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Re: Help help windows (Read 206 times)
Dec 13th, 2004 at 8:19pm

Felix/FFDS   Offline
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#1 - for the windows you can make a boolean Select the box ->Boolean->select " Subtract (B-A), then select operand button and click on the fuselage.  With any luck, you'll have the " windows" cut out.

#2 - Create a spline, shape it to the window form, and use the shape merge tool.  (click on the fuselage, compound objects->shape merge; select shape and click on the spline you just formed. 
This will trace the shape onto the fuselage.

 

Felix/FFDS...
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Reply #1 - Dec 13th, 2004 at 9:34pm

Stormtropper   Offline
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....or you can just do a boolean intersection.....don't know if it would save any time tho...

Jeff
 

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Reply #2 - Dec 14th, 2004 at 2:40pm

foo_fighter   Offline
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Smiley Wink Cheesy Grin

Hi there Citation!

What a nice design uhn?

Is this F-102/106????

looks nice!

cya.
 

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Nice Flights 4 Every1
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Reply #3 - Dec 14th, 2004 at 8:58pm

Milton   Offline
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My recommendation is to back up and redo the cuts.  This time use Cut/Refine and leave the polys in place until all cuts are done.  Otherwise, you will find that Boolean will not cut out the rest of the windows and doors properly.

Once all are cut, then you can detach the polys of each window and door, apply a separate texture to the windows, changing opacity for windows to 30-50% or whatever, or use an apha based texture for transparency and an xxx_t named texture.

The doors then can be named and animated properly as well.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #4 - Dec 14th, 2004 at 10:30pm

Milton   Offline
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Go back to the earlier version from your first post above.

Use cut/refine option of boolean to cut each set of windows and doors, one set at a time.  Make sure you have Edges Turned On in the viewport so you can see your cut lines.

Once everything is cut, then you can detach all the windows and doors individually.

When you have everything detached and all the exterior model in a finished condition, then you can clone the fuselage, name it fuseinner or anything, and select all the polys and flip them.  You must be in editable mesh mode to do this.

Once the fuseinner is ready, hide everything but the fuse shell, then select all the fuse polys, go to extrude, check Local option, then extrude 2-4' inward to give the fuselage depth.  This eliminates the see-through issue and provides the interior shell.

Hope this helps.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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