Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Scenery & Panel Design
› API to BGL conversion
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
API to BGL conversion (Read 409 times)
Aug 22
nd
, 2005 at 4:54pm
electroboy
Offline
Lieutenant Colonel
I DID MAKE A BACKUP!!!
Posts: 5
Greetings,
I am designing a gliderport and I must place some static gliders in the scene. I have several ships as API macros but I don't quite know how to place them.
I am using Rwy12 and AFCAD for the layout to keep it simple for me.
If I can convert the api files to bgl format it will be easy to continue with the static gliders.
You see, I am a novice scenery designer and I am learning rather slowly.
So, API to bgl conversion. Any ideas?
Thanx
Back to top
IP Logged
Reply #1 -
Aug 23
rd
, 2005 at 12:11pm
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
I'm out of touch with the latest methods. API macros were originally used with the Airport for Windows scenery design application.
http://www.airportforwindows.com/
They can also be used with FS Scenery Creator.
http://www.fssc.avsim.net/
Both work in much the same way. Import the API macro & place it into an existing project. You can use the same macro more than once or any number of different macros in a specific project.
An alternative method would be to convert a 3rd party aircraft & export it in BGL format with MDLtoBGL.
http://www.avsim.com/hangar/utils/mdltobgl/id2.htm
Older FS98 designs work best with this utility. It will also export in API format.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
Back to top
IP Logged
Reply #2 -
Aug 23
rd
, 2005 at 1:08pm
electroboy
Offline
Lieutenant Colonel
I DID MAKE A BACKUP!!!
Posts: 5
Hmmm. FsSC and Airport.
I tried opening my API files with those two apps but couldn't.
I tried the conversion utilities in some of the design apps but none directly address the API extension.
Perhaps I need to open a project to place the APIs into then recompile/convert?
hmmm this is gettin' intrestin' ???
Back to top
IP Logged
Reply #3 -
Aug 23
rd
, 2005 at 1:28pm
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
I'll give you a quick walkthrough in FSSC from memory. First define the airport from Edit/Scenery Properties filling in the details. Airport name, co-ords etc. Then right-click anywhere on the screen selecting New 3D Object/Macro from the dropdown menu. Navigate to the folder where your API macro is located & select it. Position it where you wish & repeat the process to add more if required. Save your work at this point. Finally export in BGL format from File/Export Scenery Wizard.
I think MDLtoBGL might suit you better.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
Back to top
IP Logged
Reply #4 -
Aug 23
rd
, 2005 at 2:54pm
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Just did a quick exercise with MDLtoBGL to refresh my memory. I used the FS98 Grob Twin Astir - third file from the bottom on this page.
http://www.simviation.com/fsgliders_5.htm
MDLtoBGL converts the MDL file to a static scenery object & will export it as an API macro for use with Airport/FSSC or as a standalone BGL file. I used the latter option. You can adjust the pitch & roll angle of the macro to suit. I gave it 10 degrees roll as it's a glider. For convenience I used the MDLtoBGL default location at Meigs in FS2002. It should work just as well in FS9.
MDLtoBGL will also open existing API files but you might have problems if these were not originally converted with it.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
Back to top
IP Logged
Reply #5 -
Aug 24
th
, 2005 at 7:09am
RollerBall
Ex Member
Hiya
Because SCASM scenery (when API macros are placed using programs like FSSC and Airport) will not be used after FS2004 everyone is now moving over to XML scenery tools like RWY12, AFCAD etc. This means that you will have to use default library objects, objects created in GMax or FSDS2 by other people and placed in libraries for you to download and access or objects created by yourself.
However, there is an alternative. Tom Hiscox has seen that in the meantime while FS2004 is still in use and SCASM objects can still be used, it would be useful for designers to be able to make use of BOTH technologies - XML and SCASM.
Therefore he has created a UNIQUE product (as far as I'm aware). The latest version of SceneGenX does more than any other program. It lets you create aprons, taxiways, parking etc (like AFCAD), lets you place XML objects (like RWY12) AND uses Airport technology (which IMO is better than FSSC anyway) to place API macros.
I've been using it to update my Kai Tak scenery as at the moment I haven't had the time to learn GMax (and probably never will do so my scenery design days are now numbered). As a 'hybrid' it is therefore the 'ideal' system right now but I have to admit that it does have a few quirks that you have to get used to. Anyway, it has worked for me and I recommend it as well worth a look.
Anyone who is working exclusively now in FSSC (or indeed Airport) is really wasting their time, but if they can't use GMax to create their own objects IMO they are also restricting themselves considerably by using AFCAD and RWY12.
Back to top
IP Logged
Reply #6 -
Aug 24
th
, 2005 at 12:04pm
electroboy
Offline
Lieutenant Colonel
I DID MAKE A BACKUP!!!
Posts: 5
Thank you Hagar. Your advice is appreciated. Especially the instructions.
I believe I understand the process much better and I'll try again this evening.
Thanks again,
K
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design ««
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.