Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
Texture Conversion (Read 498 times)
Jan 4th, 2005 at 8:48am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Anybody had any problems with FSDSv2.24 texture convertor?.  It was working fine i.e. converting 24bit to 16 or 32 bit in FSDSv2 but since I downloaded the upgrade it tells me all my textures are 24bit (even the old I know I have convereted an using in FS2k2) and when you use the convertor it does not seem to work??

I have emailed Abacus but no reply yet.  Just wondered is anyone else has had a problem or if you have upgraded to FSDSv2.24 is yours okay???

Thanks brittair
 

...
IP Logged
 
Reply #1 - Jan 4th, 2005 at 6:43pm

andyjohnston.net   Offline
Colonel
Good Grief!

Posts: 59
*****
 
I've never used the texture converter, but FSDS says my textures are 24 bit even if they've been converted using dxtbmp.  They still work, that's all I worry about.
 
IP Logged
 
Reply #2 - Jan 5th, 2005 at 3:31am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Tried it though and a new texture will not convert so does not show up in FS.
 

...
IP Logged
 
Reply #3 - Jan 5th, 2005 at 1:23pm

CAFedm   Offline
Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta

Gender: male
Posts: 623
*****
 
Have you tried uninstalling the program, then reinstalling using the disc - of course make a back-up of whatever projects you were working on?  I haven't downloaded any upgrades but appreciate your pointing out this potential issue.
 

Brian
IP Logged
 
Reply #4 - Jan 6th, 2005 at 4:32am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
I was waiting to see what Abacus say, but yes I am still waiting!!.  Maybe I will just reinstall it so I can get back to the project I am working on.  Thanks.
 

...
IP Logged
 
Reply #5 - Jan 6th, 2005 at 6:22am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
I personally wouldn't bother using abacus texture converter if its causing problems. If you use irfanview or PSP etc. to decrease color depth to 8bit (best for FS scenery) and create your Bmp FSDS will have no problem. Then when you are ready to package up your scenery and have done all your tinkering convert them to DXT to improve performance and lower file size with DXTBmp : http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm

May not be the right way but it works for me!

Birdman.
 
IP Logged
 
Reply #6 - Jan 6th, 2005 at 7:03am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Thanks Birdman, how's the defrosting going?

I downloaded DXTbmp yesterday but all this DXT, alpha this and 444-4 that left my head spinning.  I am sure I will get to the hang of it soon so I can finish of Leeming.  I am going to try the suggestion for reducing the Leeming Textures.

 

...
IP Logged
 
Reply #7 - Jan 6th, 2005 at 8:01am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Everything about scenery designing is out there to confuse you thats for sure! FSDS2 wont be able to handle the DXT files so make sure you convert them after you've finished using FSDS.

Welcome to the world of _lm, _su, _sp, _wi, _hw, _fa, DXT, Alpha 444-4, the list goes on (infinitely)..... Theres no going back.....

Thawing nicely in the heat of the English winter! 

Birdman.
 
IP Logged
 
Reply #8 - Jan 6th, 2005 at 8:11am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Birdman, Meant to say, i got FS9 now, so installed leeming. 

I note from your post that you had flickering and the area your pic showed was the main dispersal.  When I tried it,  the main dispersal does not show at all !!!! ahhhhh
To make it worse,  any other area that uses a polygon created in FSSC does not show either so got something look at there.  Anyway will post more detail at UKSD when I have had more time to look at it.  Thanks again 
 

...
IP Logged
 
Reply #9 - Jan 7th, 2005 at 12:07pm

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
I had the same problem but sorted it this morning ( Grin) with Kemble (now released for Beta testing). Next time I log onto my FS OS I'll take a look and see what did it, I'll post it in your RAF leeming forum at uksd.

That should sort the flickering - have to look in more detail at the missing one once you post details.

Birdman.
 
IP Logged
 
Reply #10 - Jan 9th, 2005 at 7:57am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Thanks will look into UKSD soon.  Just a bit busy with my MA assingments at the moment.
 

...
IP Logged
 
Reply #11 - Jan 9th, 2005 at 8:07am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Everything about scenery designing is out there to confuse you thats for sure! FSDS2 wont be able to handle the DXT files so make sure you convert them after you've finished using FSDS.

FSDS2 should read DXT1 & DXT3 textures. I'm not sure I would use FSDS for ordinary scenery objects like buildings. Unless you wish to place them separately I find the simple EOD objects much better & far less graphics intensive. It's usually best to use the same texture format as the default objects in the sim you're designing for. This can be most of the Extended BMP formats. Look in DXTBmp Help for guidance on compatability. Standard 8-bit BMPs work very well on test pieces.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #12 - Jan 11th, 2005 at 3:46am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Thanks for the info.  May well have a look at EOD as it seems pretty popular.  Brittair
 

...
IP Logged
 
Reply #13 - Jan 11th, 2005 at 3:47pm

robertpear   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 13
*****
 
I have been using FSDS2 to buildings for quite awhile now and have had very good results. I always run texture bitmaps trough DXT to make them compatible. EOD and VOD make basically the same .api files as FSDS2 and are essentially the same.
 
IP Logged
 
Reply #14 - Jan 12th, 2005 at 8:51am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
What format do most people use for textures???

I have had a brief look at DXTbmp and still getting my head round it.  I would be interested to know what everyone else uses for a straight forward basic building macro.
 

...
IP Logged
 
Reply #15 - Jan 12th, 2005 at 2:27pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
When in doubt I always go by the default files. I just opened an FS9 default building texture in DXTBmp.* It's 512 x 512 in DXT1 BMP format. Others are in the 256 x 256 x 8 bit (256 colours) format used in earlier versions of FS. Not sure but I think night textures have to be in this format.

*PS. I assume this is a default texture. The file name & format are shown at the top.
...
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Pages: 1 
Send Topic Print