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› How to animate cat tracks?
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How to animate cat tracks? (Read 117 times)
Mar 6
th
, 2005 at 8:21am
Glitch
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Colonel
aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
I am designing a model which requies Catapillar type treads. Any one know of a way to animate such a structure? I was thinking a combination of alternating beacon on and beacon off parts following the track loop to simulate the movement of the loop. Then adding >0 rpm condition to have the movement appear when throttle is applied. Any comments on this theory? Would the beacon on and beacon off used this way simulate motion?
Using FSDSv2, For use in FS2004
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Mar 6
th
, 2005 at 12:15pm
AuMaV
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Old Git
The Great Southern Land
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Posts: 293
Hi
I think you will find the only way you maybe able to do this is with G-MaX using the wright flyer drive chain animation.In Fsds its gunna be a pain but maybe with a sld macro,wasnt there a older transformer robot model that played around with this type of animation?
Cheers
MaV
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Reply #2 -
Mar 6
th
, 2005 at 8:17pm
Glitch
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Colonel
aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
I dunno, well trial and error time.
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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