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Project Chevy (Read 2217 times)
Reply #30 -
Aug 24
th
, 2005 at 8:57pm
Katahu
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I think the shifter looks a bit too small there, Kat.
Thanks for letting me know. I didn't notice it.
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Reply #31 -
Aug 25
th
, 2005 at 12:12am
Katahu
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Ok, this is getting annoying and it's mindboggling me even further.
I managed to get the car from sinking into the ground, however the car keeps getting lifted off the ground as if being up by the nose. I check the wheel contacts as many as 1,000 times already and I made sure that the engine was turned off. Engine has no effect, but the car keeps flipping. I checked the suspension and damper values.
I still can't figure it out. How do you people keep your plane addons from flipping? Somehow, I DON'T think that setting the Dampening ratio to "1" would even help.
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Reply #32 -
Aug 26
th
, 2005 at 2:14am
Katahu
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Never mind.
I finally understood why it was flipping. The geometry values in the aircraft.cfg file seem to require some values in order to reduce the flipping effect of the dynamics. Now, all I gotta do now is tweak the turns and engine power.
The chevy turns great. Even at over 100 knots, it's stable and stays on a straight line with realism set to HARD.
As for the turns, it turns nicely at around 30 knots and requires some realistic adjusting of throttle input and rudder input in order to keep it stable. However, it you keep reving up while turning, the car would flip.
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Reply #33 -
Aug 26
th
, 2005 at 6:43pm
BMan1113VR
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However, it you keep reving up while turning, the car would flip.
pretty realistic
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
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Reply #34 -
Aug 28
th
, 2005 at 11:07am
MitchellDesigns
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I wish my car had that much torque....
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Reply #35 -
Aug 28
th
, 2005 at 12:09pm
Katahu
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Hey Chris, Welcome to SimViation.
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Reply #36 -
Aug 28
th
, 2005 at 5:41pm
MitchellDesigns
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MMMMMM...... Doughnuts
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Yea I finaly registerd for Simvation. Just been to lazy to do it. Moves a littel faster here. FS2004 is SLLLLOOOWW..... But good information at both places. BTW Katahu what happend to the air intake on the doors? Can leave that out.
Edit: Hmm... I don't see it on the red one in your sig, but its on the blueprint. I recomend using it, makes the car look spiffy.
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Reply #37 -
Aug 30
th
, 2005 at 1:32am
Katahu
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I am intending to make separate models for the package so as to include variations of both textures and models.
Here is the latest screenshot with front suspension parts highlighted for better viewing. This will be my first use of animated suspensions on a car addon.
Tell me, how many other car addons do you see that have suspensions like these.
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Reply #38 -
Aug 30
th
, 2005 at 4:22pm
BMan1113VR
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wow very nice
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
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Reply #39 -
Aug 31
st
, 2005 at 1:32am
Katahu
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Well, everyone. I have just uploaded a Beta version of the addon. It should be posted in about a day or two.
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Reply #40 -
Aug 31
st
, 2005 at 7:56pm
MitchellDesigns
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"Tell me, how many other car addons do you see that have suspensions like these. "
Well.... I havent ever seen that kinda suspensionin rea llife to begin with. Much less one in FS. Thats ethier a tortion bar suspension which I dont think was invented yet when that car was around, or its a IFS setup without coil spring. Either way somthing isn't right.
I would suggest putting a coil around your Shock absorber there. That shock abosrber only stops quick sudden movements. Its not ment to support the car.(think of its as like a screen door thingy if you push it in fast it wont close but if you pull it in slow and easy it will close.)
Not a major problem. seeing as how we probly wont see that anyhow. Thats paying attention to detail. I like that.
Edit: BTW the bottom part of your shock absorber is to big.
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Reply #41 -
Aug 31
st
, 2005 at 8:13pm
flyboy 28
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Jacksonville, FL
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Looks good, Kat. Just picked it up, gonna give her a go.
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Reply #42 -
Sep 4
th
, 2005 at 1:43am
MitchellDesigns
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[quote author=Katahu link=board=airc;num=1123718192;start=30#37 date=08/30/05 at 01:32:20
Tell me, how many other car addons do you see that have suspensions like these.
[/quote]
Just one...
good job sofar on your IFS Katahu but you still need a coil around those shocks. GJ for a first though
Two thumbs up!
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