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MiG-29 Fulcrum (Read 548 times)
Aug 4
th
, 2004 at 10:23pm
Berserk
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Colonel
Sic Itur Ad Astra
Bogotá, Colombia
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Posts: 340
Good Night Guys, I'm new in this forum and in the designing of planes. Few months ago I get the FSDS2 and now I have some problems with my new aircraft when I want to put the texture to my plane.
To be more specific is behind the glass and near to the radome, I put the texture from up to down; for this reason I can’t put a high detail’s level
, and when the texture from the fuselage meets the one from the radome we can see a contrast that is really ugly.
I don’t have cut the cockpit yet
.
I don’t know what can I do with the textures ??? ???. If someone of you know how can I arrange the mig, please help me. There I put 2 pictures.
Another question, someone know how can I do variable the area of the afterburner? ???
Eduardo Fadul
Bogotá, Colombia
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Reply #1 -
Aug 5
th
, 2004 at 6:10am
Sterk
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Colonel
Posts: 316
So,what have you expected to see?These too pieces have different colors so you'll always see the seam.
In order to make smooth an seamless connection you need to match textures colors perfectly,as it would be one piece.By the way why to breake this texture into two pieces,why not to make it one?
&&&&
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Reply #2 -
Aug 6
th
, 2004 at 10:33pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Cuando dices "up to down" estás asignando la gráfica como "wrapped"?
¿A cual parte estás asignando la gráfica?
Felix/
FFDS
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Reply #3 -
Aug 7
th
, 2004 at 8:27pm
Berserk
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Bogotá, Colombia
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Guys thanks for your answers.
Felix/FFDS, no lo que estoy intentando hacer es texturizar el fuselaje con Top y Bottom, ademas mirando lo que dijo Sterk y siguiendo algunos consejos de mi maestro, Space Ace, decidi prolongar el fuselaje un poco mas, y dejar la nariz sola con una nueva textura que no toque el fuselaje, pero el problema sigue siendo que se estira demasiado y no puede ponerle detalles debajo de la cabina, aunque al parecer al cortarle la cabina y adjudicarle a esta una nueva textura, la del fuselaje se ve un poco mejor. Hay pongo una imagen de como esta.
Gracias por todo / Thanks for everything
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Reply #4 -
Aug 7
th
, 2004 at 9:00pm
Threadkiller
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gah!
London, Ontario
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Posts: 2463
hola eduardo y felix!
mire, en el modo de polygono, seleciona los del recuadro blanco en mi foto, o para ser mas preciso, todos los de la nariz desde q se separa del resto del fuselaje. y esos polys dales una textura lateral, asi como lo ha echo antes... y el resto del fuse y dele por encima y por debajo q asi va bien. tb cortele la carlinga, esta noche o mañana le mando como hacerlo.... por ahora haga lo de los polys y me cuenta q tal le sale...
salu2! 8)
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Reply #5 -
Aug 8
th
, 2004 at 12:27am
Berserk
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Colonel
Sic Itur Ad Astra
Bogotá, Colombia
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Posts: 340
Listo, gracias, ahora si ya tiene presencia ese avion
ahora solo queda texturizar las tomas de aire, y comienza el proceso de animacion
Alguno sabe como puedo hacer que las toberas respondan a la potencia?? ??? ???
saludos
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Reply #6 -
Aug 13
th
, 2004 at 7:05pm
Berserk
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Colonel
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Bogotá, Colombia
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Posts: 340
Guys, please if someone have some pictures more detailed of the fly uniform from the east pilots and/or the K-36 ejection seat, please send me.
Some pictures from my MiG's pilot.
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Reply #7 -
Sep 1
st
, 2004 at 6:35am
Ivan
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Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands
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Posts: 6058
K-36D pictures
http://www.ejectionsite.com/k36seat.htm
http://www.aeronautics.ru/k36d.htm
Good schematics:
http://www.suchoj.com/andere/index.htm?http://www.suchoj.com/andere/K-36/home.sh...
use the schematics for the details, and the color pictures for the painting
Russian planes:
IL-76 (all standard length ones)
,
Tu-154 and Il-62
,
Tu-134
and
An-24RV
&&&&AI flightplans and repaints can be found
here
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Reply #8 -
Sep 2
nd
, 2004 at 4:59pm
Berserk
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Bogotá, Colombia
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Posts: 340
Thanks a lot Ivan for the links, there're really good pictures
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