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› A complete gmax / 3ds max 6 tutorial
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A complete gmax / 3ds max 6 tutorial (Read 279 times)
Aug 30
th
, 2004 at 3:24pm
LANDMYN
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Hi,
Does anyone know where i can get a complete tutorial for creating Flight Sim planes for fs2004?
Help is greatly apreciated.
Will
www.willspage.me.uk
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Reply #1 -
Aug 30
th
, 2004 at 3:51pm
Felix/FFDS
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The stupid idiot's guide to making a plane with gmax is probably the best all-around "cradle to grave" tutorial.
This tutorial is hosted here in Simviation - check the Design pages.
Felix/
FFDS
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Reply #2 -
Aug 30
th
, 2004 at 3:52pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
I'll just go ahead and give you the link:
Idiots Guide to GMAX
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=airc;action=display;num=10...
EDIT: Sorry about that, there was a space in there . . . ???
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Reply #3 -
Aug 30
th
, 2004 at 4:07pm
LANDMYN
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Posts: 242
thanks
ender : lol
www.willspage.me.uk
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My forum :
www.willspage.me.uk/cgi-bin/yabb/YaBB.cgi
&&P4 running Windows XP PRO&&ATI Radeon 9800 XT&&Athlon XP 3.4 ghz&&2048 mb ram&&.&&.&&.&&i wish&&&&&&visit my page at &&
www.willsapge.me.uk
&&
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Reply #4 -
Aug 30
th
, 2004 at 4:12pm
LANDMYN
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ah. thats mainly all about the modelling. ive done the modelling. im a proffesional at modelling. I spend all my time on the computer modelling, and simming. I've been doing it since i was 10
. Its the naming of the objects, hieracy, how the whole thing should be set up that im looking for. Thanks anyway
www.willspage.me.uk
&&
My forum :
www.willspage.me.uk/cgi-bin/yabb/YaBB.cgi
&&P4 running Windows XP PRO&&ATI Radeon 9800 XT&&Athlon XP 3.4 ghz&&2048 mb ram&&.&&.&&.&&i wish&&&&&&visit my page at &&
www.willsapge.me.uk
&&
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Reply #5 -
Aug 30
th
, 2004 at 4:17pm
Felix/FFDS
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http://www.microsoft.com/games/flightsimulator/downloads.asp
then you need to download the gmax SDKs and specifically the makemdl sdk/ docs.
That's the guiding document for the tags needed, etc.
Also, the aircraft container SDK is necessary.
As you'll see, the modelling is easy - it's getting the durn thing to show up in FS and fly correctly that's the headache!
On tags - left_aileron doesn't work; l_aileron does .. and etc., ad nauseam..
Felix/
FFDS
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Reply #6 -
Aug 30
th
, 2004 at 4:27pm
LANDMYN
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got them, and installed them, but its such a weird layout that really couldnt be bother to read them. lol. ill try though. i didnt know i need the aircraft contrainer though thanks
.also i opened some of the .gmax planes but my graphics card couldnt handle the polys so it was jumping around like crazy as i rotated the view port. wire frame didnt seem to help either
I also found a tag tool a few minutes ago that i can use that names all the aircraft parts, although i dont know what they are. lol. Ok. im feeling in a happy mood some hopefully ill actually be able to read them. lol.
www.willspage.me.uk
&&
My forum :
www.willspage.me.uk/cgi-bin/yabb/YaBB.cgi
&&P4 running Windows XP PRO&&ATI Radeon 9800 XT&&Athlon XP 3.4 ghz&&2048 mb ram&&.&&.&&.&&i wish&&&&&&visit my page at &&
www.willsapge.me.uk
&&
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Reply #7 -
Aug 30
th
, 2004 at 4:34pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
A really handy little tool (created by our own FSEdge) is TagTool, which is a gmax script that contains the names of all the FS tags you could use. Just click on the name and the selected part will be named that.
Get it here:
http://www.fsalpha.com/home.shtml
Check out the FSDS site for animation information. URL in my signature.
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