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› Setting up night textures!
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Setting up night textures! (Read 185 times)
Sep 11
th
, 2004 at 2:34am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Okay, this may be more of a Aircraft Design topic, so feel free to move it . . .
I have been creating a few aircraft, and have recently been trying to make night textures for a couple of them. But I ran into a LARGE problem!
The default aircraft (as far as I can tell) use a 256x256 BMP and an alpha channel. So I created my night textures as that and saved them as such_and_such_L.BMP, and then added the alpha channel.
Shouldn't this work? I am completely stumped . . .
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Sep 11
th
, 2004 at 2:51am
Stratobat
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To fly... Or not to fly?
Posts: 1165
I'm probably wrong, but try it anyway...
Take the night texture bitmap and paint it Pure Black, then convert the bitmap into 8 bit, leave out the Alpha Channel.
What happens if you leave out the night bitmaps? Does the aircraft become transparent?
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Sep 11
th
, 2004 at 8:17am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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What modelling program are you using - gWax or FSDS?
Also, when making your model (in the appropriate step) are you clicking on the flags to show it has a night light map? (In FSDS there is a special flag and you add _LM to the texture...
Felix/
FFDS
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Sep 11
th
, 2004 at 4:09pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
What modelling program are you using - gWax or FSDS?
Also, when making your model (in the appropriate step) are you clicking on the flags to show it has a night light map? (In FSDS there is a special flag and you add _LM to the texture...
Good ol Gmax is what I got.
I have been checking the "Has Night Map" and "Has Light Map" functions while converting, but I still have no textures at night. Its almost as if the program doesn't see them in the folder . . . ???
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