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location triggered events (Read 143 times)
May 21st, 2005 at 2:37pm

Red_Eye   Offline
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Currently I'm using various NAV2 radio frequencies to control hanger doors but in another game environment where I do 3D animations, I can use an invisible trigger object to trigger an event. In this realm, as one approaches a door, the person crosses an invisible object (the trigger) and due to the proximity of the invisible object to the door, it is assummed that the person wishes to pass through the door and the door opens automatically.

I would like to do the same thing in FS9. As an a/c approaches a hanger and crosses the exterior trigger object I would like the hanger doors to automatically open and when the a/c is entirely inside the hanger and across the interior trigger object, for the door to automatically close. If you want the door to remain open, just place the a/c so that it touches the interior trigger object.

I've built the hangers with animation using Gmax and they work using the NAV2 radio technique used by others but I would rather use the automatic method described above.

Any idea how to accomplish this in FS9/Gmax/XML ?

Thanks!
Bob
 
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Reply #1 - May 22nd, 2005 at 5:15am

bm   Offline
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Rgr - you can use Arno's super conditional animation tool (cat) to set all sords of different triggers.

http://www.scenerydesign.org/forum/showthread.php?t=25
 
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Reply #2 - May 22nd, 2005 at 11:11am

Red_Eye   Offline
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Perfect!  That's exactly what I've been searching for!

Red Eye
 
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