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› Using FSSC....texture issue?
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Using FSSC....texture issue? (Read 319 times)
Aug 16
th
, 2004 at 8:38pm
JBaymore
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hombuilt cockpit!
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I am using FSSC to do some scenery. When I export the bgl into FS2004 all seems OK
except
that
some
of the macros show up with only the grey "solid" modeling core stuff... no textures applied over the base. All the texture files for the macros being used are located in the textures folder within FSSC. When I export the FSSC file to FS.... isn't it supposed to automatically move all the textures to the main FS texture folder?
Apparently is is not.... cause I can't find them there if I go there with Win Explore.
What am I doing wrong... and how can I troubleshoot this issue? How do I look at the compiler "trace" log... the compilation screen dissapears in a second... too fast to read.
Thanks.
best,
...................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #1 -
Aug 16
th
, 2004 at 11:23pm
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
Try manualy copying textures for those objects to the sims main texture file. That might do it.
Glitch
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Reply #2 -
Aug 17
th
, 2004 at 12:39am
JBaymore
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Under the curse of the
hombuilt cockpit!
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Glitch,
Thanks for the reply.
I am sure that will do it..... but my guess is that is NOT the way the program is supposed to work.... and it will create a LOT more work for me to do it all manually with a lot of new scenery objects. And easy to miss some textures for complex items.
There MUST be an "automatic" way.
best,
..............john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #3 -
Aug 17
th
, 2004 at 4:51am
oldhorse
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Colonel
Missouri
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Posts: 68
Hi
Was wonder if some one could tell me how to remove
this line.It goes from coast to coast. I believe I got it when I hit insert or arrow key ??? FSSC
Thank Rich
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Reply #4 -
Aug 17
th
, 2004 at 6:50am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
I noticed a similar problem with a test project recently. I didn't investigate but assumed this was either a bug with FSSC or, more likely, I didn't paste the textures to the location where FSSC could find them. This can be changed from FSSC/Tools/Preferences/Locations.
If you use the Export Wizard all textures used in your project should be listed. The textures it can locate & export will be checked off in the appropriate boxes. It should be easy enough to find the missing textures & paste them into the Texture subfolder of your project. I prefer this location rather than the main Texture folder of the sim, especially if you wish to distribute your project for others to use.
Rich. I haven't seen this feature before & can't duplicate it. It's usually possible to remove an object by selecting it & hitting the Delete key.
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Reply #5 -
Aug 17
th
, 2004 at 10:06am
RollerBall
Ex Member
Rich, I think you'll find that that line goes to a point which is part of one of your objects that has wrong lat/long coordinates.
Try taking a look at the various polygons you have in the scenery, maybe even take a backup of your scenery file and then take polygons/objects out one at a time, resaving, exporting and viewing the scenery each time until you find which object is responsible.
Sorry, these things do happen and you can waste quite a bit of time on each scenery project.
Eventually you get to learn that whenever you make a change to your scenery you take a copy of the last good file first before you save over it.
We all learn the hard way. I'm one of the worst, especially when it comes to FDE files. I've deleted or saved over perfectly good air/cfg file sets many times and then been unable to reproduce them when things have eventually gone pear-shaped.
Such is life ???
BTW
I never use FSSC now and have no problems with the automatic wizards in Airport that save, compile and export files directly to the scenery and texture folders of my scenery. Personally I think that despite Derek's sterling work FSSC is now past its sell-by date.
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Reply #6 -
Aug 18
th
, 2004 at 10:27pm
JBaymore
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Under the curse of the
hombuilt cockpit!
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Hagar + Roller,
Thanks for the info. Not sure what is up.... but eventually I'll figure it out.
best,
.........................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #7 -
Aug 19
th
, 2004 at 4:16am
oldhorse
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Colonel
Missouri
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Posts: 68
HI Hagar Roller
Thank Again, it was Roller that got thinking in the right
direction, about wrong coordinates. It was a piece of
taxiway I was using to fill in with. Went Back there and
found a insert cycle that should not have be there
selecting it & Delete it.
Know if I could figure out
to plant some trees ???
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Reply #8 -
Aug 19
th
, 2004 at 4:23am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
Know if I could figure out
to plant some trees ???
Have you tried Gerrish Gray's tree library?
http://www.simviation.com/fsdesign_scenery7.htm
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Reply #9 -
Aug 19
th
, 2004 at 5:32am
RollerBall
Ex Member
If you go to the link below
http://63.217.28.218/files/1misc/Tree_API.zip
you'll find my easy to install tree macros that you can place one at a time in your scenery using FSSC or Airport.
They are based on Gerrish's original trees but have been enhanced a bit and have full seasonal textures.
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Reply #10 -
Aug 27
th
, 2004 at 4:57am
oldhorse
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Colonel
Missouri
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Posts: 68
HI Hagar and Roller
Sorry it took so long to get back, But my motherboard
went south or maybe west any way it went.
Well The new board with DDR ram is getting me closer to FS 04 that the good part.
Roller got the tree but did`t get a chance to try them.
Thanks Again
Rich
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