #1 -
Sep 1
st
, 2005 at 4:24pm
Wing Nut
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Hoy-Hoy!
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Posts: 14173
Well, ok then. Now I have succeeded in doing a boolean, but the edges got kind of displaced during the operation. Is this normal?
HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
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Reply #2 -
Sep 1
st
, 2005 at 4:29pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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In gWax - the abnormal is normal .....
Felix/
FFDS
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Reply #3 -
Sep 2
nd
, 2005 at 12:06pm
Wing Nut
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Hoy-Hoy!
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Ok, in trying to smooth this out, I did Modifiers/Subdivision Surfaces/Meshsmooth, and that helped a bit. Is there a way to get this even more rounded without performing major surgery?
I was messing with Tessellating to get more polys, but that only screwed it up more. I've been messing with smoothing, but it doesn't want to get any better than this...
HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
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Reply #4 -
Sep 2
nd
, 2005 at 2:50pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
While it looks good - avoid the meshsmooth - it adds points and polygons that may not be needed.
I would push squeeze and spindle the vertices to get it as smooth as possible - manually. You may want to chamfer the "mini-corner" vertices *basically it splits the vertices and creates a small polygon....
Felix/
FFDS
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