Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Turbo Prop spool down (Read 375 times)
Nov 1st, 2004 at 11:09pm

Plurb   Offline
Colonel
10kb limit for avatars!

Posts: 71
*****
 
I'm curious if there is any way to replicate the real life spool down of turbo prop engines. In FS9 cut the fuel and the engines stop very quickly. So what I'm wanting to do is lengthen the time it takes for the engines to coast to a stop, as close as I can to real life conditions.

Any ideas on how to do this??
 

Visit Plurb's Home Page: http://members.cox.net/plurb&&     Please Sign my guest book!
&&&&...
IP Logged
 
Reply #1 - Nov 2nd, 2004 at 4:54am

IanK   Offline
Colonel
Honey, where'd you park
my Harrier?

Posts: 124
*****
 
Hello Plurb,
yes alter the T1505 table in .air.
See for details
http://www.avhistory.org/scripts/MegaBBS/thread-view.asp?threadid=2743&MessageID...

or for a quickey:
Originally written by fturner on 25/7/2004 3:02 PM

I've been doing some more "experiments" on 1505 and it just clicked in....... There is a time constant factor in here that was pointed out along time ago.

True, slope of TBL 1505 affects the current 'spool up rate'. However, it has definetly been shown to control the "Corrected Fuel Flow" parameter available to gauges.

Recent Aired.ini files give the 'Theta - Delta' factor to convert CFF to 'uncorrected fuel flow' (pph). That factor is typically 0.5 at cruise. 1.0 at SL ISA. Meaning the cruise CFF of 6600 pph comes to 3300 pph after being un-corrected to real flow.

By adjusting TBL 1505 I've been able to get a changing TSFC that is lower (better) for TO and low altitudes/speeds than at cruise. In fact, my XML Jet Test gauge displays this new SFC, and Specific Range based on it.

However, the 'uncorrected pph' doesn't drain the tanks, so it's mainly for testing and experimentation at this time.

fuel_flow_scalar DOES NOT change this new pph. However, moving the 'x' value in TBL 1505 does (based on current CN2).

FS updates everything at 18 ticks per second (unless of course your computer is overloaded). This goes for almost ALL calculations in FS so therefore almost everything in the airfile that requires a time constant is based on 18 ticks per second.

While C Token Variables and XML Parameters are updated 18.25 times per second, there is no reason to believe the internal flight model is. Note FPS can easily exceed 20, and a flight model generally runs at several times the visual frame rate.

However, I don't know what rate the FM code iterates at. Some calculations could be limited to 'one per tick'. Possibly gauge related parameters.
....
here comes the cruncher. The fuel_flow_gain in the aircraft.cfg file is the value used to adjust the slope based on your throttle setting and how far away CN2 is from that throttle setting, hence the faster spool up when the throttle is slammed wide open, and the slower spool up encountered with a gradual increase in throttle. At this moment until I test further, I am not sure if the slope indicates the fastest change possible with 100% throttle (I'm leaning this way as I get more accurate spool times to what I specify when building the slope), or the fastest change possible with the throttle at 0% (seems to take longer than I specify when building the slope within that CN2 range)

I figured the fuel_flow_gain represents the 'gain' of the fuel flow controller in a turbine. Higher values set a 'tighter' N2 control loop, so response is faster. Though, the slope of TBL 1505 is also involved.

Ian
 
IP Logged
 
Reply #2 - Nov 16th, 2004 at 11:13am
Straferr   Ex Member

 
HI IAN    I just read in another forum about a guy that wants to modify the FS98 .AIR file to add turbocharger to CFS2 fighters made with old .air platforms. Sounds interesting. Any ideas?
 
IP Logged
 
Reply #3 - Nov 24th, 2004 at 3:54pm

IanK   Offline
Colonel
Honey, where'd you park
my Harrier?

Posts: 124
*****
 
Yes that requires changing the critical altitude parameter somewhere I think.

have a look in the .cfg files for that one (I think).

Ian
 
IP Logged
 
Reply #4 - Nov 25th, 2004 at 7:08am

Bell206freak   Offline
Colonel
Resident Bell 206 B JetRanger
III fanatic

Posts: 195
*****
 
While we're on the subject of flight dynamics, is there any way to eliminate the engine failure speed of any given aircraft?
 
IP Logged
 
Reply #5 - Dec 1st, 2004 at 1:39pm

IanK   Offline
Colonel
Honey, where'd you park
my Harrier?

Posts: 124
*****
 
If anywhere it will be in the .cfg file. Try searching for that in other peoples files as all fields are not always included in all files.

But I don't have any examples to check here.

Ian
 
IP Logged
 
Reply #6 - Dec 5th, 2004 at 7:49am

Bell206freak   Offline
Colonel
Resident Bell 206 B JetRanger
III fanatic

Posts: 195
*****
 
I've searched the aircraft.cfg file for it and I cannot find it at all.

It's the Bell 407 by Manuel Gonzales. It's set up to where the engine fails at 160 kts, and every time I exit out of slew mode the engine fails, and I have to restart Flight Simulator.

I'd like to find out how to get rid of that. It's annoying.
 
IP Logged
 
Reply #7 - Dec 8th, 2004 at 1:29pm

IanK   Offline
Colonel
Honey, where'd you park
my Harrier?

Posts: 124
*****
 
Hello Bell,
next step is to dump .air  to text using AirUpDate for instance,
then searching for text that looks about right, search for the words fail, speed, defect etc.

Ian
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print