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How to create an illuminated tail logo (Read 167 times)
Jan 22nd, 2005 at 3:43pm

FridayChild   Offline
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Well on the way, head
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Italia

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I have just managed to repaint my first aircraft for FS98, starting from a ready-to-paint no-livery freeware aircraft (a Boeing 737-800).
I am quite satisfied with the result, but I can't figure out how to add an illuminated tail logo (activated pressing the "L" key and visible at night).
I know it's a matter of choosing the right colours (some colours are visible in the dark) and specifying a substitute tail texture to use when the lights are on.
The problem is that this aircraft came with no such function and so I wonder how it's done. Is there a tutorial anywere?
I think that it's the .MDL file that must be modified, but it's not viewable in a text editor.
Any clue?
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
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Reply #1 - Jan 22nd, 2005 at 11:59pm

AuMaV   Offline
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Old Git
The Great Southern Land

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Hi
yeah you right the tail logo needs to set up in the mdl.You can see if it has been be making as copy of the texture with the tail mapping and give it an _LM tag,so say you have a tail.bmp make a copy of it and name it tail_LM.bmp if the model been tagged for light mapping you will see the texure change when it gets dark.
Wozza
 
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Reply #2 - Jan 23rd, 2005 at 12:08am

Firestriker   Offline
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Gearhart, Oregon

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This might help.

http://www.freeflightdesign.com/tutorials/night_ef.zip

I am not sure it will work for FS98 but I did it once for FS2000 following this tut, but that was a lonnnnng time ago and a lot of trial and error.

Lou
 
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