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X files and Make MDL.Help!!! (Read 613 times)
Jul 17th, 2005 at 11:16pm

Tyme   Offline
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This is from the make mdl sdk.

Name of the input file (.x file). The file name has the following form: Base_Name[_TYPE][_LOD][_A-Z].x
Where:
[_TYPE] is the model type. Use “_interior” for virtual cockpit (VC) models and “_shadow” for shadow models.

[_LOD] is the model LOD. LOD (level of detail) is a three-digit number from 000-400.

[_A-Z] is ignored.

What does all this mean? Im not intrested in any Lod's, so I dont need this. Do I have to export the model as 2 x files? One for interior and exterior? They didn't explain them selves very well. Angry lol.

Also does any body her use 3ds max to model their aircraft? And If you do, are you using the pandasoft x file exporter? Any help would be appreciated!
 
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Reply #1 - Aug 1st, 2005 at 8:16pm

Moach   Offline
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in a way, yes, but no at the same time... it's kinda complicated

gmax exports 2 models, one for the interior, and another for the exterior and then compiles them into one file

but you will never see these 2 files separate, unless you're doing something wrong

you should get MDL commander and Middleman, they are two programs that help you control the exporting process, they make exporting a lot simpler and you don't have to try to understand what the SDK says ( i know i never do Roll Eyes Tongue )

i wanted to give you a link to these programs, but i forgot where to find them, try googling their names, they shold come up rather easily

hope this helps

oh, and welcome to SimV!!!! Cheesy Cheesy Cheesy Cheesy Cheesy

Moach
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #2 - Aug 2nd, 2005 at 11:46am

microlight   Offline
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And there was me thinking it was something to do with Mulder and Scully!

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Reply #3 - Aug 7th, 2005 at 7:43pm

falkman   Offline
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when i use make mdl it says

Model units are 1024.00 units/meter
Error!
Error!
 

Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz&&Ram:512 DDR 3200/2700&&Graphics Card:NVIDIA GeForce4 MX 4000 64mb...&&(I know it sucks!)&&Sound: Realtek AC97 Audio&&HD: 37.2GB
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Reply #4 - Aug 7th, 2005 at 7:44pm

falkman   Offline
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oh and is there a mdl exporter for 3ds max 7 ???
 

Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz&&Ram:512 DDR 3200/2700&&Graphics Card:NVIDIA GeForce4 MX 4000 64mb...&&(I know it sucks!)&&Sound: Realtek AC97 Audio&&HD: 37.2GB
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Reply #5 - Aug 7th, 2005 at 7:47pm

Katahu   Offline
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If you are using 3Ds Max, then you need to export it to Gmax before exporting it into a *.mdl file. FS seems to understand either just Gmax or FSDS.
 
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Reply #6 - Aug 7th, 2005 at 8:17pm

falkman   Offline
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well i have the model done and exported but in the game i get an error that says that the model cannot be shown somthing like that
 

Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz&&Ram:512 DDR 3200/2700&&Graphics Card:NVIDIA GeForce4 MX 4000 64mb...&&(I know it sucks!)&&Sound: Realtek AC97 Audio&&HD: 37.2GB
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Reply #7 - Aug 7th, 2005 at 8:18pm

falkman   Offline
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visual model cannot be displayed...error instalising
 

Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz&&Ram:512 DDR 3200/2700&&Graphics Card:NVIDIA GeForce4 MX 4000 64mb...&&(I know it sucks!)&&Sound: Realtek AC97 Audio&&HD: 37.2GB
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Reply #8 - Aug 7th, 2005 at 9:05pm

Mathias   Offline
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Quote:
If you are using 3Ds Max, then you need to export it to Gmax before exporting it into a *.mdl file. FS seems to understand either just Gmax or FSDS.


Not quite correct.
You can export to x file from within Max using either the Pandasoft exporter or xporter, and you can load the so created x-file(s) straight into makemdl.

Pandasoft:
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

Xporter:
http://mofo.pns.to/
 

Mathias&&...
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Reply #9 - Aug 7th, 2005 at 11:34pm

falkman   Offline
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ya but that doesnt work in makemdl it says:

Model units are 1024.00 units/meter
Error!
Error!

how do i fix that??
 

Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz&&Ram:512 DDR 3200/2700&&Graphics Card:NVIDIA GeForce4 MX 4000 64mb...&&(I know it sucks!)&&Sound: Realtek AC97 Audio&&HD: 37.2GB
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Reply #10 - Aug 7th, 2005 at 11:49pm

Katahu   Offline
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Ask yourself these questions.

1. Did I make sure that there are no grouped objects within a group?
2. Did I make sure that the unit of measure in Max are in Meters and not in feet?
3. Did I make sure that scales have been reset on animated objects?
4. Are there any coleanier vertices [3 lined up vertices] on the edge of an object [the error file will identify it]? If so, remove 'em.
5. Did I exceed the limit on the number of polys? The count is usually 60,000 polys for every object currently rendered for FS.
6. Am I using the latest export tools available?

You should visit http://www.comet-cartoons.com/toons/ for any maxscripts that you think might be helpful.
 
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