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FSDS PRO Question (Read 165 times)
Feb 28th, 2005 at 10:40pm

KDSM   Offline
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how many sides do i need to have for the fuselage to look round and not like the hindenburg?
 

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Reply #1 - Feb 28th, 2005 at 11:16pm

Felix/FFDS   Offline
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IF it's a smallish airplane, a smoothed 16 sided cylinder would be the minimum.

I like to start off with a 24-32 sided fuselage ... if I'm making a roundish tin sausage.

For real planes, I'll probably stay with an 8-16 sided cylinder...

(Where real plane is described as a mid-twenties/ early thirties open cockpit fighter)
 

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Reply #2 - Mar 1st, 2005 at 9:05am

KDSM   Offline
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Thanks feliix......so ur saying "real airplanes have propellers"
 

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Reply #3 - Mar 1st, 2005 at 11:33am

Felix/FFDS   Offline
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Quote:
Thanks feliix......so ur saying "real airplanes have propellers"



real planes have props, fabric covering, struts, at least two mainplanes, and none of the wimpy stuff like "brakes", "glass panels", etc.
 

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Reply #4 - Mar 3rd, 2005 at 7:45pm

KDSM   Offline
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ok now why is my model backwards in FS?
 

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Reply #5 - Mar 3rd, 2005 at 8:41pm

Felix/FFDS   Offline
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Quote:
ok now why is my model backwards in FS?


Without seeing a screenshot, ,.,,, because you made it that way ...

I presume you're using the latest version - 2.24?

Remember - in TOP view the nose points UP.

In side view - the nose points RIGHT.

 

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Reply #6 - Mar 3rd, 2005 at 11:43pm

KDSM   Offline
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ahh ok  i got the nose pointing down
 

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