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› Gmax texture and detach help
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Gmax texture and detach help (Read 132 times)
Oct 18
th
, 2004 at 10:06pm
hsvfan
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Colonel
I love YaBB 1G - SP1!
Wellington, New Zealand
Gender:
Posts: 262
Hi all,
I am Having some trouble in gmax and
I need some help with a couple of things.
1/ When I selected this object to detached in half
This is how it came out
How do I get it to detach evenly through the middle.
Also I am learning to texture, so its a big learning curve.
How do I go about just placing the texture on just the out side of the object and not the inside.
Any help would be grateful
Cheers
Rhys
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Last Edit: Oct 18
th
, 2004 at 11:31pm by Travis
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Oct 18
th
, 2004 at 11:38pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Okay, first off, when you want to post an image on here, you upload like you did (so good!) and then put (img) with the parentheses replaced by brackets at the beginning of the URL and then (/img) at the end, same replacement. That way they show up like I did above.
Second, instead of selecting by vertex, try selecting by polygon. Then select all of the polys that you want to disconnect. That will work much better for you, I'm pretty sure.
For placing the texture on JUST the outside, I would select all of the interior polys and detach them, then texture the exterior. Texture the interior polys however you want them and then Reattach and combine the materials.
Also go get the Stupid Idiot's Guide to Gmax, located in the FAQ section at the very top of the Aircraft and 3D Design Forum.
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Oct 19
th
, 2004 at 1:44am
hsvfan
Offline
Colonel
I love YaBB 1G - SP1!
Wellington, New Zealand
Gender:
Posts: 262
Thanks Ender
That worked a treat. Will give the texturing a go later and see how it works
Cheers
Rhys
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