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Bagg the unbaggable? (Read 573 times)
Aug 31st, 2004 at 6:11pm

randombeaner   Offline
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How can I correct the problem of the unkillable planes. You know some of those downloads will just keep flying no matter how much you shoot them, even when there on fire.

Is it something in the airfile?maybe somethings set too high.

any suggestions

thanks
 

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Reply #1 - Aug 31st, 2004 at 6:17pm

farmerdave   Offline
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Which planes are you talking about? ??? I've never had this problem, and I have upwards of 100 free-ware add-on aircraft on my CFS3.
 

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Reply #2 - Aug 31st, 2004 at 7:38pm

randombeaner   Offline
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sim-outhouse.com's DC-3

Avhistorie.com's i believe F6F-5p

mostly just those two

I've even put unlimited guns and loaded the DC-3 with bullets it caught on fire, but it continued to fly like normal, but a few rockets did the trick Grin

here's a screenie
...

you have to shoot it at an angle so it looses balance and crashes or else it'll just keep flying. ???
 

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Reply #3 - Sep 1st, 2004 at 8:59pm

Padser   Offline
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Tally-Ho, chaps...

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~S~

I've only ever flown and flown against 1% aircraft in CFS2. It is important to remember that they were designed to be flown at 90% realism (Strongest guns) - I'm assuming that the CFS3 aircraft are too.

While not a 1% aircraft developer, I would imagine that the .dp file (or whatever the CFS3 equivalent might be) has been developed with this in mind.

Am I barking up the right tree?

~S~

Pads





 
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Reply #4 - Sep 2nd, 2004 at 1:17am

Mathias   Offline
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Uhh, don't fly them with stronger guns, they are more effective than stock weapons anyway , and so is the damage modelling what should level the effect out.
Just don't mix 1% and stock.
 

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Reply #5 - Sep 2nd, 2004 at 5:28am

Padser   Offline
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Tally-Ho, chaps...

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~S~

There goes my mouth again - I stand corrected!

Wink

Cheers,

Pads
 
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Reply #6 - Sep 2nd, 2004 at 11:44am

Woodlouse2002   Offline
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Remember that if you you separate his aircraft from one of his wings he ain't gonna fly much longer. Grin
 

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Reply #7 - Sep 2nd, 2004 at 4:42pm

randombeaner   Offline
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I usually fly 100% realism so that shouldn't be a problem, but shooting the wing does work and even better then that is shooting a buzz bomb at it Grin

...
buzzbomb from Sim-outhouse in a secret german weapons pack

sorry couldn't resist

so where is the damage info stored maybe Its set too high?
 

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Reply #8 - Sep 3rd, 2004 at 1:05am

Mathias   Offline
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It's in the xdp file inside each object's folder. You can open and edit the file in a text editor or a special xml editor.
Look for sections like "damagebox_fuselage" and the like. There is an entry "Points" at the end of each line, this one defines how many hitpoints the part in question can take until it's destroyed.
You shure know that you'll get multyplayer missmatches if your tweak the xdp.
Oh, and delete the file with extension bdp or your changes won't work.
This is the xdp in binary format and is getting recreated each time your delete it.
 

Mathias&&...
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Reply #9 - Sep 4th, 2004 at 1:23pm

randombeaner   Offline
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MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
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thats thats exactly what i needed

Quote:
You shure know that you'll get multyplayer missmatches if your tweak the xdp


dont worry im still stuck with dial up no multiplayer for me... yet Grin
 

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