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how to create an airport! (Read 516 times)
May 7th, 2005 at 3:51am

amaru   Offline
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luxembourg

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Hi all,

I understand that FS users can create their own airports and add them to the game, but I don't know how, or which software to be used and where we can get it from! I do know how to add the airport to the game and get it working with flight plans, but please help me with the airport design and the software to be used!

With thanks,

Amro
 
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Reply #1 - May 8th, 2005 at 5:56pm

brittair   Offline
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why oh why did I start
doing this !!!
North Yorks, England

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Welcome to scenery design.  There is no one way of doing it and you will find people have there preferred methods, and of course things do tend to change.

This link gives Birdmans useful introduction to some of the freeware programs available.

http://www.ukscenerydesign.co.uk/forum/viewtopic.php?t=3

I currently use are:

Gmax for creating the buildingc etc
Object Placer to place them
AFCAD2 for the runways and taxiways etc


There are loads of post with this info anf if you have a problem just post as there is plenty of help.

Have fun! Grin
 

...
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Reply #2 - May 9th, 2005 at 3:14pm

GWSimulations   Offline
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I am a developer, if you
want an addon, just ask*
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It really depends on the sim.

FS9, use GMAX (or FSDS2 & FSDSMDL), AFCAD2 & Obplacer.

Other, use FSSC & EOD (& AFCAD for FS2002).

If you want to change what ATC calls it then use Editvoicepack, and use TTOOLS to add traffic.

 

GW_Simulations&&http://www.freewebtown.com/gwsimulations&&Founder & President, Advanced UK Scenery Project (AUKSP)&&http://www.ukscenerydesign.co.uk/auksp&&Classic Aviation&&http://classicaviation.12.forumer.com/index.php&&&&*See the GW_Simulations Website for more details.
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Reply #3 - May 12th, 2005 at 12:05pm

wji   Offline
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Lee Swordy's FREE AFCAD 2 readme states:

"52. Creating a New Airport From Scratch
In addition to modifying existing stock airports, AFCAD can create a new airport, one that doesn't currently exist in the game.  This can be done at any location.  You can create a visible airport with runways, taxiways, aprons, lights, communications, navaids and ATC. However, since the current version of AFCAD can't create taxiway signs or buildings and other structures, such an airport will be somewhat bare. These features will be available in subsequent releases."

Bill
P.S. Buildings and other scenery objects can be added with FREERwy12 program
 

... PhotoShop 7 user
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Reply #4 - May 17th, 2005 at 11:24am

TacitBlue   Offline
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I havnt messed with AfCad much, so Ill ask. Is it possible to make a runway that is gravel it both ends and concrete in the middle?
 

...
A&P Mechanic, Rankin Aircraft 78Y

Aircraft are naturally beautiful because form follows function. -TB
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Reply #5 - May 17th, 2005 at 4:45pm

|| Andy ||   Offline
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Not unless you make 2 unmarked grass runways, and put a concreate one in the middle... think thats how its done  Smiley
 
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Reply #6 - Jun 4th, 2005 at 11:08am

gr31   Offline
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Quote:
I havnt messed with AfCad much, so Ill ask. Is it possible to make a runway that is gravel it both ends and concrete in the middle?


It's really very easy, make the runway as normal with AFCAD, and then do the overruns with the "apron" tool. It allows you to make the "aprons" gravel, grass, or whatever you like.
 

Snakedriver 70/71
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Reply #7 - Jun 7th, 2005 at 11:46pm

jjcargo   Offline
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textures , textures and more textures!!!  that also requires that you master one powerful  graphic editor

a poorly done 3 d object will look fantastic with
nice textures...while a fantastic 900 points object will look bad without good textures!

Of course you can add pre-existent  objects and modify runways but your scenery will fall into the million generic sceneries category out there
 
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Reply #8 - Jun 8th, 2005 at 10:10am

timcclayton   Offline
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Funnily enough, I have just done exactly this myself. I tried GMAX and various other programs and couldn't get them to work without blood, sweat and tears. I used:

1. AFCAD2 for the airport's ground layout and for installing a tower viewpoint and comms frequencies (tower, ATIS etc.). You can also create NDBs, VORs and ILSs with this software.

2. EOD (Easy Object Designer) for the custom buildings (day/night textures from my own photos). Export as an API macro.

3. If you don't need custom buildings, then use Runway12 to place default FS2004 buildings instead. Use Runway12 to export a BGL file and make sure you add this BGL location in FS2004. I tend to just use Runway12 for perimeter fencing.

4. FSSC to place exclusion areas, flattened areas, roads, rivers and your EOD buildings (in API macro format). Then use FSSC to export a BGL file and make sure you add this BGL location in FS2004.

5. DXTBMP program to convert all texture bitmaps to DXT1 format.

My filing system is to create a folder named after the airport (ie. BURETA). Create 2 subfolders called SCENERY and TEXTURE. Put all the BGL files in the SCENERY folder and all the textures (bitmaps) in the TEXTURE folder.

Then fire up FS2004 and test the airport to make sure everything works OK.
 
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