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Bare Metal Textures (Read 624 times)
Nov 8
th
, 2004 at 1:00pm
N556EP
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Raytheon
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Posts: 164
Need help with bare metal textures. HOw do you make it look like Bare metal? I mean Real bare metal not just a shine fuslage cause thats easy is there a way to make it look as real as this? not he sky west but the Bare Metal Thanks,.
http://www.airliners.net/open.file/701388/M
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Reply #1 -
Nov 8
th
, 2004 at 1:12pm
Travis
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Cannot find REALITY.SYS.
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Okay. Lets say you're trying to repaint an aircraft to match the image below.
First, you'll need a paint program that can use layers. If you don't know what that is, check the link "Aircraft Repainting" in my signature.
Next, start by making all the areas that are going to be bare metal a shade of gray. Something sort of dark (say around 150, 150, 150 or less). Then paint all the other colors on. If you look closely, you can see that there is a part of the tail that doesn't have any reflection on it. That you will need to paint something like 200, 200, 200 or even 225, 225, 225.
After you finish painting all the colors on, save the image as a regular BMP. Now convert it to a grayscale image. This will be where you make your alpha channel. Notice how the painted colors are slightly less reflective than the bare metal in the image. Good use of the alpha channel can mimmic this.
Alpha channels work by overlaying a reflection over the regular BMP. FS recognizes pure black (0,0,0) as mirror-like reflection, and white (255,255,255) as no reflection. For bare metal, I tend to use about 128 as the alpha. For reflective paint, 192 or 200 works fairly well. Experiment with it a little and you'll get a good idea of what works well for you.
Anymore troubles, come back and see us . . .
Travis
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Reply #2 -
Nov 9
th
, 2004 at 12:59am
Lionel_Goh
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I love YaBB 1G - SP1!
Posts: 67
There are mainly two ways to make baremetal.
I assume you know your way around ur painting program.
The first one is handpainting..
Basically you either use a gradient then u pick colours from the photo. Then you have to start dodging and blurijng and smuding until it looks good.
The second way is photoreal..
Here you cut a piece of metal from the fuse and clone it across the fuselage..using the eraser and clone tools to make it look good. You might have to use smudge and stuff to make everything blend in.
Now onto the alpha.
Most people use a SUPER Strong alpha layer. But i would not recommend it. The alpha layer does not show at night or at dusk.. making ur plane look like painted grey at night
However, I suggest a medium alpha to accompany the bare metal
Bare Metal is never easy. I suggest looking at Daniel Halpern(SGA) or Ben Hewitt's(POSKY) textures. They are good baremetal painters
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Reply #3 -
Nov 11
th
, 2004 at 12:34am
N556EP
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Raytheon
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ok did you leave anysteps out here? i did everything correctly ok i think so anyway i converted it to gray scale but i all lost all the color i black and white plane, anyways then i added the alpha cahnnel and now the whoe plane is see through, i have never seen a see though plane its liek i ghost image o something What did i do work here?
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Reply #4 -
Nov 11
th
, 2004 at 12:58am
N556EP
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Raytheon
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ok i reloaded the orginal texture and saw that it was allready a form of gray, so i just added an alpha channel with DXT by double clicking the alpha channel in the upper right hand corner then i painted it all 128 128 128, then i imported it and this is the result i cam eout with whats goign wrong here
http://www.simviation.com/yabbuploads/AMF101
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Reply #5 -
Nov 11
th
, 2004 at 2:32am
igorski
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AGN Texures
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WOW a new stealth!
I've had invisible parts to planes using Alpha, so it could be that the aircraft is not set up to use an alpha layer for reflective textures (bare metal)
Just to check:
The way i get my bare metal is:
Create base bmp of the part to be make reflective and save
Mark on same bmp where to be reflective and fill black (or a gray shade for part reflective), make rest white, then save as A DIFFERENT file, eg texture_alpha.bmp
This alpha picture should look like a greyscale version of just the parts to be made reflective.
Load DXTbmp, open base bmp (not alpha)
in DXTbmp find Import alpha layer and select the Alpha leyer bmp I made before.
Save as the correct aircraft texture file.
Repeat for all textures to be reflective.
Go fly!
From your screenshot it looks like you'r not being selective over which parts are being made reflective. Though it may be that the aircraft does not support reflective textures.
Hope this helps
&&&&
http://www.agntextures.co.uk
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Reply #6 -
Nov 11
th
, 2004 at 11:46am
Inigo Montoya
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"As you wish"
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Is that an old FS2000 aircraft? I have experienced this probem several times before. The model was created with some program specifically for FS2000, and then when FS2002 came out the aircraft was revamped for the new system.
My name is Inigo Montoya, you killed my father. Prepare to die.
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Reply #7 -
Nov 12
th
, 2004 at 5:15am
Lionel_Goh
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Inigo,
the plane will appear transparent because it does not support reflections(as mentioned above)
So, all planes which are FS2000 and below(FSDS models) will appear transparent if you apply an alpha layer
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Reply #8 -
Nov 16
th
, 2004 at 10:12am
Wing Nut
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Reply #9 -
Nov 17
th
, 2004 at 2:30am
CAFedm
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Don't know how much help this will be, but if using FS Design Studio, you can try texturing the necessary aircraft parts - create a texture file, BMP format, 256 x 256 pixels, in a neutral gray colour, and save it in your FS Texture folder. Then, in FSDS, texture the aircraft parts accordingly. To create the chrome effect click on "File" and then "Make Transparent Texture". Open the texture file you've just created, you will then be presented with the Texture Viewer window. This is where you adjust the alpha channel as mentioned above. Move the slider bar between "Clear" and "Solid" until you reach the value of 128. The closer to 0 you go, the more transparent the result - around 128 is the listed setting for bare metal finishes. You will note the panels adjust between dark & light depending on how the alpha value is adjusted, with bare metal [128] resulting in a neutral gray shading. To accept this setting click on the "Set All" button and "OK". Doing so will change the appearance of all textures using the same name; if you want to add some dull sections or other contrast simply create another gray texture tile with a different name (so as not to overwrite your main bare metal finish) and repeat the same steps as above (but adjust the slider setting to say around 135 or 140, for a slightly duller finish). Of course if not working with FSDS this is all for naught, but it permitted me to get some nice detail for bare-metal actuating parts. I can't seem to attach .jpg files here but if you want to see the result I can e-mail them to you.
Brian
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