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eliminating default scenery (Read 869 times)
Jun 18th, 2005 at 12:17am

fuyutsuki_kimura   Offline
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Sorry if this already asked or written in FAQs (can't really find it)

I working on scenery one of domestic airport in my country, I have mine done and export the bgl in FS2004, now my problem is, how do I eliminate the default scenery of the airport ? when I start FS2004 to see my exported scenery, It's overlapping the default secenery...

Thank you for any help...
 
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Reply #1 - Jun 18th, 2005 at 7:17am

bm   Offline
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A little more information is required im afraid. What have you built the scenery with?
 
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Reply #2 - Jun 18th, 2005 at 8:28am

fuyutsuki_kimura   Offline
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I'm using GMAX version 1.2
 
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Reply #3 - Jun 18th, 2005 at 12:54pm

bm   Offline
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Gmax to build the entire airport including the taxiways etc? If so you will neeed a completly blank slate wiping out everything visual including the AFCAD2. FSSC excludes should do this.

However if you are using Gmax just for objects then you need to keep the Afcad visible. You can use Excludebuilder2 to do this - http://library.avsim.net/search.php?SearchTerm=+ExcBuilder&CatID=root&Go=Search

Birdy
 
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Reply #4 - Jun 18th, 2005 at 1:25pm

fuyutsuki_kimura   Offline
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ok..I'm sorry for lack of explanation...actually want I want to do is to remove all the default airport building of the airport and replace them with the one done by me using GMAX..no intention to remove the runaway, gates and parking (because they are rendered fine in the FS2004)..

do you think it could be done in the afcad ? (I thought it's only for editing runway and taxiway..)
 
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Reply #5 - Jun 19th, 2005 at 3:47am

bm   Offline
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Rgr - exclude builder 2 will do this no problem -  http://library.avsim.net/search.php?SearchTerm=+ExcBuilder&CatID=root&Go=Search

I've used Excludebuilder2 here to remove the offending default objects -

...

...
 
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Reply #6 - Jun 19th, 2005 at 9:15am

fuyutsuki_kimura   Offline
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thanks for the info pal  Smiley but unfortunately I encountred few problem...the program required me to download FSConnect and I did (downloaded version 2.01) and copied it my modules folder in FS2004...after started  Excludebuilder2 and located Bglcomp.exe (I installed in GMAX folder)...when I tried to locate by clicking FSC button an error telling "Error communicating with FSconnect!" appeared..did I do something wrong here ?

also few question regarding  Excludebuilder2, how do I know location (latitud and longtitud) of the airport default secenery so I could exclude them ?..the readme seem doesn't tell anything about it

anyway thank you very much for the info... Wink
 
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Reply #7 - Jun 19th, 2005 at 9:27am

fuyutsuki_kimura   Offline
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ok..I think I get it..(misreaded the readme  Grin)
 
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Reply #8 - Jun 19th, 2005 at 9:36am

bm   Offline
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Lol! - Did you start FS & fly to the north-western (I think) point of your soon to be exclude? Wink

Let us know how your scenery designing goes! Cheesy If you need any more help just shout!
 
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Reply #9 - Jun 19th, 2005 at 3:12pm

CAFedm   Offline
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Quote:
how do I know location (latitud and longtitud) of the airport default secenery so I could exclude them ?..the readme seem doesn't tell anything about it


When flying near the area you want to modify, just tap the "Y" key to enter slew mode.  This will display your lat & long coordinates.  I usually go to top-down (spot) view and zoom waaaaaaaay out to ensure I am exactly on top of the area to be modified, works everytime.
 

Brian
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Reply #10 - Jun 20th, 2005 at 2:23am

fuyutsuki_kimura   Offline
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Quote:
Lol! - Did you start FS & fly to the north-western (I think) point of your soon to be exclude? Wink

Let us know how your scenery designing goes! Cheesy If you need any more help just shout!


thank you very much Birdman...!!!

I actually working on one of Malaysia airports (WMKI)..started last week, so far only complished the ATC building and right now working on main terminal (it's a small domestic airport.)

...
...
 
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Reply #11 - Jun 20th, 2005 at 2:23am

fuyutsuki_kimura   Offline
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Quote:
When flying near the area you want to modify, just tap the "Y" key to enter slew mode.  This will display your lat & long coordinates.  I usually go to top-down (spot) view and zoom waaaaaaaay out to ensure I am exactly on top of the area to be modified, works everytime.


I get it...thank you very much for the tip  Smiley
 
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Reply #12 - Jun 20th, 2005 at 6:05am

bm   Offline
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Wow!! Great stuff fuyutsuki!!!!  Cheesy
 
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Reply #13 - Jun 21st, 2005 at 2:10am

fuyutsuki_kimura   Offline
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I don't know what is happening, at first the program work fine, but now it seem excbuilder does not create the exclude.bgl  files!! ???  Cry  I have emailed the problem to paavo@estscen.net...but in the mean time I would like to ask some favour to you Birdman, could you please create for me exclude.bgl file on this xml ?

<?xml version="1.0"?>
<FSData
   version = "9.0"
   xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
   xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
   <ExclusionRectangle
       latitudeMinimum = "4.56878876699413"
       latitudeMaximum = "4.57070966005856"
       longitudeMinimum = "101.096484191078"
       longitudeMaximum = "101.096272411699"
      excludeBeaconObjects = "TRUE"
      excludeEffectObjects = "TRUE"
      excludeGenericBuildingObjects = "TRUE"
      excludeLibraryObjects = "TRUE"
      excludeTaxiwaySignObjects = "TRUE"
      excludeTriggerObjects = "TRUE"
      excludeWindsockObjects = "TRUE"
/>
</FSData>

I'm sorry I can't send you the xml file (coz I don't think the admin allowed us to do that)..you could simply copy and paste it in the source code window...you could send me the file at fuyutsuki_kimura@yahoo.com

really really appreciated if you could help...thank you in advance...



 
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Reply #14 - Jun 21st, 2005 at 2:36am

bm   Offline
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Im afraid I can get the xml to generate a bgl either, even substituting the data into one I know works. Usually the quickest thing is to create the exclude again, I can't see anything wrong with it but perhaps the coordinates are incorrect?
 
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