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› default kingair sound not right?
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default kingair sound not right? (Read 114 times)
Dec 17
th
, 2004 at 5:57pm
juri
Offline
Colonel
Finland
Posts: 74
hi there.
the ones who have been in touch with real life "small" turboprops, do you think the sound of the KA 350 in fs2002 is not right (i don't have 2004 so i don't know if its the same).
as i hear it, the pitch of the sound that is coming from the propeller (the burrrrrring sound ) is actually changing as you adjust the throttle. other than feathering, the prop control has no effect on this sound.
the throttle should have no effect on the pitch of the noise coming from the propeller as log as the propellers rpm remains constant. the noise would of course be less loud when throttle is pulled back since the propeller is not creating as much thrust anymore (well, pull actually).
i've been constructing super kingair 300, and i was thinking if i should modify the default sound to get it right...
any comments?
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #1 -
Dec 18
th
, 2004 at 12:25am
Milton
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Colonel
Props forever!
Gender:
Posts: 301
According to the aircraft.cfg file, the min_gov_rpm is 25520 or prop rpm of 1450.
29920 or prop rpm at 1700, are the full power settings.
I suppose at High Idle, the prop should be at 1450 and the engine at 25520 but that is not holding. In fact prop rpm drops to around 1048.
You are therefore hearing the prop rpm go through a wider rpm change and therefore the pitch follows (about a 62.2% change in prop rpms).
If you hold the prop rpm at 1450 on the ground and engine at 25520 (about 45-50% power setting), then increase to full power, you will hear only a small pitch change which is more likely correct(about 13.3% increase in rpms).
Not sure why the engines are dropping to the lower value while at high idle position, and the governor is not holding to the minimum rpms unless the 15.2 degree beta is too much drag on the props. Minimum on ground beta is 1 but AFSD shows props staying at 15.2 beta until I hit the F1 key to set idle. The rpm increases to 1164 once the on_ground beta is set.
So, you are in fact hearing what the sim is doing, increasing the prop rpms from 1100~ to 1700 (a 62% increase in prop rpms) instead of from 1450 to 1700 which would be less noticeable.
Hope this helps though I am not sure how to correct it.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 -
Dec 18
th
, 2004 at 1:32pm
juri
Offline
Colonel
Finland
Posts: 74
this might apply on ground, but when flying, if you pull back the throttle while the propeller rpm is constantly say, 1500, there is change in the "prop" sound. actually, if you look at the sound.cfg file, you will notice that default kingair uses combustion variable to produce the sound of the propeller. strange...
i think i'll have to go to pori airport to listen to the kingairs to find out how this really goes
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #3 -
Dec 18
th
, 2004 at 2:10pm
Milton
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Colonel
Props forever!
Gender:
Posts: 301
Yes, I agree. Not sure why the combustion sounds are there at all. The prop sounds are nice and the flags are set to vary with pitch. Seems those combustion sounds should be replaced or removed.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #4 -
Dec 19
th
, 2004 at 6:23pm
juri
Offline
Colonel
Finland
Posts: 74
i experimented with the sound.cfg -file, i renamed the combustion sounds to prop souds (which they obviously were representing in the first place). now i have somewhat realistic sound, but the amplitude of the prop sound should be modified relative to the torque (more torque - louder sound)...
i suppose there is no way of doing this? the sdk was of no help.
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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