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Poll Poll
Question: Which is better?

CFS3    
  16 (40.0%)
CFS2    
  24 (60.0%)




Total votes: 40

Personally I am voting CFS2.
« Created by: GWSimulations on: Mar 6th, 2005 at 9:04am »

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Which CFS is best? (Read 2198 times)
Mar 6th, 2005 at 9:04am

GWSimulations   Offline
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Which CFS is best? CFS2 or 3?
 

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Reply #1 - Mar 6th, 2005 at 10:17am

Woodlouse2002   Offline
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Depends. 3rd party developers are only just starting to scratch the surface of what CFS3 can do. CFS2 is established and it's limitations are fairly well known. Having said that, more is discovered everyday about what is possible in each game. Best thing to do is to buy both. Grin
 

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Reply #2 - Mar 6th, 2005 at 4:09pm

GWSimulations   Offline
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Quote:
Depends. 3rd party developers are only just starting to scratch the surface of what CFS3 can do. CFS2 is established and it's limitations are fairly well known. Having said that, more is discovered everyday about what is possible in each game. Best thing to do is to buy both. Grin

I have both. I upgraded to CFS3 and was dissapointed.
 

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Reply #3 - Mar 6th, 2005 at 5:49pm

Woodlouse2002   Offline
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Wait for MAW then reconsider. Wink
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #4 - Mar 6th, 2005 at 7:27pm

KJSimon   Offline
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Sorry...I know that this is the CFS-3 board, but I was/am really disappointed with CFS-3. So far I think that CFS-2 is still the best.
 
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Reply #5 - Mar 7th, 2005 at 1:20am

james007   Offline
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We have gone thru the process before. This a silly post if you ask me. It really matter at this point. I like them both and they both have their have atribute and short commings.

I played with both of them and want to thank the developers for their contributions in improving this games where they today.

Out of the box CFS2 was a pretty good game but not very exiting. Its Campaigns where leniar and lack a level of excitment that the real Pacific war had. But with the contributions of many dedicated deveelopers it has become a under rated Master piece.

CFS3 was a great disappointment out of the box. It lack the charm and easy of the two previous programs. It lacked a World map and a functional MB.  That and many other short commings made it almost unplayable at first. Thanks to group of dedicated people now CFS3 is a pretty good game today.

Its the best ground attack Simulator in the Market today. It also has the best third Dimention qualities in the market.

It still has many short comming to over come but I still like it.

My advice to buy both and enjoy them instead of dividing the comminity on witch one is the better Simulator.

Just remember without CFS2 we will not have the possibilaty to have the complete Pacific war since Pacific Fighter will not be completed at this point.

The CFS3 team is developing the MAW project. Its sound like its going to be a fantastic addition to World war two Simulator experience.

Lets develope both to their maximum and enjoy them both.

James007
 
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Reply #6 - Mar 7th, 2005 at 10:17am

james007   Offline
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I really do not like this kind of post. First of all this has been done before. It will only come to a  inconclusive conclusion. It will divide us into two camps.

Soon one of the CFS3 members camp will come with some nice screen shots and try to convince the rest of us how much better CFS3 is over CFS2. When in reality you can do the same nice shoots for both games.

Than another member of the CFS2 will relataliate be exagarating CFS3 weakness. It will go and forth for a while.

Nothing positive will come out of it .Instead we should be making a petition to Microsoft to encorage them to restart CFS4.

A member will tell you how CFS3 can become CFS4 since they where going to use CFS3 engine any way. That just nonses. Only Microsoft is capable of producing CFS4 where it should have been by now.

All we can do is develope this two fine programs to their full potentials.

Lets hope one day Microsoft will come back and give us what we really want in the future.

Now lets stop making this kind of silly and non prductive posts in the future please.

Their is just to much to work on this two programs to bee done to waste it on bitter divisive post like this one.

James007
 
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Reply #7 - Mar 14th, 2005 at 12:33pm

Bubblehead   Offline
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Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes

Neither. I think CFS1 (Europe) got CFS2 and 3 beat by a mile. CFS3 was a great dissapointment.  The guns sounded like pea shooters, its high performance (vintage) aircraft engines sounded more  like Briggs and Stratton mowers. CFS2? I uninstalled that game shortly after I bought it. further, how come there are very few if any available  downloads for CFS3? and for the other two CFSs for that matter.

Bubblehead
 
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Reply #8 - Mar 14th, 2005 at 1:31pm

bzhyoyo   Offline
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No add-ons for cfs3? You must not look at the good sites...

Here is a few ideas to help you :

http://off.synapticshock.org/index.htm

http://www.medairwar.com/

a total of 912 add-ons there :

http://www.combatfs.com/index.php?loc=pages&page=downloads_cfs3

NB : you can download new sounds for the guns for cfs3 there Wink but I'm not sure you're really interested in making cfs3 worth its potential with the add-ons. If you are, I'll answer your questions Wink
 
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Reply #9 - Mar 14th, 2005 at 1:45pm

Mathias   Offline
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Mathias&&...
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Reply #10 - Mar 17th, 2005 at 11:07pm

Lawson   Offline
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I still like CFS  best of all.  CFS 2&3 are very good but imagine  CFS with the eye candy of CFS 2& 3.  I incidently run CFS sound in CFS 2 and it makes it more intense.
 
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Reply #11 - Mar 20th, 2005 at 11:27am

GWSimulations   Offline
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Quote:
No add-ons for cfs3? You must not look at the good sites...


But there are more for CFS2, and you can import CFS1, FS2000, and some FS2002 addons. Infact, someone uploaded all the CFS1 default planes for CFS2. Can't be done for CFS3.
 

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Reply #12 - Mar 20th, 2005 at 12:34pm

Woodlouse2002   Offline
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But CFS2 has been out two years longer and the method of building planes is the same as in CFS1 and FS's 98 to 2004. CFS3 uses a different method, only allows gmax and so there are fewer developers out there. On the plus side, the average standered of 3rd party is far higher for CFS3 than CFS2.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #13 - Mar 20th, 2005 at 1:13pm

bzhyoyo   Offline
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woodlouse2002 is completely right :
the file format is not the same, and building a model for cfs3 now requires more 3D skills from the modellers.

Furthermore, I don't think that's a matter of quantity, but of quality : I don't need to have 300 planes if they don't have a good VC, and most planes that have been converted from cfs2 to cfs3 have poor ones. I really prefer to have 5 planes but of outstanding quality. The other planes may become good targets though, but I'll never fly them.

cfs1 planes in cfs3 : no, thanks.
 
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Reply #14 - Mar 20th, 2005 at 1:51pm

AvHistory   Offline
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Quote:
But there are more for CFS2, and you can import CFS1, FS2000, and some FS2002 addons. Infact, someone uploaded all the CFS1 default planes for CFS2. Can't be done for CFS3.


In fact the CFS1 planes uploaded into CFS2 all have compromised flight models,  not that they were all that great anyway,  because of some basic differences between the two games software. Roll Eyes

We wont even talk about the CFS2 default planes not even having their flaps coded with as released lift values of 000000. Sad

I love reading posts where guys advise flaps down for carrier takeoff when their only function in the game is as large air brakes. ???

BEAR

 
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Reply #15 - Apr 5th, 2005 at 11:29pm

RichieB16   Offline
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I personally prefer CFS2.  I remember when CFS3 first came out, it seemed somewhat unpopular (maybe disappointing is a better word) at the time (comparing to CFS2 when it came out).  But, once it had been out for a little while and people began to work with the new engine it really took off.  I really like CFS3, but I perfer CFS2.
 
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Reply #16 - Apr 13th, 2005 at 8:20pm

IndioBlack   Offline
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Quote:
On the plus side, the average standered of 3rd party is far higher for CFS3 than CFS2.


I take issue on that wild claim.
Whilst it is true that CFS3 requires a different set of skills, and a whole new learning curve, to create 3D Cockpits; compared to the more accessible 2D Cockpits of CFS2; it is extremely insulting to suggest that the end result of a 3D cockpit is of a much higher standard creatively than a 2D cockpit.  Friends of mine who design CFS2 aircraft would also be highly insulted to be told that CFS3 aircraft are on average better than what they create. So I'm sure you really didn't mean to imply that.

What I personally dislike about CFS3, is the fact that it comes with 3D cockpits, all of which, native or third party, I consider to be extremely ugly and lacking in detail when compared with most 2D Cockpits for CFS2.
And if you compare the 3D Cockpits of CFS3 with those of IL-2 and/or LOCK-ON, I would suggest that CFS3 is completely in the mud. Although,  this is probably down to the Microsoft Engine rather than the creative talent of third-party modders.

What I do like about CFS3 is that it gives me the chance to fly multi-engine Heavy Bombers, which CFS2, even with third-party add-ons, cannot quite do as well. And again, I believe that is down to the limitations of the Microsoft Engine.

 
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Reply #17 - Apr 14th, 2005 at 1:37pm

Woodlouse2002   Offline
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What I meant was that CFS3 3rd party models are only made in gmax and only a select few of the most talented designers actually build 3rd party aircraft. This is in comparason to CFS2 where you do get some extraordinary aircraft but you still have a lot that are built by people inexperienced with gmax or built in FSDS1 which doesn't offer the quality avaliable. Whats more a CFS3 aircraft download will seldom go above 4 mb for a fully functional plane with virtual cockpit and the full works. With CFS2 to get that sort of quality you need to really look at files that are 5mb or more.

It's not a jibe at the CFS2 modellers. It's just that CFS3 demands as standered aircraft that are almost par with some of the better CFS2 models.

As for the cockpits, well thats just M$ being slack. If you see some of the finished Groundcrew cockpit's you'd see that they hold their own with the best of IL2/PF.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #18 - Apr 14th, 2005 at 6:50pm

IndioBlack   Offline
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That's what I hoped you meant: that it's more difficult to make CFS3 models than CFS2.

I will have to disagree that CFS3 cockpits can match IL2/PF & LOMAC, but I agree that this is down to the M$ engine that designers are limited.
 
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Reply #19 - Apr 15th, 2005 at 12:26pm

bzhyoyo   Offline
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It has nothing to do with the engine : actually, we should have better looking cockpits in cfs3 because the engine allows for a more important poly count than in FB and the use of specular maps allow modelers to create dynamic lighting effects that should put FB pre-painted lighted effects to shame. 

So it's all down to the amount of detail and time that modellers want to put in their VCs. 

What's coming soon to cfs3:

...


...

taken from this thread about VCs in cfs3 :
http://www.cfcforums.com/showthread.php?t=16683
 
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Reply #20 - Apr 15th, 2005 at 1:05pm

AvHistory   Offline
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...
CFS3 Me-110 by Mathias
 
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Reply #21 - Apr 15th, 2005 at 7:05pm

IndioBlack   Offline
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Oh yes, now those are beginning to look good. The Me110 is certainly equal to PF standard. It's unfair to compare with LOMAC, because that's just a whole generation ahead.

Do you get big frame-rate hits when the cockpits are as detailed as this?
 
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Reply #22 - Apr 15th, 2005 at 10:25pm

AvHistory   Offline
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No.

...
FRAPS independent frame rate counter upper left corner runs
33-38fps with this cockpit.

System - Home Made
AMD XP2400 runs @ 2.0G
Memory 1 GB PC2100
FX-5600/128MB - 43.51 NV Driver dated 4/2/2003
SBlive 5.1 - 5.12.2.252 SB Driver dated 7/24/2002
XP-Pro
DX-9.0c

Game Settings
1280X1024X16
Overall slider @ 5
Aircraft slider @ 5
Terrain slider @ 5
Scenery slider @ 5
Effects slider @ 5
Clouds slider @ 1
Shadows Button ON
Reflections Button ON
T&SL Button ON
Sound Full ON

Winding Man's scenery & Max clouds.

All AvHistory release pictures & movies are made on this machine.

BEAR - AvHistory
« Last Edit: Apr 17th, 2005 at 12:28pm by AvHistory »  
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Reply #23 - Apr 16th, 2005 at 10:10am

IndioBlack   Offline
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Then that is absolutely fantastic.  8)
 
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Reply #24 - Apr 17th, 2005 at 6:52am
Flt.Lt.Andrew   Ex Member

 
I think that CFS 3 attempted to be all the good that CFS 1 and 2 had, it went to far.
Giving players (flyers) the task of running the war in the air (and on the ground to an extent) was unfair and too challenging.
I thought that the air combat in 2 was better than 1 but 1 had a more realistic feel than 2...CFS 3 could have been optimised by using a standard FS engine....mmmm...WWII ATC.........

A.
 
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Reply #25 - Apr 17th, 2005 at 7:39am

Stratobat   Offline
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Quote:
WWII ATC.........


Now that could be cool 8)

Regards,
Stratobat
 

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Reply #26 - Apr 17th, 2005 at 8:49am

Felix/FFDS   Offline
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The more I look into CFS3, the more I'm appreciating its improvements.

As I stated before I *think* that CFS3 can still surprise us.

 

Felix/FFDS...
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Reply #27 - Apr 18th, 2005 at 9:54am

james007   Offline
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Gentelmen I beleive CFS3 was never intended to replace CFS2. CFS3 is a total different type of game with a different concept in mind.

Its like comparing Oranges to Apples.

Its almost ridiculous to compare them on equal terms. One if base on the Pacific and the other on Europe.

One has carriers and sea battles to content with and other the one is the best ground attack is Simulator in the business.

In my opinion their both good Simiulators. It all depend on what your looking for on a Simulator.

One cannot replace the other. Between the two you might enjoy the whole spectrum of World war two Aviation history.

Now if you like CFS2 better thats fine. But do not come in here and try to rub in.

Thats like like going to some one elses dinner party, and you tell them their dinner taste bad when no invited you in first place.

Their is a lot to be done to improve to CFS2. So join the CFS2 community and help out.

I own both Simulators and I enjoy them both. I recommend you do the same.

James007


« Last Edit: Apr 18th, 2005 at 12:10pm by james007 »  
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Reply #28 - Apr 23rd, 2005 at 12:17pm

marick626   Offline
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the aircraft in cfs 3 are horrible I prefer cfs2 Shocked
 
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Reply #29 - Apr 24th, 2005 at 9:07am

bzhyoyo   Offline
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Thanks for this most precise and argumented post... Don't know why, but I'm really convinced now.
 
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Reply #30 - Apr 26th, 2005 at 10:07am

Bombardier101   Offline
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Quote:
....mmmm...WWII ATC.........

I've always loved that idea, probably won't happen though Sad

CFS2 is more 'flexible' than CFS3, I've gotta say. But CFS3 has cooler graphics and features too, but they take off the frame rate and the engine ain't within my addon-creating capabailities. Still, even if you took away the bad frame rates and low flexibility, it still wouldn't be perfect, but better Smiley

All the CFSs are great, but CFS2 is just a bit better than the others, which I all still have and fly Wink
 

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Reply #31 - Apr 26th, 2005 at 10:44am

bzhyoyo   Offline
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That cfs3 is more power hungry than cfs2 is quite normal : the number of objects to be drawn is much bigger than for cfs2 (plane models, trees, houses etc...) : in comparison, the cfs2 landscape seems quite bare. Furthermore, thanks to a very good management of LODs, cfs3 can handle more planes in the air without fps to suffer. Try having a mission with 140 planes in the air with cfs2 : my computer can't handle it, it gradually slows down to a halt while I have a constant 20 fps with cfs3.

Cfs3 is as flexible as cfs2 : however, the tools are less known and quite different from cfs2 format. So cfs2 is indeed more easily modded but the extent to which we can modify cfs3 is mind-staggering.
 
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Reply #32 - Apr 26th, 2005 at 11:09am

Bombardier101   Offline
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I remember when I did a really bad Pearl Harbour mission. Geesh, when I'd hit the mission file size limit and tested the mission, it dropped to something like 2 FPS!! Angry Angry Angry
 

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