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› eliminating default scenery
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eliminating default scenery (Read 870 times)
Reply #15 -
Jun 21
st
, 2005 at 2:54am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
it happens when I tried to create the exclude.bgl file on the second time (on the same scenery). after running the FS2004 it seem nothing is altered so I delete the exclude.bgl file and compile again the xml, this time no bgl file is created.???
..I tried it manually..draging the exclude.xml file into bglcomp.exe..but no bgl file is created...
I just wondering, how you guys plot the coordinates? I did it in slew mode, top view, north oriented..is there anything wrong with that setting ?
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Reply #16 -
Jun 21
st
, 2005 at 2:58am
bm
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Colonel
UK
Gender:
Posts: 1177
Go into slew mode & top down view with north orientation. Slew to the northwest point then press the two FSC buttons for the northwest point in excludebuilder. Then go to the southeast point & press the two FSC buttons for that.
OTherwise I can't see whats going wrong
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Reply #17 -
Jun 21
st
, 2005 at 8:24am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
hmm..no luck at all..I think there is a problem with the excbuilder itself...is there any appz that could remove default sceneries other than this ?
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Reply #18 -
Jun 21
st
, 2005 at 9:26am
RollerBall
Ex Member
Try this
<?xml version="1.0"?>
<FSData
version = "9.0"
xmlns:xsi='
http://www.w3.org/2001/XMLSchema-instance
'
xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<ExclusionRectangle
latitudeMinimum = "4.56878876699413"
latitudeMaximum = "4.57070966005856"
longitudeMinimum = "101.096272411699"
longitudeMaximum = "101.096484191078"
excludeBeaconObjects = "TRUE"
excludeEffectObjects = "TRUE"
excludeGenericBuildingObjects = "TRUE"
excludeLibraryObjects = "TRUE"
excludeTaxiwaySignObjects = "TRUE"
excludeTriggerObjects = "TRUE"
excludeWindsockObjects = "TRUE"
/>
</FSData>
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Reply #19 -
Jun 21
st
, 2005 at 10:23am
bm
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Colonel
UK
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Posts: 1177
Still no joy Roller my end unfortunately ???
Edit - Oh no sorry Roller, came out alright this time lol!
Edit 2 - Still can't see the difference between them lol! - what did you change? ???
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Reply #20 -
Jun 21
st
, 2005 at 10:28am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
still no luck
...I just don't get it..why the excbuilder does not create the bgl file ???
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Reply #21 -
Jun 21
st
, 2005 at 10:32am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
Quote:
Still no joy Roller my end unfortunately ???
Edit - Oh no sorry Roller, came out alright this time lol!
you got it Birdman ? could you send the bgl file to me
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Reply #22 -
Jun 21
st
, 2005 at 10:32am
bm
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Colonel
UK
Gender:
Posts: 1177
Make sure there is no space before the first < in your XML file
If you cant do it I'll send it along.
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Reply #23 -
Jun 21
st
, 2005 at 11:26am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
still doesn't work Birdman (I've even copy and paste the scripts posted by RollerBall)...and still no word from the excbuilder creator...
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Reply #24 -
Jun 21
st
, 2005 at 1:21pm
bm
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Colonel
UK
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Posts: 1177
There you go fuyutsuki, let me know once you've got it & whether it works!
Exclude BGL
Birdy
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Reply #25 -
Jun 21
st
, 2005 at 5:21pm
RollerBall
Ex Member
Quote:
Still can't see the difference between them lol! - what did you change? ???
Min and max longitudes were wrong way round - min was bigger than max
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Reply #26 -
Jun 22
nd
, 2005 at 12:47am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
It works!!!..and how stupid am I !! as rollerball said, the Min and max longtitude and latitude are on the other round (that's why excbuilder get confused..)..now everything is ok and I'm continuing building the scenery.....thank you very very very much both you (I'll credit you guys after this scenery is finished)
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Reply #27 -
Jun 22
nd
, 2005 at 1:33am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
I'm sorry to bother you guys again
...do you guys know how apply night texture or is there any tutorial available for night texure ?
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Reply #28 -
Jun 22
nd
, 2005 at 3:29am
bm
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Colonel
UK
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Posts: 1177
'Fraid not fuyutsuki
I havent seen a tutorial but if you find one
Thanks Roller
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Reply #29 -
Jun 22
nd
, 2005 at 7:16am
fuyutsuki_kimura
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 31
ok I think I got it (applying night texture)..now my problem is to apply transparent images (like glass and window)..
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