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› .mdl to .gmax - .x etc???
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.mdl to .gmax - .x etc??? (Read 766 times)
Jan 1
st
, 2005 at 7:45pm
Turbo_Wolf
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Lieutenant Colonel
High speed, low drag
Posts: 8
Does ANYONE know a convertor/plugin for gmax that can convert .mdl to .gmax or .x etc?
I am new here so i don't know if this someone has posted a topic like this before ???.
My Computer Performance Data:&&Intel P4 3,2 GHz&&MSI 875P Neo Mainboard&&2x 200GB Discs&&1024 MB Ram&&ATI Radeon 9800 Pro
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Reply #1 -
Jan 1
st
, 2005 at 9:14pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
There isn't on.
As you know, the MDL files are the compiled model files, and there is no way (that I know of) to convert them to be used in a modelling program.
Depending on the aircraft you're trying to model/change, the a source file may be available.
You will find that the modelling community takes a dim view of converting mdl files, even if its just for personal use. You may have better luck contacting the original modeller for the source file.
Felix/
FFDS
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Reply #2 -
Jan 6
th
, 2005 at 3:01pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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Posts: 991
Felix is right, it can't be done
the .MDL to GMAX converter is the white whale of FS design, many have searched for it but never to find it
some even say we're better off without it...
but you can always get your hands on a source file, there are even some half-started projects right here at SimV ready to be downloaded
or you can google for it
c ya
Moach
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #3 -
Jan 6
th
, 2005 at 4:24pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
but you can always get your hands on a source file, there are even some half-started projects right here at SimV ready to be downloaded
or you can google for it
c ya
Moach
Or, you can get thee hence to Freeflight Design Shop (
http://www.freeflightdesign.com
) and browse our libraries of gmax (and other) source files. If there's a source file and it's not in gmax format, asking (nicely) of the FFDS site caretaker may get results, especially now that he's on the way to getting his head on straight after a not so pleasant year.
Felix/
FFDS
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Reply #4 -
Jan 6
th
, 2005 at 4:27pm
Turbo_Wolf
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Lieutenant Colonel
High speed, low drag
Posts: 8
Nice! i found what i was looking for,
thank you!! But do someone have the source file of the Wright Flyer in gmax format?
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Reply #5 -
Jan 7
th
, 2005 at 1:06am
Bell206freak
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Colonel
Resident Bell 206 B JetRanger
III fanatic
Posts: 195
Someone over at Hovercontrol actually did that. Using a program called Mdl Disassembler (or Model Disassembler), he broke the *.MDL code into a code that he could use in GMAX and turned the default Bell 206 into a static scenery object.
I downloaded the program, but even I still couldn't figure out how it was done.
I'd for one love to be able to dismantle the *.mdl file and remap the Bell 206 - that way I can paint both sides of it and it show up the right way instead of having the textures mirrored on one side.
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Reply #6 -
Jan 7
th
, 2005 at 9:21am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
You're treading on dangerous ground there. One thing to consider, though. Even if you successfully "break down" the MDL code into a useable file you can import into a modelling program, you'll still have to completely re-texture the model, re-nimate everything, etc. etc. It's almost easier just to build the model anew.
Additionally, if it becomes "easy" to decompile mdl files, you can be sure that the quality freeware content providers will dry up.
Felix/
FFDS
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