Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› polygon limits
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
polygon limits (Read 337 times)
Aug 31
st
, 2004 at 5:21pm
matthew954
Offline
Colonel
Gamers make the best Game
designers
Gender:
Posts: 176
Does anyone know of the polygon limits of fs9? I am modifying a 3ds max 5 tutorial airplane (that looks like a cessna 402). The aircraft itself is roughly 8000 polys. But my landing gear is roughly the same amount. I know I'm going to have to redo the gear. But I have no idea how many polys are too many. Any help will e appreciated.
Back to top
IP Logged
Reply #1 -
Aug 31
st
, 2004 at 5:26pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
8000? Pah, no worries.
My models are usually around 40-50,000 polys and my Micro turbine helicopter at
www.hovercontrol.com 
; is over 70,000!
Dunno how I got away with that one as it is still reasonably frame rate-friendly.
I set my personal limit (and am constantly trying to get WAY below it) at 50,000 polys with VC.
Kevin Bryan
Unreal Aviation
Back to top
IP Logged
Reply #2 -
Aug 31
st
, 2004 at 6:41pm
matthew954
Offline
Colonel
Gamers make the best Game
designers
Gender:
Posts: 176
Thanks, I thought that it might not work. The only game engine that i've worked with is no one lives forever. Poly counts in that had to be very low.
Back to top
IP Logged
Reply #3 -
Aug 31
st
, 2004 at 8:58pm
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
On landing gear - remember that a smoothed 8 sided tube is indistiguishable from a smooth 32-sided tube, especiually if it is inside another (as in compressing gear).
I am of the minimalist theory - enough polygons to fool the eye.
Felix/
FFDS
Back to top
IP Logged
Reply #4 -
Sep 1
st
, 2004 at 8:21am
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
I'm slowly coming around to that.
Looking at some of my early renders was a bit of an eye opener. Nuts with rounded heads, washers with 36 sides etc.
Kev
Back to top
IP Logged
Reply #5 -
Sep 2
nd
, 2004 at 4:34pm
Abyss
Offline
Colonel
This A-10 will be the
death of me
Posts: 31
Sorry for my ignorance but how do I find out the amount of polygons in a file in 3ds max?
Back to top
IP Logged
Reply #6 -
Sep 2
nd
, 2004 at 4:40pm
FSEdge
Offline
Colonel
Texas
Posts: 203
Open the Utilities panel. You will see a button called "More". Select it then look in the list for "Polygon Counter" choose it and hit Open.
FSEdge
FSAlpha
&&&&
Gmax Forum
&&&&
Gmax Videos
&&&&
Building a Nosecone video
&&&&
Extrude Animation Video
Back to top
IP Logged
Reply #7 -
Sep 2
nd
, 2004 at 4:49pm
Abyss
Offline
Colonel
This A-10 will be the
death of me
Posts: 31
Ok thanks, err would 464668 be breaking any boundries?
Back to top
IP Logged
Reply #8 -
Sep 2
nd
, 2004 at 10:02pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Ok thanks, err would 464668 be breaking any boundries?
*Hiccup*! That's a helluva lot of polys. I don't think FS will run that without a good five minutes of loading time. Have you tried it yet?
Back to top
IP Logged
Reply #9 -
Sep 3
rd
, 2004 at 1:30am
FSEdge
Offline
Colonel
Texas
Posts: 203
Quote:
Ok thanks, err would 464668 be breaking any boundries?
Is this the poly count for the A-10? If so, you might want to consider building another one and chalk this one up to a useful learning exercise. Shoot for a count of 50K. You can use the Polygon Counter to budget you as your work progresses.
I have been in touch today with a couple members from the user group we talked about via email. Were going to take a look at it next Wednesday night, but from the feed back I've gotten back on it isn't promising.
I hate to tell you to start over. I know how long it takes a project to come together, but sometimes it's a necessary evil.
FSEdge
FSAlpha
&&&&
Gmax Forum
&&&&
Gmax Videos
&&&&
Building a Nosecone video
&&&&
Extrude Animation Video
Back to top
IP Logged
Reply #10 -
Sep 3
rd
, 2004 at 11:11am
Abyss
Offline
Colonel
This A-10 will be the
death of me
Posts: 31
Ok It sounds as though I will have to start over, or I could remover the weaponry. Apart from a glitch with the tail section it runs fine without those.
Back to top
IP Logged
Reply #11 -
Sep 3
rd
, 2004 at 1:56pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
That's a rotten shame having to start over (BTDTGGTS) but try removing surplus bits first. Also, if it will compile then it will probably run OK.... I have also found using 'Optimize' quite useful too.
Kev
Back to top
IP Logged
Reply #12 -
Sep 3
rd
, 2004 at 2:29pm
Abyss
Offline
Colonel
This A-10 will be the
death of me
Posts: 31
After a little bit of work I have been able to dispose of 300000 polygons with hardly any loss of quality. I am currently at about 100000 and can keep going I think, although it does run fine in fs.
Back to top
IP Logged
Reply #13 -
Sep 3
rd
, 2004 at 6:40pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
That sounds hopeful.
Kev
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.