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› How to apply texture
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How to apply texture (Read 205 times)
Sep 19
th
, 2004 at 9:12pm
diana79sg
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1st Lieutenant
I love YaBB 1G - SP1!
Posts: 2
Hi everybody...
I've been learning GMAX for a weeks to create some landmarks that are missing in my 'country' in FS2004. I've no problem in designing but only in applying the texture on the objects I created and I've couple questions...
How could I edit a texture on one surface of the object? When I apply a texture using material editor on one object (ex. a box) , It apply to whole object and look really crappy, how could I reedit every surface of it so they look fit ?
Second question is how could I apply night texture? I know that we have to make another texture that representing night look, but how could I apply it?
I'm very sorry if this has been questioned and answered before (I don't really understand how to use this forum search function) and I would be glad if anybody could at least give a good tutorial site specifically for doing above.
Thank you.
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Sep 19
th
, 2004 at 10:16pm
Firestriker
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Colonel
Gearhart, Oregon
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Posts: 274
You apply the mapping and textures to individual polygons or groups of polygons in Polygon sub-object mode. Here is a tutorial on using Multi-Materials on sub-objects:
http://www.oregon-coast.net/Tutorials/MultiMat/index.htm
Night textures are simply modified copies of the daytime texture and are defined in the Self Illumination box of the material editor. So, if you have a daytime texture called 1234.bmp that is defined in the Diffuse box, then you would need an 1234_lm.bmp (Note the _lm) in the Self Illumination box. Here is a tutorial in PDF format you can download on making night textures:
http://scenerydesign.agerrius.nl/forum/showthread.php?t=330
Lou
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Reply #2 -
Sep 19
th
, 2004 at 10:18pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Okay, the texturing of certain sides. I expect you mean when you apply the texture after mapping them, right? What I do is take the object apart if I need to create a different texture for each.
Just go into subobject selection and then polygon selection. Select one of the sides you want to have as a seperate texture and click on detach in the rollout menu. Do this for however many sides you want as a seperate texture.
Now on to night textures. You don't have to map them, you just have to name them correctly. Take the day texture and repaint it like you want it to look at night, then save it with the same name, with _LM added to the end. For instance, if the texture is named
tower_t.bmp
then the night texture should be named
tower_LM.bmp
That's it! If you have any other problems, don't hesitate to ask.
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Reply #3 -
Sep 19
th
, 2004 at 10:23pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Dang! Beat me by two minutes!
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Reply #4 -
Sep 20
th
, 2004 at 12:26am
diana79sg
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1st Lieutenant
I love YaBB 1G - SP1!
Posts: 2
Thanks for the quick reply Firestriker and you too Ender Baron
I'm thinking about using standard material (multi-material on the tutorial seem very complicated to me) and
for Ender Baron, I would like to know what do you mean by subobject selection and polygon selection?, I mean where do I select them, is it from material editor or is it listed on Modifier list (I could not find them though)
I'm really sorry, it seem mapping the textures is the harderst part for me...
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Reply #5 -
Sep 20
th
, 2004 at 8:52pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
What I meant was this:
In this menu:
Select this:
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