Hi ..
I hope someone can help with my problem before I go crazy....
I am following Nick Pike's tutorial on VC gauge backlighting, and I am almost there it getting it working.
I use FSDSv2.... and I'm trying to resolve a problem I am having with back-lighting the gauges.
I have the VC Gauge planar polygon set up with the $texture inverted . The $texture is sitting in the texture folder and the panel.cfg has all of the necessary VC references listed for the gauges themselves. The $texture is a 256x256 white texture.
The texture is assigned to the planar polygon as $texture,A and is inverted.
In this first (night) screenshot, you can see the gauges are visible and working fine the VC panel.
panel shot with Lights offThe instrment panel and the VC gauges are visible and working fine .. no problem there so far....
I have also created a lightmap texture with white areas on a black background to light up the gauges, inverted and saved in the texture folder and a dtx3 with alpha.
result is as follows:-
Lights On screenshot..The gauges are back-lighted... but the panel turns completely black,
I've missed doing something, or done something wrong .... can anyone please help ...
cheers