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When will FS10 be release in 2005? (Read 1509 times)
Aug 12th, 2004 at 4:34pm

777guy   Offline
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I know we have atleast another 12 to 14 months to go before they release the FS10..

I really like the FS10, but there might be some changes and new features like:

1- Tire blow outs
2- open all of the doors
3- V of the Cabin..
4-new weather.. wind speed over 100 MPH it stops @ 99
5- Engine fires-
6 Emergency landings w/ or w/o landing gear.. that dd be cool.. and other emergencies
7- PARK @ the gate...

What else?

Tell me!!!!!!!!!!!!!! 
 
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Reply #1 - Aug 12th, 2004 at 4:42pm

Sobby   Offline
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Cabin de-pereasurrisation (sorry about the spelling, I mean when the masks come down) Grin
 
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Reply #2 - Aug 12th, 2004 at 4:43pm

Sobby   Offline
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Bit of the plane falling off if overstressed, like having the flaps down doing 330knots and then see the flap and part of the wing fly off and the plane turn to that side Grin
 
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Reply #3 - Aug 12th, 2004 at 5:20pm

pete   Offline
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FS is a FLIGHT SIMULATOR - not a crash simulator.

Still aimed & developed with proper PC 'FLIGHT SIMULATION' in mind.

The big simulators that need whole buildings to contain them & cost millions do not impress much on the crash area either - they just stop & start over - because the idea is to FLY not crash ..  Wink

If you crash or overstress - the only thing that matters is to start over & see where you went wrong.

If you're looking for a game you should really look at another product.  8)
 

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Reply #4 - Aug 12th, 2004 at 8:36pm

Iroquois   Offline
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Quote:
Bit of the plane falling off if overstressed, like having the flaps down doing 330knots and then see the flap and part of the wing fly off and the plane turn to that side Grin


Get Il-2 Forgotten Battles. Your flaps and gear will tear off if you go to fast with them down or you'll lose a wing is your overstress. It's a combat sim incase you haven't heard of it.
 

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Reply #5 - Aug 12th, 2004 at 9:01pm

alrot   Offline
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Quote:
I know we have atleast another 12 to 14 months to go before they release the FS10..

I really like the FS10, but there might be some changes and new features like:

1- Tire blow outs
2- open all of the doors
3- V of the Cabin..
4-new weather.. wind speed over 100 MPH it stops @ 99
5- Engine fires-
6 Emergency landings w/ or w/o landing gear.. that dd be cool.. and other emergencies
7- PARK @ the gate...

What else?

Tell me!!!!!!!!!!!!!!  

Why don't you play in another way the fs9,first relax,take a big breath,Imagine that you are a real comercial pilot, that you are carring about  300 people inside a 747 you're responsible for their lives make a IRF plan try always and try to make the best and strait take off and follow The ATC commands"as the real life"
and softly landing,park it in assigned gates,and feel the join that you're are the closest (maybe)that you could ever be inside of a real cockpit in a real plane,an better you're learning real parameters of aviation
      I really feel cool every time I make a perfect flight with bad weather and sometimes engine failures,thats It why i never call it a game for me  its a Domestic Simulator

 

...

Venezuela
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Reply #6 - Aug 13th, 2004 at 12:02am

Skittles   Offline
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Do we think it's possible not to get into an argument over game vs simulator. Sure, opinions are welcome, but they are always the same, and it seems everyone is correct in one way or another.

Thanks People,

Joe
 

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Reply #7 - Aug 13th, 2004 at 12:24am

alrot   Offline
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come on skittles it isn't about argument the guy is new here
i just try to give a diferent vision ,what i wrote i know its an argument already waste,I didn't said that to regular members i just did it for him. but don't you see he may see this game or sim as some kind of counter strike game im just trying to open his eyes into a diferent world as fs9 Winkand a beautifull one too
     cheers
 

...

Venezuela
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Reply #8 - Aug 13th, 2004 at 12:33am

MattNW   Offline
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I wouldn't mind seeing ATC react to inflight emergencies. I'd also love to see a random function on breakdowns. Maybe something you can set to "Engine failure every X to X flights". Same with the other malfunctions. Right now it isn't that interesting since you have to specify what is going to fail and know almost exactly what and about when.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #9 - Aug 13th, 2004 at 2:20am

Scottler   Offline
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No you don't.  You set everything to fail between 0 and 600 minutes.  Unless you're taking the 777 from EWR to NRT, you're probably not gonna get one.  But maybe you will. Wink
 

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Reply #10 - Aug 13th, 2004 at 4:07am

Wing Nut   Offline
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On the other hand, with the launch of the 7E7, MS might just toss one of those in there for us to fly...  Grin
 

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Reply #11 - Aug 13th, 2004 at 6:08am

Liam   Offline
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Quote:
FS is a FLIGHT SIMULATOR - not a crash simulator.

Still aimed & developed with proper PC 'FLIGHT SIMULATION' in mind.

The big simulators that need whole buildings to contain them & cost millions do not impress much on the crash area either - they just stop & start over - because the idea is to FLY not crash ..  Wink

If you crash or overstress - the only thing that matters is to start over & see where you went wrong.

If you're looking for a game you should really look at another product.  8)


But the idea is to make it as real as possible, right?

It's a long way from this, but personally, I would like to see everything that happens in a real plane happening in the sim. Obviously this won't be the case for a long long time but there's nothing wrong with adding real effects like flaps ripping off...it's a start.

Obviously there would be options, like there is now, so you can still fly and bring flaps to full at 300+kts and there won't be a problem. But for those who want the effects can use them.

Apart from more realistic effects like that, I would like to see a more realistic commercial jets feature. Like picking up passengers at a gate and boarding them, dropping them off, then picking up more etc.

Another idea which always gets mentioned is a 'career', you could start by getting your private lisecense and then work your way up and try to get employed by commercial airlines.
 

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Reply #12 - Aug 13th, 2004 at 11:03am

Skittles   Offline
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stimulating?
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Quote:
Another idea which always gets mentioned is a 'career', you could start by getting your private lisecense and then work your way up and try to get employed by commercial airlines.

Hey, I like that idea.
 

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They both will work perfectly, until you open windows.
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Reply #13 - Aug 13th, 2004 at 11:04pm

jordonj   Offline
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Maybe a bit of role-playing would be nice...

As in you fly for fun and have to fly to earn money...

Having to pay virtual dollars for new planes and for virtual maintenance may be cool too...(or not)...

 

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Reply #14 - Aug 13th, 2004 at 11:10pm

Wing Nut   Offline
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Here is where a distinction must be made between a game and a simulator.  FS is a simulator.  The goal is to learn a subject that is based in reality and the reward is the achievment of that goal.  A game is something that requires you to solve a puzzle before you move on to a subsequent stage.  What you are describing would move MS from the simulator to a game setting.  Right now, you set your own goals.  You decide your own level of commitment and pace.  For this sim to require you to achieve a cerain level before moving on, it would lessen it.

I hope this makes sense, I'm not sure how well I've explained it...
 

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