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› Bagg the unbaggable?
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Bagg the unbaggable? (Read 573 times)
Aug 31
st
, 2004 at 6:11pm
randombeaner
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Colonel
MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
Sothern California, USA
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Posts: 406
How can I correct the problem of the unkillable planes. You know some of those downloads will just keep flying no matter how much you shoot them, even when there on fire.
Is it something in the airfile?maybe somethings set too high.
any suggestions
thanks
Believe half of what you see, 1/4 of what you hear, and nothing that I say&&&&
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Reply #1 -
Aug 31
st
, 2004 at 6:17pm
farmerdave
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St. Clairsville Red Devils!
St. Clairsville Ohio
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Which planes are you talking about? ??? I've never had this problem, and I have upwards of 100 free-ware add-on aircraft on my CFS3.
&&&&&&&&&&
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Reply #2 -
Aug 31
st
, 2004 at 7:38pm
randombeaner
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MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
Sothern California, USA
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Posts: 406
sim-outhouse.com's DC-3
Avhistorie.com's i believe F6F-5p
mostly just those two
I've even put unlimited guns and loaded the DC-3 with bullets it caught on fire, but it continued to fly like normal, but a few rockets did the trick
here's a screenie
you have to shoot it at an angle so it looses balance and crashes or else it'll just keep flying. ???
Believe half of what you see, 1/4 of what you hear, and nothing that I say&&&&
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Reply #3 -
Sep 1
st
, 2004 at 8:59pm
Padser
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Tally-Ho, chaps...
Posts: 241
~S~
I've only ever flown and flown against 1% aircraft in CFS2. It is important to remember that they were designed to be flown at 90% realism (Strongest guns) - I'm assuming that the CFS3 aircraft are too.
While not a 1% aircraft developer, I would imagine that the .dp file (or whatever the CFS3 equivalent might be) has been developed with this in mind.
Am I barking up the right tree?
~S~
Pads
http://www.234squad.org.uk
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Reply #4 -
Sep 2
nd
, 2004 at 1:17am
Mathias
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Toy Maker
Germany
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Uhh, don't fly them with stronger guns, they are more effective than stock weapons anyway , and so is the damage modelling what should level the effect out.
Just don't mix 1% and stock.
Mathias&&
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Reply #5 -
Sep 2
nd
, 2004 at 5:28am
Padser
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Tally-Ho, chaps...
Posts: 241
~S~
There goes my mouth again - I stand corrected!
Cheers,
Pads
http://www.234squad.org.uk
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Reply #6 -
Sep 2
nd
, 2004 at 11:44am
Woodlouse2002
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I like jam.
Cornwall, England
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Remember that if you you separate his aircraft from one of his wings he ain't gonna fly much longer.
Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #7 -
Sep 2
nd
, 2004 at 4:42pm
randombeaner
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MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
Sothern California, USA
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I usually fly 100% realism so that shouldn't be a problem, but shooting the wing does work and even better then that is shooting a buzz bomb at it
buzzbomb from Sim-outhouse in a secret german weapons pack
sorry couldn't resist
so where is the damage info stored maybe Its set too high?
Believe half of what you see, 1/4 of what you hear, and nothing that I say&&&&
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Reply #8 -
Sep 3
rd
, 2004 at 1:05am
Mathias
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Toy Maker
Germany
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It's in the xdp file inside each object's folder. You can open and edit the file in a text editor or a special xml editor.
Look for sections like "damagebox_fuselage" and the like. There is an entry "Points" at the end of each line, this one defines how many hitpoints the part in question can take until it's destroyed.
You shure know that you'll get multyplayer missmatches if your tweak the xdp.
Oh, and delete the file with extension bdp or your changes won't work.
This is the xdp in binary format and is getting recreated each time your delete it.
Mathias&&
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Reply #9 -
Sep 4
th
, 2004 at 1:23pm
randombeaner
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Colonel
MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
Sothern California, USA
Gender:
Posts: 406
thats thats exactly what i needed
Quote:
You shure know that you'll get multyplayer missmatches if your tweak the xdp
dont worry im still stuck with dial up no multiplayer for me... yet
Believe half of what you see, 1/4 of what you hear, and nothing that I say&&&&
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