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› Fictional Scenery for fs9
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Fictional Scenery for fs9 (Read 450 times)
Dec 27
th
, 2004 at 5:44am
PlutonianEmpire
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I have created scenery in previousl flightsims, but I was wondering, how do I create fictional airports that the AI can land at in fs2004?
&&There is no escaping the Plutonian Empire!!!!
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Reply #1 -
Dec 27
th
, 2004 at 5:56am
Hagar
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There's various methods for doing it & I don't know all the latest wrinkles. I would create the visual airport with a conventional scenery design program like Airport for Windows.
http://www.airportforwindows.com/
Then add the virtual scenery for the AI traffic to use with AFCAD. You can also create basic visual runways & taxyways with AFCAD.
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Reply #2 -
Dec 30
th
, 2004 at 11:23pm
xmit
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I took a fictional airport I made for FS2002 using FSSC and installed it in FS9. I then slewed around and added runways, taxiways & aprons using AFCAD2 new airport function. I then used FSSC again and deleted the original runways, taxiways & aprons (they looked better using AFCAD2). I then added parking, comm freqs, etc. I did find out that I had to put the AFCAD2 file in with the actual scenery .bgl folder or it would not coexist with the visual FSSC scenery when putting the AFCAD2 file the normal way. I then redirected some of my AI Flightplans to my new airport. It seems to be working pretty good so far. DougD
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Reply #3 -
Dec 31
st
, 2004 at 6:56am
RollerBall
Ex Member
No, you're all wrong.
I posted my fictional STOLport called Brentwood to show how you can easily create this kind of scenery in XML using SceneGenX.
FSSC and Airport will not work in any upcoming flightsims but have to be used for now to place excludes and flattens that you can't do in XML. How M$ are going to get round that problem in the future nobody yet knows.
XML is the ONLY way to go for the future. You already have SceneGenX and Rwy12 that allow you to place default objects wherever you want and SceneGenX also lets you create runways, taxiways and aprons for which you have to use AFCAD if you use Rwy12.
So, create your new runway in AFCAD or SceneGenx, take a screen shot and use this as a background image in Airport and SceneGenx.
Then create your exclude(s) and flatten(s) in Airport using the background image as a guide so you keep things nice and tight and don't knock out too much Autogen.
Then using the same background image and scale in SceneGenX, go ahead and create your taxiways, parking, aprons and place all your objects.
There are some tricky bits in SceneGenX which I'm sure Tom will iron out, mainly with getting taxiways and parking routes sorted out especially if you go back and change them. But I think it's great and it works exceptionally well once you know how. If I get the time (dream on) I'll do a tutorial as I've seen requests all over the place for one. Maybe someone will do one before me.
Frankly, some knowledge of the XML scenery SDK is preferred. But if anyone gets a hold of my MakeScene package, follows my tutorial and understands how and why it works, that should be all they need to be successful with SceneGenX.
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Reply #4 -
Dec 31
st
, 2004 at 8:05am
PlutonianEmpire
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Most of my fictional scenery is somehwere on a piece of land that exists in real Earth, HOWEVER, my most frequently used scenery (one I fly to most often), is the Pluto Interplanetary Airport, which is located at a latitude of 78* 15', to at least partially simulate the lighting conditions of real Pluto. It is a largely unfinished scenery, but I do have a functioning airport (ILS, fuel areas, etc.), along with major roads and 9 tall skyscrapers, right next to the ILS path of one of the runways (which would cause a 747 to get it's wing chopped off in real life, but I'm planning to reduce the height so the 'scrapers are "747-friendly").
I'm just now working on it in AFCAD. Looks good so far. AFCAD suggests that I slew around things to place things, but instead, I'm using Airport, which I used to create Pluto, to get my coordinates.
My next Question: How do I get my airport to display on the gps? Or does AFCAD do that for you?
EDIT: Nevermind about that last part, I figured it out.
Now, my next dilemma, is getting all those ATC frequencies on the scenery... Does that depend on how much traffic you give the airport? Or do you need to add the multiple ATC frequencies manually?
«
Last Edit: Dec 31
st
, 2004 at 9:44am by PlutonianEmpire
»
&&There is no escaping the Plutonian Empire!!!!
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Reply #5 -
Dec 31
st
, 2004 at 12:17pm
wji
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Posts: 1644
for just a quik new airport
I like AFCAD2 and Rwy12
This code should work in the scenery.cfg:
******* exclude code *********
[Area.###]
Title=North Cape Siberia
Local=Addon Scenery\Name of folder
Exclude=N68 40,W179 10,N68 41,W179 11,all
Remote=
Active=TRUE
Required=FALSE
Layer=###
*********
Re: ATC
FS9 ATC doesn't appear to recognize some of the added nav-aids such as ILS; FS9 ATC will still clear you for the visual but one can fly (couple) the ILS in the process.
bill
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Reply #6 -
Dec 31
st
, 2004 at 8:47pm
RollerBall
Ex Member
Err yesss....
Let's say Id rather have Michelangello paint my walls instead of you, Bill
This is my idea of a quick airport
All created with SceneGenx. You couldn't do it with Rwy12
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Reply #7 -
Dec 31
st
, 2004 at 8:59pm
PlutonianEmpire
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Wow.
Where do I find SceneGenx?
&&There is no escaping the Plutonian Empire!!!!
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Reply #8 -
Jan 11
th
, 2005 at 4:01pm
robertpear
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Posts: 13
goto
www.airportforwindows.com/downloads.html
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Reply #9 -
Mar 18
th
, 2005 at 11:52am
Straferr
Ex Member
The one of Siberia looks about the way I remember the place. The SceneGenX looks quite good. I was just wondering about the tarmac. Why didn't MS use that for the docks in New York City?? The greeen in the sim just doesn't exist on those docks.
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