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If a plane does not have autobrakes....... (Read 205 times)
Jul 12th, 2005 at 1:41am

JBaymore   Offline
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Up late monitoring a firing kiln here at the studio... and working on some flight sim stuff while I wait for it to be done........ YAWN.   Wink

If a plane does not have autobrakes .... is there an easy way to add them?  Is there some entry in the aircraft cfg file that I can make to add them?

Or do I have to get an "autobrake gauge" and install it in the aircraft's panel?

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #1 - Jul 12th, 2005 at 10:28am

garymbuska   Offline
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You can add the auto brake gauge to a plane with no problem, just check the aircraft cfg of a plane that has the gauge already installed to see if any entries are needed to support it. I do not think there is any needed but never really looked.
  I add a ground handlling gauge to just about every plane I have to control taxi speed and there is no entries needed in the aircraft cfg file for this to work in any plane you put it in. The auto brake gauge should be the same way. 8)
 
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Reply #2 - Jul 12th, 2005 at 10:06pm

JBaymore   Offline
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Thanks for the info, garymbuska.

Next "esoteric" question:

I have FSUIPC set up to activate the autobrakes to the various settings via keypresses...... not mouse clicks on the screen.  So when the key is pressed... if you happen to have the panel on screen... you can see the switch change positions.

SO..... that leads me to the idea.........

If I install the autobrak guage in the aircraft's guage folder, and put the gauge name in the panel.cfg file....... do I need to bother actually putting the guage visible on the panel at all?

best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #3 - Jul 14th, 2005 at 4:15am

microlight   Offline
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Hi John,

I think the answer is 'yes', based on the fact that if you put an 'invisible' gauge into a panel (for example a switch that turns engine smoke on automatically) then you have to cycle through the 2D panel view at least once to activate it, or the effect doesn't work. So if the autobrake gauge is not actually in the panel, then FS wouldn't know that it had to use it?

Does this make sense?

As an alternative - why not write an invisible XML gauge that sits in the panel.cfg which does the mechanics (if you'll excuse the expression!) of applying the brakes but it wouldn't be seen on the panel?

Wink
 

...
BAe ATP for FS9 now available! www.enigmasim.com
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Reply #4 - Jul 19th, 2005 at 9:04am

JBaymore   Offline
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WOW... spent a few days ripping into my aircraft........ lost of wiring and mechanical work with the hydraulics but it finally has the custom modification I wanted  Wink.

Thanks for the replies guys.  I added a small panel that holds the autobrake switch module, make it invisible... and the aircraft that did not have them now has autobrakes when I turn the physical switch in the simpit.

Thanks.

best,

..............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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