Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
First Bacolod, then the world! (Read 186 times)
Apr 4th, 2005 at 12:25pm

Scottler   Offline
Colonel
Albany, New York USA

Gender: male
Posts: 5989
*****
 
Okay so we've all for the most part seen the new Bacolod animated superscenery.  We could later find out that the designers of this amazing file aren't going to do any other areas than the Phillipines, if they make any more sceneries at all.

So here's what I'm thinking.  I really believe that this scenery is the beginning of a new phenomenon in scenery design.  Does anyone know how they did it?  Imagine an entire world full of animated superscenery like this! 

Any ideas?
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
IP Logged
 
Reply #1 - Apr 4th, 2005 at 1:09pm

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Gmax animations are simple enough! You just have to know how to use Gmax first! You can also make conditional animations very easily if you're interested in that, ie have animations display only when the windspeed is a certain velocity, nav frequency etc

As for the no frame rate hit - Dunno ??? A lot of design experience Smiley Tweaked asm source files - removed shadow call, low poly objects, conditional display, LoD possibly. You'll just have to ask him!
 
IP Logged
 
Reply #2 - Apr 4th, 2005 at 1:11pm

Scottler   Offline
Colonel
Albany, New York USA

Gender: male
Posts: 5989
*****
 
Yeah, I've asked him if he'd be interested in teaching people how to do it...the concept of having something like this on a global level is just so enticing.  lol

Thanks for your help!
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
IP Logged
 
Reply #3 - Apr 4th, 2005 at 1:24pm

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Another major reason may be that there is no AI. AI is IMHO probably the biggest nightmare to scenery designers. You build your scenery with Gmax, use XML tools etc and thats fine - 30 FPS locked (Sheffield) on my system. Add AI and each plane has more polys than the whole scenery put together!
 
IP Logged
 
Reply #4 - Apr 4th, 2005 at 3:03pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
And the ai at the airport has to somehow "be aware" of the traffic.  So that planes don't run over fuel trucks and people and the like.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print