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repaints not showing. (Read 253 times)
Jun 7
th
, 2005 at 12:02am
MidEx812
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Posts: 62
I've been trying to paint planes differently, but whenever I edit the textures to a certain extent, they don't show up anymore. I've been trying to paint a Kittyhawk design 737-800, and it won't show up. Also, on Kirk Olsson's F-16, I painted the tail, and that went fine, but when I started working on the rest of the plane, it turned 'no-texture' grey. Any help? Or anyone who would want to be my minion for new paint jobs?
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Reply #1 -
Jun 7
th
, 2005 at 11:27am
igorski
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AGN Texures
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Sounds like you forgot to convert them back to DXT3 or 32bit (I reccomend you use 32bit) I presume you have, and can use either dxtbmp, or image tool? Jut open the files you've edited, and
(imagetool)
[image menu] >> [format] >> [32bit] OR [DXT3]
(dxtbmp)
[file] >> [save as] >> [extended bitmap] >> and select type as 32 bit, or dxt3
need any more help, just post back here.
&&&&
http://www.agntextures.co.uk
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Reply #2 -
Jun 7
th
, 2005 at 2:06pm
Felix/FFDS
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FINALLY an official Granddad!
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To add to the comments - FS will recognize just about any *.bmp format except a 24-bit (16M colors) image.
To test if that is the problem, save your texture as an 8-bit (256 color) bitmap and see if it shows up. If it doesn't , then you're looking at some other problem. If it does, then you can fiddle with the format, alpha, etc.
Felix/
FFDS
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Reply #3 -
Jun 7
th
, 2005 at 4:37pm
MidEx812
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Thank you, that was my problem. I'm stuck using Paint, and it automatically saves the images as 24-bit. Much thanks.
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Reply #4 -
Jun 7
th
, 2005 at 4:40pm
MidEx812
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Thank you, that was my problem. I'm stuck using Paint, and it automatically saves the images as 24-bit. Much thanks.
Ahh, wait. I come to find Paint can't save as 32-bits. unless another format would work. I would like to use a better program, but they confuse me.
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Reply #5 -
Jun 7
th
, 2005 at 6:09pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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THen follow igorski's advice asnd use DXTBMP to change the formats.
Felix/
FFDS
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Reply #6 -
Jun 7
th
, 2005 at 7:45pm
MidEx812
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8-bit works. I wish it was a bit higher quality, but it will suffice. Thank you.
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Reply #7 -
Jun 7
th
, 2005 at 7:48pm
igorski
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AGN Texures
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how many colours is 8bit? I suggest you get imagetool and save as 32bit. Much higher quality.
&&&&
http://www.agntextures.co.uk
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Reply #8 -
Jun 7
th
, 2005 at 8:48pm
MidEx812
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I'm not sure I can. I only have MS Paint.
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Reply #9 -
Jun 7
th
, 2005 at 9:04pm
MidEx812
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can you give me a direct link to a better program to use?
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Reply #10 -
Jun 8
th
, 2005 at 4:00am
igorski
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AGN Texures
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No graphics program that I know of saves bitmaps in 32bit, not even PSP. You need dxtbmp (or imagetool) to convert them.
http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
or for imagetool:
http://www.projectopensky.com/files/index.php?dir=paint-resources/&file=imagetoo...
actually some of the others on this page might be useful too (and you can get I.T. if the link abv does not work:
http://www.projectopensky.com/files/index.php?search=&dir=paint-resources%2F&sea...
&&&&
http://www.agntextures.co.uk
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Reply #11 -
Jun 20
th
, 2005 at 11:34am
wji
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Posts: 1644
Hi MidEx812,
good luck with your repaints. Did I miss the part where you said you would d/l DXTbmp.exe?
DXTbmp
is FREE here at SimViation. The link is included in the
SIMVIATION REPAINT TUTORIAL
and is a
must-have
for repainter whichever paint program one chooses -- including Adobe Photshop. Have fun.
bill
P.S. Here's the blab on DXTbmp:
"DXTBmp - 16 bit Texture Manipulator Updated program for the creation, conversion, compression of the 16/32 bit Texture formats used by CFS2, FS2000, FS2002 &
FS2004
Uses nVidia codecs for converting Images to 444-4, 555-1, 565, 888-8 DXT1 and DXT3 formats. Allows the editing of 16/32 bit textures in any Paint program. Reads all default CFS2/FS2000/FS2002
/FS2004 formats
except 8 bit (use Bmp2000 or BmpExt for them). Separate editing of Alpha channels. Good quality mipping. Preview all Mips. Convert most image formats. Import/Export Targa 32 bit images with Alpha. Import DDS. By Martin Wright. 541K"
PhotoShop 7 user
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