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Ever heard of Hong Kong Kai Tak airport?... (Read 316 times)
Aug 21st, 2005 at 1:13pm

ponyboy   Offline
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Well, we are heavily working on it as I speak.  But we could use a person or two to help finish up on a couple of items.  Don't want to overwork some of our other modelers.

1.  Someone who knows Adobe Photoshop for a few things.  You do not have to be a modeler for this (maybe your a nubie want to get your feet wet?)

2. A Gmax modeler to finish a few odd buildings (2-3 small ones).

3. Like writing?  Like creating interesting Aiport manuals?  We got lot's of good data, history, details, maps, photos, etc.  Just need a person to help put this end of the project together... ya know layout, design, editing.  Be creative - Make people want to read this.

If interested in joing a great team of simmers on this infamous airport buzz me at:

MileHighProductions@comcast.net

and check out the video "Project 9 Dragons" at:

www.MileHighProductions.com
 
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Reply #1 - Aug 22nd, 2005 at 9:43pm

JBaymore   Offline
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ponyboy,

Maybe you should look up a user here named "Rollerball".   Grin  Grin  Grin

Does the phrase "been there, done that" ring a bell?


best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #2 - Aug 22nd, 2005 at 9:52pm

Fly2e   Offline
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It's 5 O'clock Somewhere!
KFRG

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Ponyboy
See here, 2nd download on the page!

http://www.simviation.com/fs2004scenery8.htm

Roger's work on this project is one of the best!

Oh and yes, most of us have heard of Kai Tak before.  Wink

Dave
 

Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.

...

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Reply #3 - Sep 1st, 2005 at 8:30pm

ponyboy   Offline
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I love YaBB 1G - SP1!

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Yes,  I figured most here knew of the airport.  And we know of Roger's work... very nice indeed but unfortunately it is very hard on FPS (he even admits that in his README.TXT).  Plus, it has no airport terminal  Sad  (ours is nicely underway)

When I spoke with him about a year ago (via email), he said he was too busy to continue work on the scenery, thus  Project 9 Dragons was formed.

Keep Flyin'

 
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Reply #4 - Sep 2nd, 2005 at 1:37pm
RollerBall   Ex Member

 
And hey - I'm all for it as well

Anything that keeps Kai Tak alive and kicking is OK in my book and a good quality GMax scenery will be very welcome. The best I can do right now is a 'hybrid' using SceneGenX which uses XML for everything except my custom buildings that are included as API macros. Works pretty well but I still don't have time to make new passenger and cargo terminals which are really essential and I definitely don't have the time to get into GMax.

So good luck and keep us in the picture.
 
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