Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
ready to export (Read 203 times)
Jun 21st, 2005 at 6:21pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
hi all...

i just finished a gmax house, all textured and ready for FS...

i have a gmax file and a bitmap texture...

NOW WHAT?

makemdl is ready to export, but i don't know what to next... i want to place this house right next to a small runway i chose, but i have no idea how to set it's location in the FS world, i also don't know which files go where folders and all...

can anyone give me a push in the right direction here?

this house is the first of many, which will compose a massive scenery (and aircraft) set, creating a whole alternate reality environment  for FS

i won't reveal too much about this now... i don't want to create too much expectation (this will really take a while to make)

Moach


 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
IP Logged
 
Reply #1 - Jun 22nd, 2005 at 3:24am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Firstly I would download & install mdlcommander, this will allow you later on when you get going to intercept the gmax ASM files to add tweaks etc & conditional animation etc. But perhaps you have that from your AC designing.

Export to scenery MDL -> Place MDL with ObplacerXML  Cheesy Simple lol!

You need to set up a folder entitled with your sceneries name in the Addon scenery folder, inside this you need two folders, one called Scenery & the other Texture. All your BGLs (eg like the one created by obplacer) need to go in the scenery folder. All the textures need to be in either 8bit format or DXT & they go in the texture folder.

Be back later to add to this but hope it helps!

 
IP Logged
 
Reply #2 - Jun 22nd, 2005 at 1:11pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
i do have MDLcommander (and Middleman), and i managed to figure about the scenery folders

i take it that this ObplacerXML thing is a program i obviously dont have... i will get it as soon as possible

the model doesn´t have any animations (yet)...
it is possibly the simplest thing you can have made for FS, but it will grow bigger and more complex in time...

thanks for the help... keep it coming Wink

Moach

 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
IP Logged
 
Reply #3 - Jun 24th, 2005 at 3:35am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Lol! - Simple is good imho when it comes to scenery Smiley

If you are placing a large amount of objects you will want to create an object library using libcreatorXML. From this you can call the objects with obplacerXML, don't know whether it increases performance doing this but it keeps everything organised.

For animations, these can be controlled to display only on a condition such as distance to refpoint, nav frequency etc using arnos conditional animation tool.

Obplacer, Libcreator, CAT & Tweak MDL can be found at scenerydesign.org

Birdy
 
IP Logged
 
Reply #4 - Jun 24th, 2005 at 2:24pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
thanks for all the help...

i managed to place it in FS using BGLcomp...

it's really easier than it seems, the SDK is what makes it seem so hard Tongue

 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print