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What do people repaint with??? (Read 1193 times)
Dec 3rd, 2004 at 3:44am

forfun   Offline
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Hey

What do you use to paint aircraft?
I don't have a clue, i tried paint but that was too hard. And everything i find on simviation is too complicated and needs paint experience.

cheers
forfun
 

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Reply #1 - Dec 3rd, 2004 at 12:53pm

igorski   Offline
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I use Paint Shop Pro, some use photoshop, which I have tried... but cant get my head round.. kept trying to press the shortcuts I knew from PSP  Tongue
 
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Reply #2 - Dec 3rd, 2004 at 2:02pm

Felix/FFDS   Offline
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If you find MS Paint to hard, there's no sense trying any other free program.

The simplest - (open texture, create repaint variant) - would then be Abacus' FS Repaint.

 

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Reply #3 - Dec 3rd, 2004 at 2:16pm

Stratobat   Offline
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Quote:
I don't have a clue, i tried paint but that was too hard.


Paint is the easiest program out there when it comes to painting. View the Help topics, they should be able to answer some of your questions Smiley

I agree with Felix though!

Regards,
Stratobat
 

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Reply #4 - Dec 3rd, 2004 at 2:19pm

igorski   Offline
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When you say you found paint too hard, do you mean hard to use, or hard to achieve the desired results?
 
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Reply #5 - Dec 3rd, 2004 at 2:26pm

Hagar   Offline
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Quote:
If you find MS Paint to hard, there's no sense trying any other free program.

Quote:
Paint is the easiest program out there when it comes to painting.

I'm sorry but I can't agree. I can get by with most utilities & programs but to this day I never figured out M$ Paint. It must be one of the most useless graphics programs out there & I've tried some in my time. Roll Eyes
The only thing I can say in its favour is that it can be used to give you the general idea.
 

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Reply #6 - Dec 3rd, 2004 at 2:54pm

Insert Name Here   Offline
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I use DXT BMP and Photoshop.
 

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Reply #7 - Dec 3rd, 2004 at 3:19pm

Stratobat   Offline
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Quote:
I'm sorry but I can't agree. I can get by with most utilities & programs but to this day I never figured out M$ Paint. It must be one of the most useless graphics programs out there & I've tried some in my time.


It is pretty useless if your used to something with layers and such, but for creating templates before repainting, it's the quickest prog to use 8)

Forfun,

If your interested, there's a freeware prog called Pixia that you could try.

Pixia: http://park18.wakwak.com/~pixia/

Regards,
Stratobat
 

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Reply #8 - Dec 3rd, 2004 at 4:22pm

Hagar   Offline
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Quote:
for creating templates before repainting, it's the quickest prog to use 8)

I'll take your word on that. I prefer not to use it at all. Tongue Wink

I think the whole point is that whichever graphics editor(s) you choose, it's important to have some idea of the basic features & functions and know how to use the program before attempting to repaint textures. A little artistic talent wouldn't go amiss either. I know the basics & can teach people how it's done but I will never make a decent repainter if I live for another 50 years - which is highly doubtful. Undecided

It's also important to be familiar with the standard image file formats & special FS texture formats. There's plenty of repainting tutes posted here at SimV & other popular FS sites. Whichever sim you intend your repaints for (except perhaps FS98/CFS1) DXTBmp is essential for converting the textures from & to the appropriate format.
 

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Reply #9 - Dec 3rd, 2004 at 5:17pm

Stratobat   Offline
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I wish somebody would come out with a program that incorported a program like DXTBmp. That way you could have everything under one roof.

Regards,
Stratobat
 

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Reply #10 - Dec 3rd, 2004 at 6:47pm

Hagar   Offline
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Quote:
I wish somebody would come out with a program that incorported a program like DXTBmp. That way you could have everything under one roof.

I'm not sure Martin Wright gets the credit he deserves for creating all his wonderful free utilities. For example; whatever would we do without DXTBmp?

I can claim a tiny contribution to the development of DXTBmp. When CFS2 was first released someone mailed me asking how to open the new texture format. I had no idea so naturally mailed MW & asked him. He didn't have CFS2 at the time so asked me to send him a couple of sample textures. Within a couple of hours he sent me a lttle DOS application to try. He even took the trouble to explain how to use it as I was useless with DOS at the time. (I'm not much better now but I know enough to be dangerous. Roll Eyes ) It naturally worked fine & after a few tweaks it became the first version of DXTBmp. Wink

I'm sure someone else would have asked him anyway but I'm very proud of that. 8)

PS. I almost forgot. Thanks Martin. Wink
 

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Reply #11 - Dec 3rd, 2004 at 7:35pm

Stratobat   Offline
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Quote:
I'm not sure Martin Wright gets the credit he deserves for creating all his wonderful free utilities. For example; whatever would we do without DXTBmp? 


Your right, Hagar, and what makes it even better is that these utilities have remained freeware for everyone to have access to 8)

Thanks, Martin Smiley

Regards,
Stratobat

 

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Reply #12 - Dec 3rd, 2004 at 9:00pm

forfun   Offline
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Hey ppl

When i said i found paint to hard, i meant it was too hard to acces the features that i thought i needed.

After posting this topic yesterday, i found that i have Adobe Imageready, i started using it and i found that i prefer it to photoshop.

What do you guys think of Imageready?, Is there any cons that make it unsuitable for repainting?

cheers again
forfun Grin Grin Grin Grin
 

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Reply #13 - Dec 3rd, 2004 at 10:05pm

Stratobat   Offline
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I haven't tried it ???

But in the end, if it works for you then stick with it Smiley

Regards,
Stratobat
 

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Reply #14 - Dec 4th, 2004 at 9:03pm

Felix/FFDS   Offline
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Quote:
I wish somebody would come out with a program that incorported a program like DXTBmp. That way you could have everything under one roof.

Regards,
Stratobat


At the risk of sounding like a commercial, Abacus' FS Repaint allows you to open a create a repaint variant (modifies the aircraft.cfg file for you) copying the "parent" textures to the new variant folder (unless, of course, you want to change the existing textures) and edit (paint) the new textures, inlcuding the alpha channels, etc. without having to use one program for image conversion, one program for editing, another conversion to/from alpha channel, etc.

In addition, by using the default editor, you get to see your changes - as you make them.

Granted, there many who prefer to do the conversion and use "high end" graphics programs, but FS Repaint allows you to export the texture to your graphics program and bring it back so you can see the changes to your iamges on the model, without starting up or running FS2004 in the background.


 

Felix/FFDS...
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