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You can finally meet her! (Read 364 times)
May 23rd, 2005 at 4:57am

Alphajet_Enthusiast   Offline
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Belgae Gallorum Fortissimi

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The plane I made for FS2004, over many months. Pathetic I know, its a rough model but im just too stuck on making texture maps so I cant go any further.

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Reply #1 - May 23rd, 2005 at 11:56am

JABO-DEV   Offline
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creator of the "Pioniers
of Aviation" Project
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Pathetic? NO WAY, NICE JOB! It is no small feat to mesh and export. I would think if you can get this far with the export/mesh you'll get the unwrap, just keep playing with it, and ask as many questions possible, these guys have been a huge help with my questions.
 

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Reply #2 - May 23rd, 2005 at 12:05pm

Felix/FFDS   Offline
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Orlando, FL

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Hint that you're doing something right - you have it facing the right way?

As you've found out, there's no short cut to persistence and practice....
 

Felix/FFDS...
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Reply #3 - May 23rd, 2005 at 12:12pm

ozzy72   Offline
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Pretty scary huh?
Madsville

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A great start, better than anything I've managed thusfar Wink
 

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There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #4 - May 23rd, 2005 at 2:12pm

Alphajet_Enthusiast   Offline
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Its true, but unwrap is really tricky. All I have to do it is Photoshop 7.0 and gmax, and I have not the slightest idea of what I should do with either...  Roll Eyes
 

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Reply #5 - May 23rd, 2005 at 6:59pm

Moach   Offline
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São Paulo, Brazil

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some tips on unwrapping:

1 - you are mapping the polygon onto the texture, not the texture onto the polygon

2 - never use the averaged normals option unlees you're really sure where ALL the vertices are

3 - also, use a mesh select modifier before the unwrap to select the polygons you want to edit... it's a lot easier if you unwrap small polys one at a time instead of whole shapes

4 - if the X,Y,Z options are greyed out, check if the polygons are selected (red) in the mesh select modifier

5 - if a part simply refuses to accept two different mappings, you can always detach the polys and map them as another part (works well when using 2 or more materials)

these are IMO, the most important things to remember when using unwrap... once you get the hang of this, things get easier

remember: you CAN use an unlimited amount of mesh select/unwrap combos in a part...

Moach
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #6 - May 24th, 2005 at 1:37am

Alphajet_Enthusiast   Offline
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Thanks Moach maybe I should just try the default gmax tutorial again!   Tongue
 

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Reply #7 - May 27th, 2005 at 6:10am

Alphajet_Enthusiast   Offline
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I started up gmax five minutes ago and look what I achieved! Im gonna try get this into gmax... So if I get it right, is it best to map individual parts of the plane, as opposed to one?

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Reply #8 - May 28th, 2005 at 2:56pm

|| Andy ||   Offline
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Shropshire, United Kingdom

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YAY!!!  Wink

In my experience repainting, try to keep the fuse as one texture.. makes it alot easier, and you dont have to get a headake over 'joins' ...  Cheesy Wink Smiley

Lookin good, keep us informed  Cheesy
 
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Reply #9 - May 29th, 2005 at 10:08am

Alphajet_Enthusiast   Offline
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Will do!  Smiley Still have a lot to figure out first!  Tongue
 

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